Add file and directory selector(file_manager)

This commit is contained in:
csd4ni3l
2025-06-18 17:09:34 +02:00
parent b245a17b10
commit f45071e62a
3 changed files with 153 additions and 8 deletions

View File

@@ -1,13 +1,13 @@
import arcade, arcade.gui, os, json
from utils.constants import button_style
from utils.constants import button_style, audio_extensions
from utils.preload import button_texture, button_hovered_texture
from utils.utils import UIFocusTextureButton
from menus.file_manager import FileManager
from arcade.gui.experimental.focus import UIFocusGroup
class AddMusic(arcade.gui.UIView):
def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle):
def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle, music_file_selected=None):
super().__init__()
self.current_mode = current_mode
@@ -17,6 +17,7 @@ class AddMusic(arcade.gui.UIView):
self.queue = queue
self.loaded_sounds = loaded_sounds
self.shuffle = shuffle
self.music_file_selected = music_file_selected
with open("settings.json", "r", encoding="utf-8") as file:
self.settings_dict = json.load(file)
@@ -33,9 +34,14 @@ class AddMusic(arcade.gui.UIView):
self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="center")
self.playlist_label = self.box.add(arcade.gui.UILabel(text="Playlist", font_name="Roboto", font_size=32))
self.playlist_option = self.box.add(arcade.gui.UIDropdown(default=list(self.playlists.keys())[0], options=list(self.playlists.keys()), width=self.window.width / 2, height=self.window.height / 15, primary_style=button_style, dropdown_style=button_style, active_style=button_style))
self.music_label = self.box.add(arcade.gui.UILabel(text="Music File Path", font_name="Roboto", font_size=32))
self.add_music_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select File ({self.music_file_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_input.on_click = lambda event: self.select_file()
self.add_music_button = self.box.add(UIFocusTextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add Music', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_button.on_click = lambda event: self.add_music()
@@ -44,8 +50,11 @@ class AddMusic(arcade.gui.UIView):
self.anchor.detect_focusable_widgets()
def select_file(self):
self.window.show_view(FileManager(os.path.expanduser("~"), [f".{extension}" for extension in audio_extensions], "file", self.pypresence_client, self.current_mode, self.current_music_name, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def add_music(self):
music_path = self.add_music_input.text
music_path = self.music_file_selected
playlist = self.playlist_option.value
if not music_path:

