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https://github.com/csd4ni3l/music-player.git
synced 2026-01-01 04:03:42 +01:00
Move from list to card grid view, only support popular file extensions,
Use Roboto Black as a font, dont recreate ui on refresh, update styles
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@@ -2,7 +2,6 @@ import arcade, arcade.gui, os, json
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from utils.utils import UIFocusTextureButton
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from arcade.gui.experimental.focus import UIFocusGroup
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@@ -34,17 +33,17 @@ class NewTab(arcade.gui.UIView):
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self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="center")
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if self.current_mode == "files":
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Protest Strike", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Protest Strike", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button = self.box.add(UIFocusTextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new tab', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new tab', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button.on_click = lambda event: self.add_tab()
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elif self.current_mode == "playlist":
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Playlist Name:", font_name="Protest Strike", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Protest Strike", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button = self.box.add(UIFocusTextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Playlist', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Playlist Name:", font_name="Roboto", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Playlist', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button.on_click = lambda event: self.add_tab()
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self.back_button = self.anchor.add(UIFocusTextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
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self.back_button.on_click = lambda event: self.main_exit()
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self.anchor.detect_focusable_widgets()
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