mirror of
https://github.com/csd4ni3l/music-player.git
synced 2026-01-01 04:03:42 +01:00
Add file and directory selector(file_manager)
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@@ -3,10 +3,12 @@ import arcade, arcade.gui, os, json
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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from menus.file_manager import FileManager
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from arcade.gui.experimental.focus import UIFocusGroup
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class NewTab(arcade.gui.UIView):
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def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle):
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def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle, directory_selected=None):
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super().__init__()
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self.current_mode = current_mode
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@@ -16,6 +18,7 @@ class NewTab(arcade.gui.UIView):
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self.queue = queue
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self.loaded_sounds = loaded_sounds
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self.shuffle = shuffle
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self.directory_selected = directory_selected
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with open("settings.json", "r", encoding="utf-8") as file:
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self.settings_dict = json.load(file)
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@@ -34,12 +37,17 @@ class NewTab(arcade.gui.UIView):
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if self.current_mode == "files":
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select Directory ({self.directory_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.add_music_input.on_click = lambda event: self.select_directory()
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self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new tab', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button.on_click = lambda event: self.add_tab()
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elif self.current_mode == "playlist":
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self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Playlist Name:", font_name="Roboto", font_size=32))
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self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Playlist', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
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self.new_tab_button.on_click = lambda event: self.add_tab()
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@@ -48,9 +56,12 @@ class NewTab(arcade.gui.UIView):
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self.anchor.detect_focusable_widgets()
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def select_directory(self):
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self.window.show_view(FileManager(os.path.expanduser("~"), [], "directory", self.pypresence_client, self.current_mode, self.current_music_name, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
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def add_tab(self):
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if self.current_mode == "files":
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tab_path = self.new_tab_input.text
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tab_path = self.directory_selected
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if not tab_path:
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return
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