update everything to newest template version (new build script, etc)

This commit is contained in:
csd4ni3l
2025-12-13 16:03:51 +01:00
parent c4718d86ae
commit 59ef40168f
7 changed files with 297 additions and 183 deletions

View File

@@ -1,24 +1,28 @@
import arcade.gui, arcade
import arcade.gui, arcade, os
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
# Get the directory where this module is located
_module_dir = os.path.dirname(os.path.abspath(__file__))
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
loop_icon = arcade.load_texture("assets/graphics/loop.png")
no_loop_icon = arcade.load_texture("assets/graphics/no_loop.png")
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, "graphics", "button.png")))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, "graphics", "button_hovered.png")))
shuffle_icon = arcade.load_texture("assets/graphics/shuffle.png")
no_shuffle_icon = arcade.load_texture("assets/graphics/no_shuffle.png")
loop_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "loop.png"))
no_loop_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "no_loop.png"))
pause_icon = arcade.load_texture("assets/graphics/pause.png")
resume_icon = arcade.load_texture("assets/graphics/resume.png")
forward_icon = arcade.load_texture("assets/graphics/forward.png")
backwards_icon = arcade.load_texture("assets/graphics/backwards.png")
volume_icon = arcade.load_texture("assets/graphics/volume.png")
shuffle_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "shuffle.png"))
no_shuffle_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "no_shuffle.png"))
person_icon = arcade.load_texture("assets/graphics/person.png")
music_icon = arcade.load_texture("assets/graphics/music.png")
pause_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "pause.png"))
resume_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "resume.png"))
forward_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "forward.png"))
backwards_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "backwards.png"))
volume_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "volume.png"))
global_search_icon = arcade.load_texture("assets/graphics/global_search.png")
settings_icon = arcade.load_texture("assets/graphics/settings.png")
download_icon = arcade.load_texture("assets/graphics/download.png")
metadata_icon = arcade.load_texture("assets/graphics/metadata.png")
person_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "person.png"))
music_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "music.png"))
global_search_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "global_search.png"))
settings_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "settings.png"))
download_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "download.png"))
metadata_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "metadata.png"))