Total UI Refresh to card-based, merge playlists and tabs, fix album caching not working, add lyrics caching, add lyrics viewer, fix settings

This commit is contained in:
csd4ni3l
2025-07-06 15:09:20 +02:00
parent 08a005f87a
commit a0a0cf1d75
11 changed files with 295 additions and 245 deletions

View File

@@ -20,7 +20,7 @@ class NewTab(arcade.gui.UIView):
self.tab_options = self.settings_dict.get("tab_options", [os.path.join("~", "Music"), os.path.join("~", "Downloads")])
self.playlists = self.settings_dict.get("playlists", {})
self.current_mode = self.args[0]
self.tab_type = "Directory"
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Adding new tab", start=self.pypresence_client.start_time)
@@ -28,25 +28,32 @@ class NewTab(arcade.gui.UIView):
def on_show_view(self):
super().on_show_view()
self.create_ui()
def change_tab_type(self, tab_type):
self.tab_type = tab_type
self.ui.clear()
self.create_ui()
def create_ui(self):
self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1)))
self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="center")
if self.current_mode == "files":
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32))
self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select Directory ({self.directory_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_input.on_click = lambda event: self.select_directory()
self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new tab', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button.on_click = lambda event: self.add_tab()
self.new_tab_type_label = self.box.add(arcade.gui.UILabel(text="Tab Type:", font_name="Roboto", font_size=32))
self.tab_type_dropdown = self.box.add(arcade.gui.UIDropdown(options=["Directory", "Playlist"], default=self.tab_type, primary_style=button_style, dropdown_style=button_style, active_style=button_style, width=self.window.width / 3, height=self.window.height / 15))
self.tab_type_dropdown.on_change = lambda e: self.change_tab_type(e.new_value)
elif self.current_mode == "playlist":
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Playlist Name:", font_name="Roboto", font_size=32))
self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Playlist', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button.on_click = lambda event: self.add_tab()
if self.tab_type == "Playlist":
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Name:", font_name="Roboto", font_size=32))
self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 3, height=self.window.height / 15))
else:
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32))
self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select Directory ({self.directory_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 3, height=self.window.height / 15))
self.add_music_input.on_click = lambda event: self.select_directory()
self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Tab', style=button_style, width=self.window.width / 3, height=self.window.height / 15))
self.new_tab_button.on_click = lambda event: self.add_tab()
self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.back_button.on_click = lambda event: self.main_exit()
@@ -57,7 +64,7 @@ class NewTab(arcade.gui.UIView):
self.window.show_view(FileManager(os.path.expanduser("~"), [], "directory", self.pypresence_client, *self.args))
def add_tab(self):
if self.current_mode == "files":
if self.tab_type == "Directory":
tab_path = self.directory_selected
if not tab_path:
@@ -72,7 +79,7 @@ class NewTab(arcade.gui.UIView):
self.tab_options.append(tab_path)
self.settings_dict["tab_options"] = self.tab_options
elif self.current_mode == "playlist":
elif self.tab_type == "Playlist":
self.playlists[self.new_tab_input.text] = []
self.settings_dict["playlists"] = self.playlists