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https://github.com/csd4ni3l/music-player.git
synced 2026-01-01 04:03:42 +01:00
update everything to newest template version (new build script, etc)
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@@ -1,24 +1,28 @@
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import arcade.gui, arcade
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import arcade.gui, arcade, os
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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# Get the directory where this module is located
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_module_dir = os.path.dirname(os.path.abspath(__file__))
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_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
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loop_icon = arcade.load_texture("assets/graphics/loop.png")
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no_loop_icon = arcade.load_texture("assets/graphics/no_loop.png")
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, "graphics", "button.png")))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, "graphics", "button_hovered.png")))
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shuffle_icon = arcade.load_texture("assets/graphics/shuffle.png")
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no_shuffle_icon = arcade.load_texture("assets/graphics/no_shuffle.png")
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loop_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "loop.png"))
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no_loop_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "no_loop.png"))
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pause_icon = arcade.load_texture("assets/graphics/pause.png")
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resume_icon = arcade.load_texture("assets/graphics/resume.png")
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forward_icon = arcade.load_texture("assets/graphics/forward.png")
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backwards_icon = arcade.load_texture("assets/graphics/backwards.png")
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volume_icon = arcade.load_texture("assets/graphics/volume.png")
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shuffle_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "shuffle.png"))
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no_shuffle_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "no_shuffle.png"))
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person_icon = arcade.load_texture("assets/graphics/person.png")
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music_icon = arcade.load_texture("assets/graphics/music.png")
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pause_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "pause.png"))
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resume_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "resume.png"))
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forward_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "forward.png"))
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backwards_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "backwards.png"))
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volume_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "volume.png"))
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global_search_icon = arcade.load_texture("assets/graphics/global_search.png")
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settings_icon = arcade.load_texture("assets/graphics/settings.png")
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download_icon = arcade.load_texture("assets/graphics/download.png")
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metadata_icon = arcade.load_texture("assets/graphics/metadata.png")
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person_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "person.png"))
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music_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "music.png"))
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global_search_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "global_search.png"))
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settings_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "settings.png"))
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download_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "download.png"))
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metadata_icon = arcade.load_texture(os.path.join(_assets_dir, "graphics", "metadata.png"))
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