Fix early exiting if a tab doesnt exist, add normalizing audio alert

This commit is contained in:
csd4ni3l
2025-06-20 20:57:50 +02:00
parent d2746b93c1
commit 95134f64b2

View File

@@ -171,7 +171,7 @@ class Main(arcade.gui.UIView):
elif self.current_mode == "playlist":
self.show_content(self.current_playlist)
arcade.schedule(self.update_presence, 2.5)
arcade.schedule(self.update_presence, 3)
self.update_presence(None)
@@ -215,10 +215,10 @@ class Main(arcade.gui.UIView):
self.highest_score_file = ""
self.search_term = ""
self.load_tabs()
self.reload()
self.load_tabs()
def skip_sound(self):
if not self.current_music_player is None:
if self.current_music_player.loop:
@@ -294,8 +294,6 @@ class Main(arcade.gui.UIView):
n = 0
self.no_playlists_label.visible = not self.playlist_content[tab]
if self.current_playlist:
if not self.search_term == "":
matches = process.extract(self.search_term, self.playlist_content[tab], limit=5, processor=lambda text: text.lower(), scorer=fuzz.partial_token_sort_ratio)
@@ -355,7 +353,7 @@ class Main(arcade.gui.UIView):
if not os.path.exists(expanded_tab) or not os.path.isdir(expanded_tab):
self.tab_options.remove(tab)
return
continue
self.tab_content[expanded_tab] = []
@@ -387,9 +385,6 @@ class Main(arcade.gui.UIView):
self.tab_buttons[os.path.expanduser(tab)] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=os.path.basename(os.path.normpath(os.path.expanduser(tab))), style=button_style, width=self.window.width / 10, height=self.window.height / 15))
self.tab_buttons[os.path.expanduser(tab)].on_click = lambda event, tab=os.path.expanduser(tab): self.show_content(os.path.expanduser(tab))
elif self.current_mode == "playlist":
if not self.playlist_content:
self.no_playlists_label.visible = True
for playlist in self.playlist_content:
self.tab_buttons[playlist] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=playlist, style=button_style, width=self.window.width / 10, height=self.window.height / 15))
self.tab_buttons[playlist].on_click = lambda event, playlist=playlist: self.show_content(playlist)
@@ -417,6 +412,8 @@ class Main(arcade.gui.UIView):
music_name = f"{artist} - {title}"
if self.settings_dict.get("normalize_audio", True):
self.current_music_label.text = "Normalizing audio..."
self.window.draw(delta_time)
try:
audio = AudioSegment.from_file(music_path)
@@ -535,6 +532,8 @@ class Main(arcade.gui.UIView):
def reload(self):
self.load_content()
self.no_playlists_label.visible = not self.playlist_content
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab))
elif self.current_mode == "playlist":