import random, asyncio, pypresence, time, copy, json, os, logging import arcade, pyglet from utils.preload import * from utils.constants import button_style, slider_style, audio_extensions, discord_presence_id from utils.utils import FakePyPresence, UIFocusTextureButton, Card, MouseAwareScrollArea, get_wordwrapped_text from utils.music_handling import update_last_play_statistics, extract_metadata_and_thumbnail, adjust_volume, truncate_end from utils.file_watching import watch_directories, watch_files from utils.lyrics_metadata import get_lyrics, get_closest_time, parse_synchronized_lyrics from thefuzz import process, fuzz from arcade.gui.experimental.scroll_area import UIScrollBar from arcade.gui.experimental.focus import UIFocusGroup class Main(arcade.gui.UIView): def __init__(self, pypresence_client: None | FakePyPresence | pypresence.Presence=None, current_tab: str | None=None, current_mode: str | None=None, current_music_artist: str | None=None, current_music_title: str | None=None, current_music_path: str | None=None, current_length: int | None=None, current_music_player: pyglet.media.Player | None=None, current_synchronized_lyrics: str | None=None, queue: list | None=None, loaded_sounds: dict | None=None, shuffle: bool=False): super().__init__() self.pypresence_client = pypresence_client with open("settings.json", "r", encoding="utf-8") as file: self.settings_dict = json.load(file) if self.settings_dict.get('discord_rpc', True): if self.pypresence_client == None: # Game has started try: asyncio.get_event_loop() except: asyncio.set_event_loop(asyncio.new_event_loop()) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = time.time() except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. # get start time from old object start_time = copy.deepcopy(self.pypresence_client.start_time) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = start_time except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = start_time else: self.pypresence_client = pypresence_client else: # game has started, but the user has disabled RPC in the settings. self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() self.tab_options = self.settings_dict.get("tab_options", [os.path.join("~", "Music"), os.path.join("~", "Downloads")]) self.tab_content = {} self.playlist_content = {} self.file_metadata = {} self.tab_buttons = {} self.music_buttons = {} self.queue = queue or [] self.current_music_artist = current_music_artist self.current_music_title = current_music_title self.current_music_player = current_music_player self.current_music_path = current_music_path self.current_length = current_length if current_length else 0 self.current_synchronized_lyrics = current_synchronized_lyrics if current_synchronized_lyrics else None self.shuffle = shuffle self.volume = self.settings_dict.get("default_volume", 100) self.lyrics_times, self.parsed_lyrics = parse_synchronized_lyrics(self.current_synchronized_lyrics) if self.current_synchronized_lyrics else (None, None) self.current_mode = current_mode if current_mode else "files" self.current_tab = current_tab if current_tab else self.tab_options[0] self.search_term = "" self.highest_score_file = "" self.time_to_seek = None self.should_reload = False self.tab_observer = None self.playlist_observer = None self.loaded_sounds = loaded_sounds if loaded_sounds else {} def on_show_view(self): super().on_show_view() self.load_content() self.create_ui() def create_ui(self): self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1))) self.ui_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(1, 0.97), space_between=5, vertical=False)) self.ui_box.add(arcade.gui.UISpace(width=5)) # Tabs self.tab_box = self.ui_box.add(arcade.gui.UIBoxLayout(size_hint=(0.05, 1), space_between=10, align="center")) self.load_tabs() self.ui_box.add(arcade.gui.UISpace(width=5)) self.content_box = self.ui_box.add(arcade.gui.UIBoxLayout(size_hint=(0.915, 1), space_between=10)) self.search_bar = self.content_box.add(arcade.gui.UIInputText(size_hint=(0.5, 0.04), font_size=14)) self.search_bar.on_change = lambda e: self.search() if self.current_mode == "playlist" and not self.current_tab: self.current_tab = list(self.playlist_content.keys())[0] if self.playlist_content else None # Scrollable Sounds and Lyrics self.scroll_box = self.content_box.add(arcade.gui.UIBoxLayout(size_hint=(1, 0.90), space_between=15, vertical=False)) self.scroll_area = MouseAwareScrollArea(size_hint=(0.8, 1)) # center on screen self.scroll_area.scroll_speed = -50 self.scroll_box.add(self.scroll_area) self.scrollbar = UIScrollBar(self.scroll_area) self.scrollbar.size_hint = (0.02, 1) self.scroll_box.add(self.scrollbar) self.music_grid = arcade.gui.UIGridLayout(horizontal_spacing=10, vertical_spacing=10, row_count=99, column_count=6) self.scroll_area.add(self.music_grid) self.lyrics_box = self.scroll_box.add(arcade.gui.UIBoxLayout(space_between=5, size_hint=(0.25, 1), align="left")) self.current_lyrics_label = arcade.gui.UILabel(size_hint=(0.2, 0.05), width=self.window.width * 0.2, multiline=True, font_size=16, font_name="Roboto", text_color=arcade.color.WHITE, text=self.current_synchronized_lyrics if self.current_synchronized_lyrics else "Play a song to get lyrics.") self.lyrics_box.add(self.current_lyrics_label) self.next_lyrics_label = arcade.gui.UILabel(size_hint=(0.2, 0.95), width=self.window.width * 0.2, multiline=True, font_size=16, font_name="Roboto", text_color=arcade.color.GRAY, text=self.current_synchronized_lyrics if self.current_synchronized_lyrics else "Play a song to get lyrics.") self.lyrics_box.add(self.next_lyrics_label) # Controls self.now_playing_box = self.content_box.add(arcade.gui.UIBoxLayout(size_hint=(0.99, 0.075), space_between=10, vertical=False)) self.current_music_thumbnail_image = self.now_playing_box.add(arcade.gui.UIImage(texture=music_icon, width=self.window.width / 25, height=self.window.height / 15)) self.now_playing_box.add(arcade.gui.UISpace(width=10)) # Artist - Title self.current_music_box = self.now_playing_box.add(arcade.gui.UIBoxLayout(space_between=10)) self.current_music_title_label = self.current_music_box.add(arcade.gui.UILabel(text=truncate_end(self.current_music_title, int(self.window.width / 50)) if self.current_music_title else "No songs playing", font_name="Roboto", font_size=12)) self.current_music_artist_label = self.current_music_box.add(arcade.gui.UILabel(text=truncate_end(self.current_music_artist, int(self.window.width / 50)) if self.current_music_artist else "No songs playing", font_name="Roboto", font_size=10, text_color=arcade.color.GRAY)) # Time box with controls, progressbar and time self.current_time_box = self.now_playing_box.add(arcade.gui.UIBoxLayout(space_between=10)) # Controls self.controls_box = self.current_time_box.add(arcade.gui.UIBoxLayout(space_between=25, vertical=False)) self.shuffle_button = self.controls_box.add(UIFocusTextureButton(texture=shuffle_icon)) self.shuffle_button.on_click = lambda event: self.shuffle_sound() self.previous_button = self.controls_box.add(UIFocusTextureButton(texture=backwards_icon)) self.previous_button.on_click = lambda event: self.previous_track() self.pause_start_button = self.controls_box.add(UIFocusTextureButton(texture=pause_icon if not self.current_music_player or self.current_music_player.playing else resume_icon)) self.pause_start_button.on_click = lambda event: self.pause_start() self.next_button = self.controls_box.add(UIFocusTextureButton(texture=forward_icon)) self.next_button.on_click = lambda event: self.next_track() self.loop_button = self.controls_box.add(UIFocusTextureButton(texture=no_loop_icon if self.current_music_player and self.current_music_player.loop else loop_icon)) self.loop_button.on_click = lambda event: self.loop_sound() # Time - Progressbar - Full Length self.progressbar_box = self.current_time_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10)) self.time_label = self.progressbar_box.add(arcade.gui.UILabel(text="00:00", font_name="Roboto", font_size=13)) self.progressbar = self.progressbar_box.add(arcade.gui.UISlider(style=slider_style, width=self.window.width / 4, height=self.window.height / 45)) self.progressbar.on_change = self.on_progress_change self.full_length_label = self.progressbar_box.add(arcade.gui.UILabel(text="00:00", font_name="Roboto", font_size=13)) if self.current_music_player: self.progressbar.max_value = self.current_length self.volume = int(self.current_music_player.volume * 100) self.volume_icon_label = self.now_playing_box.add(arcade.gui.UIImage(texture=volume_icon)) self.volume_slider = self.now_playing_box.add(arcade.gui.UISlider(style=slider_style, width=self.window.width / 10, height=35, value=self.volume, max_value=100)) self.volume_slider.on_change = self.on_volume_slider_change self.tools_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=15, vertical=False), anchor_x="right", anchor_y="bottom", align_x=-15, align_y=15) self.global_search_button = self.tools_box.add(UIFocusTextureButton(texture=global_search_icon, style=button_style)) self.global_search_button.on_click = lambda event: self.global_search() self.metadata_button = self.tools_box.add(UIFocusTextureButton(texture=metadata_icon, style=button_style)) self.metadata_button.on_click = lambda event: self.view_metadata(self.current_music_path) if self.current_music_path else None self.downloader_button = self.tools_box.add(UIFocusTextureButton(texture=download_icon, style=button_style)) self.downloader_button.on_click = lambda event: self.downloader() self.settings_button = self.tools_box.add(UIFocusTextureButton(texture=settings_icon, style=button_style), anchor_x="right", anchor_y="bottom", align_x=-15, align_y=15) self.settings_button.on_click = lambda event: self.settings() self.no_music_label = self.anchor.add(arcade.gui.UILabel(text="No music files were found in this directory or playlist.", font_name="Roboto", font_size=24), anchor_x="center", anchor_y="center") self.no_music_label.visible = False if self.current_mode == "files": self.show_content(os.path.expanduser(self.current_tab), "files") elif self.current_mode == "playlist": self.show_content(self.current_tab, "playlist") arcade.schedule(self.update_presence, 3) self.update_presence(None) def update_buttons(self): self.shuffle_button.texture = no_shuffle_icon if self.shuffle else shuffle_icon self.shuffle_button.texture_hovered = no_shuffle_icon if self.shuffle else shuffle_icon self.shuffle_button.texture_pressed = no_shuffle_icon if self.shuffle else shuffle_icon if self.current_music_player: self.pause_start_button.texture = pause_icon if self.current_music_player.playing else resume_icon self.pause_start_button.texture_hovered = pause_icon if self.current_music_player.playing else resume_icon self.pause_start_button.texture_pressed = pause_icon if self.current_music_player.playing else resume_icon self.loop_button.texture = no_loop_icon if self.current_music_player.loop else loop_icon self.loop_button.texture_hovered = no_loop_icon if self.current_music_player.loop else loop_icon self.loop_button.texture_pressed = no_loop_icon if self.current_music_player.loop else loop_icon else: self.pause_start_button.texture = pause_icon self.pause_start_button.texture_hovered = pause_icon self.pause_start_button.texture_pressed = pause_icon self.loop_button.texture = loop_icon self.loop_button.texture_hovered = loop_icon self.loop_button.texture_pressed = loop_icon self.anchor.detect_focusable_widgets() def previous_track(self): if not self.current_music_player is None: if self.current_mode == "files": if os.path.basename(self.current_music_path) in self.tab_content[self.current_tab]: current_idx = self.tab_content[self.current_tab].index(os.path.basename(self.current_music_path)) self.queue.append(f"{self.current_tab}/{self.tab_content[self.current_tab][current_idx - 1]}") elif self.current_mode == "playlist": if os.path.basename(self.current_music_path) in self.playlist_content[self.current_tab]: current_idx = self.playlist_content[self.current_tab].index(os.path.basename(self.current_music_path)) self.queue.append(f"{self.current_tab}/{self.playlist_content[self.current_tab][current_idx - 1]}") self.skip_sound() def next_track(self): if not self.current_music_player is None: if self.current_mode == "files": if os.path.basename(self.current_music_path) in self.tab_content[self.current_tab]: current_idx = self.tab_content[self.current_tab].index(os.path.basename(self.current_music_path)) self.queue.append(f"{self.current_tab}/{self.tab_content[self.current_tab][current_idx + 1]}") elif self.current_mode == "playlist": if os.path.basename(self.current_music_path) in self.playlist_content[self.current_tab]: current_idx = self.playlist_content[self.current_tab].index(os.path.basename(self.current_music_path)) self.queue.append(f"{self.current_tab}/{self.playlist_content[self.current_tab][current_idx + 1]}") self.skip_sound() def skip_sound(self): if not self.current_music_player is None: if self.current_music_player.loop: self.current_music_player.seek(0) return if self.settings_dict.get("music_mode", "Streaming") == "Streaming": del self.loaded_sounds[self.current_music_path] self.current_length = 0 self.current_music_artist = None self.current_music_title = None self.current_music_player.delete() self.current_music_player = None self.current_music_path = None self.progressbar.value = 0 self.current_synchronized_lyrics = None self.lyrics_times = None self.parsed_lyrics = None self.current_lyrics_label.text = "Play a song to get lyrics." self.next_lyrics_label.text = "Play a song to get lyrics." self.current_music_artist_label.text = "No songs playing" self.current_music_thumbnail_image.texture = music_icon self.current_music_title_label.text = "No songs playing" self.full_length_label.text = "00:00" self.time_label.text = "00:00" self.update_buttons() def pause_start(self): if self.current_music_player is not None: self.current_music_player._set_playing(not self.current_music_player.playing) self.update_buttons() def loop_sound(self): if not self.current_music_player is None: self.current_music_player.loop = not self.current_music_player.loop self.update_buttons() def