125
menus/file_manager.py Normal file
View File

@@ -0,0 +1,125 @@
import arcade, arcade.gui, os, time
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from arcade.gui.experimental.scroll_area import UIScrollArea, UIScrollBar
class FileManager(arcade.gui.UIView):
def __init__(self, start_directory, allowed_extensions, select_mode="dir", *args):
super().__init__()
self.select_mode = select_mode
self.current_directory = start_directory
self.allowed_extensions = allowed_extensions
self.file_buttons = []
self.submitted_content = ""
self.done = False
self.args = args
self.anchor = self.ui.add(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(0.7, 0.7)), anchor_x="center", anchor_y="center")
self.content_cache = {}
self.pre_cache_contents()
def on_show_view(self):
super().on_show_view()
self.current_directory_label = self.anchor.add(arcade.gui.UILabel(text=self.current_directory, font_name="Roboto", font_size=24), anchor_x="center", anchor_y="top", align_y=-15)
self.scroll_area = UIScrollArea(size_hint=(0.95, 1)) # center on screen
self.scroll_area.scroll_speed = -50
self.box.add(self.scroll_area)
self.scrollbar = UIScrollBar(self.scroll_area)
self.scrollbar.size_hint = (0.02, 1)
self.anchor.add(self.scrollbar, anchor_x="right", anchor_y="center")
self.files_box = arcade.gui.UIBoxLayout(space_between=5)
self.scroll_area.add(self.files_box)
self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
self.back_button.on_click = lambda event: self.change_directory(os.path.dirname(self.current_directory))
self.show_directory()
if self.select_mode == "directory":
self.submit_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text="Submit", style=button_style, width=self.window.width / 10, height=self.window.height / 10), anchor_x="right", anchor_y="bottom", align_x=-self.window.width / 30)
self.submit_button.on_click = lambda event: self.submit(self.current_directory)
def submit(self, content):
self.submitted_content = content
self.done = True
if self.select_mode == "file":
from menus.add_music import AddMusic
self.window.show_view(AddMusic(*self.args, music_file_selected=self.submitted_content))
elif self.select_mode == "directory":
from menus.new_tab import NewTab
self.window.show_view(NewTab(*self.args, directory_selected=self.submitted_content))
def get_content(self, directory):
if not directory in self.content_cache or time.perf_counter() - self.content_cache[directory][-1] >= 30:
entries = os.listdir(directory)
filtered = [
entry for entry in entries
if (os.path.isdir(os.path.join(directory, entry)) and not "." in entry) or
os.path.splitext(entry)[1].lower() in self.allowed_extensions
]
sorted_entries = sorted(
filtered,
key=lambda x: (0 if os.path.isdir(os.path.join(directory, x)) else 1, x.lower())
)
self.content_cache[directory] = sorted_entries
self.content_cache[directory].append(time.perf_counter())
return self.content_cache[directory][:-1]
def pre_cache_contents(self):
for directory in self.walk_limited_depth(self.current_directory):
self.get_content(directory)
def walk_limited_depth(self, start_dir, max_depth=2):
start_dir = os.path.abspath(start_dir)
def _walk(current_dir, current_depth):
if current_depth > max_depth:
return
yield current_dir
try:
with os.scandir(current_dir) as it:
for entry in it:
if entry.is_dir(follow_symlinks=False):
yield from _walk(entry.path, current_depth + 1)
except PermissionError:
pass # skip directories you can't access
return _walk(start_dir, 0)
def show_directory(self):
self.files_box.clear()
self.file_buttons.clear()
self.current_directory_label.text = self.current_directory
for file in self.get_content(self.current_directory):
self.file_buttons.append(self.files_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=file, style=button_style, width=self.window.width / 1.5)))
if os.path.isdir(f"{self.current_directory}/{file}"):
self.file_buttons[-1].on_click = lambda event, directory=f"{self.current_directory}/{file}": self.change_directory(directory)
elif self.select_mode == "file":
self.file_buttons[-1].on_click = lambda event, file=f"{self.current_directory}/{file}": self.submit(file)
def change_directory(self, directory):
self.current_directory = directory
self.show_directory()
def on_mouse_press(self, x, y, button, modifiers):
if button == arcade.MOUSE_BUTTON_RIGHT:
self.change_directory(os.path.dirname(self.current_directory))

View File

@@ -3,10 +3,12 @@ import arcade, arcade.gui, os, json
from utils.constants import button_style
from utils.preload import button_texture, button_hovered_texture
from menus.file_manager import FileManager
from arcade.gui.experimental.focus import UIFocusGroup
class NewTab(arcade.gui.UIView):
def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle):
def __init__(self, pypresence_client, current_mode, current_music_name, current_length, current_music_player, queue, loaded_sounds, shuffle, directory_selected=None):
super().__init__()
self.current_mode = current_mode
@@ -16,6 +18,7 @@ class NewTab(arcade.gui.UIView):
self.queue = queue
self.loaded_sounds = loaded_sounds
self.shuffle = shuffle
self.directory_selected = directory_selected
with open("settings.json", "r", encoding="utf-8") as file:
self.settings_dict = json.load(file)
@@ -34,12 +37,17 @@ class NewTab(arcade.gui.UIView):
if self.current_mode == "files":
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32))
self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select Directory ({self.directory_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.add_music_input.on_click = lambda event: self.select_directory()
self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new tab', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button.on_click = lambda event: self.add_tab()
elif self.current_mode == "playlist":
self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Playlist Name:", font_name="Roboto", font_size=32))
self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Playlist', style=button_style, width=self.window.width / 2, height=self.window.height / 10))
self.new_tab_button.on_click = lambda event: self.add_tab()
@@ -48,9 +56,12 @@ class NewTab(arcade.gui.UIView):
self.anchor.detect_focusable_widgets()
def select_directory(self):
self.window.show_view(FileManager(os.path.expanduser("~"), [], "directory", self.pypresence_client, self.current_mode, self.current_music_name, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def add_tab(self):
if self.current_mode == "files":
tab_path = self.new_tab_input.text
tab_path = self.directory_selected
if not tab_path:
return