import arcade, arcade.gui, os, json from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture from menus.file_manager import FileManager from arcade.gui.experimental.focus import UIFocusGroup class NewTab(arcade.gui.UIView): def __init__(self, pypresence_client, *args, directory_selected=None): super().__init__() self.args = args self.directory_selected = directory_selected with open("settings.json", "r", encoding="utf-8") as file: self.settings_dict = json.load(file) self.tab_options = self.settings_dict.get("tab_options", [os.path.join("~", "Music"), os.path.join("~", "Downloads")]) self.playlists = self.settings_dict.get("playlists", {}) self.tab_type = "Directory" self.pypresence_client = pypresence_client self.pypresence_client.update(state="Adding new tab", start=self.pypresence_client.start_time) def on_show_view(self): super().on_show_view() self.create_ui() def change_tab_type(self, tab_type): self.tab_type = tab_type self.ui.clear() self.create_ui() def create_ui(self): self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1))) self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x="center", anchor_y="center") self.new_tab_type_label = self.box.add(arcade.gui.UILabel(text="Tab Type:", font_name="Roboto", font_size=32)) self.tab_type_dropdown = self.box.add(arcade.gui.UIDropdown(options=["Directory", "Playlist"], default=self.tab_type, primary_style=button_style, dropdown_style=button_style, active_style=button_style, width=self.window.width / 3, height=self.window.height / 15)) self.tab_type_dropdown.on_change = lambda e: self.change_tab_type(e.new_value) if self.tab_type == "Playlist": self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Name:", font_name="Roboto", font_size=32)) self.new_tab_input = self.box.add(arcade.gui.UIInputText(font_name="Roboto", font_size=32, width=self.window.width / 3, height=self.window.height / 15)) else: self.new_tab_label = self.box.add(arcade.gui.UILabel(text="New Tab Path:", font_name="Roboto", font_size=32)) self.add_music_input = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=f'Select Directory ({self.directory_selected})', style=button_style, font_name="Roboto", font_size=32, width=self.window.width / 3, height=self.window.height / 15)) self.add_music_input.on_click = lambda event: self.select_directory() self.new_tab_button = self.box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='Add new Tab', style=button_style, width=self.window.width / 3, height=self.window.height / 15)) self.new_tab_button.on_click = lambda event: self.add_tab() self.back_button = self.anchor.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50), anchor_x="left", anchor_y="top", align_x=5, align_y=-5) self.back_button.on_click = lambda event: self.main_exit() self.anchor.detect_focusable_widgets() def select_directory(self): self.window.show_view(FileManager(os.path.expanduser("~"), [], "directory", self.pypresence_client, *self.args)) def add_tab(self): if self.tab_type == "Directory": tab_path = self.directory_selected if not tab_path: return if not os.path.exists(os.path.expanduser(tab_path)) or not os.path.isdir(os.path.expanduser(tab_path)) or not os.path.isabs(os.path.expanduser(tab_path)): return if tab_path in self.tab_options or os.path.expanduser(tab_path) in self.tab_options: return self.tab_options.append(tab_path) self.settings_dict["tab_options"] = self.tab_options elif self.tab_type == "Playlist": self.playlists[self.new_tab_input.text] = [] self.settings_dict["playlists"] = self.playlists with open("settings.json", "w", encoding="utf-8") as file: file.write(json.dumps(self.settings_dict)) def main_exit(self): from menus.main import Main self.window.show_view(Main(self.pypresence_client, *self.args))