shuffle_sound(self): if not self.current_music_player is None: self.shuffle = not self.shuffle self.update_buttons() def view_metadata(self, file_path): from menus.metadata_viewer import MetadataViewer self.window.show_view(MetadataViewer(self.pypresence_client, "file", self.file_metadata[file_path], file_path, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def show_content(self, tab, content_type): for music_button in self.music_buttons.values(): music_button.clear() self.music_grid.remove(music_button) del music_button self.music_grid.clear() self.music_buttons.clear() self.current_tab = tab self.current_mode = content_type original_content = self.tab_content[tab] if self.current_mode == "files" else self.playlist_content[tab] if not self.search_term == "": matches = process.extract(self.search_term, original_content, limit=5, processor=lambda text: text.lower(), scorer=fuzz.partial_token_sort_ratio) if matches: self.highest_score_file = f"{self.current_tab}/{matches[0][0]}" content_to_show = [match[0] for match in matches] else: self.highest_score_file = "" content_to_show = [] else: self.highest_score_file = "" self.no_music_label.visible = not original_content content_to_show = original_content n = 0 row, col = 0, 0 for n, music_filename in enumerate(content_to_show): row = n // self.music_grid.column_count col = n % self.music_grid.column_count if self.current_mode == "files": music_path = f"{tab}/{music_filename}" else: music_path = music_filename metadata = self.file_metadata[music_path] self.music_buttons[music_path] = self.music_grid.add(Card(metadata["thumbnail"], get_wordwrapped_text(metadata["title"]), get_wordwrapped_text(metadata["artist"]), width=self.window.width / (self.music_grid.column_count + 1), height=self.window.width / (self.music_grid.column_count + 1)), row=row, column=col) self.music_buttons[music_path].button.on_click = lambda event, music_path=music_path: self.music_button_click(event, music_path) row = (n + 1) // self.music_grid.column_count col = (n + 1) % self.music_grid.column_count self.music_grid.row_count = row + 1 self.music_grid._update_size_hints() if self.current_mode == "playlist": self.music_buttons["add_music"] = self.music_grid.add(Card(music_icon, "Add Music", None, width=self.window.width / (self.music_grid.column_count + 1), height=self.window.width / (self.music_grid.column_count + 1)), row=row, column=col) self.music_buttons["add_music"].button.on_click = lambda event: self.add_music() self.anchor.detect_focusable_widgets() def music_button_click(self, event, music_path): if event.button == arcade.MOUSE_BUTTON_LEFT: self.queue.append(music_path) elif event.button == arcade.MOUSE_BUTTON_RIGHT: if self.current_mode == "files": os.remove(music_path) elif self.current_mode == "playlist": self.settings_dict["playlists"][self.current_tab].remove(music_path) with open("settings.json", "w") as file: file.write(json.dumps(self.settings_dict, indent=4)) self.window.show_view(Main(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def load_content(self): self.tab_content.clear() self.playlist_content.clear() self.file_metadata.clear() for tab in self.tab_options: expanded_tab = os.path.expanduser(tab) if not os.path.exists(expanded_tab) or not os.path.isdir(expanded_tab): self.tab_options.remove(tab) continue self.tab_content[expanded_tab] = [] for filename in os.listdir(expanded_tab): if filename.split(".")[-1] in audio_extensions: if f"{expanded_tab}/{filename}" not in self.file_metadata: self.file_metadata[f"{expanded_tab}/{filename}"] = extract_metadata_and_thumbnail(f"{expanded_tab}/{filename}", (int(self.window.width / 16), int(self.window.height / 9))) self.tab_content[expanded_tab].append(filename) if self.tab_observer: self.tab_observer.stop() self.tab_observer = watch_directories(self.tab_content.keys(), self.on_file_change) playlist_files = [] for playlist, content in self.settings_dict.get("playlists", {}).items(): for file in content: playlist_files.append(file) if not os.path.exists(file) or not os.path.isfile(file): content.remove(file) # also removes reference from self.settings_dict["playlists"] continue if file not in self.file_metadata: self.file_metadata[file] = extract_metadata_and_thumbnail(file, (int(self.window.width / 16), int(self.window.height / 9))) self.playlist_content[playlist] = content if self.playlist_observer: self.playlist_observer.stop() self.playlist_observer = watch_files(playlist_files, self.on_file_change) def on_file_change(self, event_type, path): self.should_reload = True # needed because the observer runs in another thread and OpenGL is single-threaded. def load_tabs(self): for tab in self.tab_options: self.tab_buttons[os.path.expanduser(tab)] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=os.path.basename(os.path.normpath(os.path.expanduser(tab))), style=button_style, width=self.window.width / 15, height=self.window.height / 15)) self.tab_buttons[os.path.expanduser(tab)].on_click = lambda event, tab=os.path.expanduser(tab): self.show_content(os.path.expanduser(tab), "files") for playlist in self.playlist_content: self.tab_buttons[playlist] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=playlist, style=button_style, width=self.window.width / 15, height=self.window.height / 15)) self.tab_buttons[playlist].on_click = lambda event, playlist=playlist: self.show_content(playlist, "playlist") self.new_tab_button = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, text="Add Tab", width=self.window.width / 15, height=self.window.height / 15)) self.new_tab_button.on_click = lambda event: self.new_tab() def on_progress_change(self, event): if not self.current_music_player is None: scale = self.progressbar.value / self.progressbar.max_value self.time_to_seek = self.current_length * scale def on_volume_slider_change(self, event): self.volume = int(self.volume_slider.value) if not self.current_music_player is None: self.current_music_player.volume = self.volume / 100 def on_update(self, delta_time): if self.current_synchronized_lyrics: closest_lyrics_time = get_closest_time(self.current_music_player.time, self.lyrics_times) self.current_lyrics_label.text = self.parsed_lyrics.get(closest_lyrics_time, '[Music]') or '[Music]' self.current_lyrics_label.fit_content() if closest_lyrics_time in self.lyrics_times: next_lyrics_times = self.lyrics_times[self.lyrics_times.index(closest_lyrics_time) + 1:self.lyrics_times.index(closest_lyrics_time) + 11] self.next_lyrics_label.text = '\n'.join([self.parsed_lyrics[next_lyrics_time] for next_lyrics_time in next_lyrics_times]) else: self.next_lyrics_label.text = '\n'.join(list(self.parsed_lyrics.values())[0:10]) self.next_lyrics_label.fit_content() if self.should_reload: self.should_reload = False self.reload() if self.current_music_player is None or self.current_music_player.time == 0: if len(self.queue) > 0: music_path = self.queue.pop(0) artist, title = self.file_metadata[music_path]["artist"], self.file_metadata[music_path]["title"] if self.settings_dict.get("normalize_audio", True): self.current_music_title_label.text = "Normalizing audio..." self.window.draw(delta_time) # draw before blocking try: adjust_volume(music_path, self.settings_dict.get("normalized_volume", -8)) except Exception as e: logging.error(f"Couldn't normalize volume for {music_path}: {e}") update_last_play_statistics(music_path) self.current_music_artist = artist self.current_music_title = title self.current_music_title_label.text = title self.current_music_artist_label.text = artist self.current_music_path = music_path self.current_music_thumbnail_image.texture = self.file_metadata[music_path]["thumbnail"] self.time_label.text = "00:00" self.full_length_label.text = "00:00" self.current_synchronized_lyrics = get_lyrics(self.current_music_artist, self.current_music_title)[1] self.lyrics_times, self.parsed_lyrics = parse_synchronized_lyrics(self.current_synchronized_lyrics) if self.current_synchronized_lyrics else (None, None) if not self.current_synchronized_lyrics: self.current_lyrics_label.text = "No known lyrics found" self.next_lyrics_label.text = "No known lyrics found" if not music_path in self.loaded_sounds: self.loaded_sounds[music_path] = arcade.Sound(music_path, streaming=self.settings_dict.get("music_mode", "Stream") == "Stream") self.volume = self.settings_dict.get("default_volume", 100) self.volume_slider.value = self.volume self.current_music_player = self.loaded_sounds[music_path].play() self.current_music_player.volume = self.volume / 100 self.current_length = self.loaded_sounds[music_path].get_length() self.progressbar.max_value = self.current_length self.progressbar.value = 0 else: if self.current_music_player is not None: self.skip_sound() # reset properties if self.shuffle: self.queue.append(f"{self.current_tab}/{random.choice(self.tab_content[self.current_tab])}") if not self.current_music_player is None: if self.time_to_seek is not None: self.current_music_player.seek(self.time_to_seek) self.progressbar.value = self.time_to_seek self.time_to_seek = None else: self.progressbar.value = self.current_music_player.time mins, secs = divmod(self.current_music_player.time, 60) self.time_label.text = f"{int(mins):02d}:{int(secs):02d}" mins, secs = divmod(self.current_length, 60) self.full_length_label.text = f"{int(mins):02d}:{int(secs):02d}" def on_key_press(self, symbol: int, modifiers: int) -> bool | None: if symbol == arcade.key.SPACE: self.pause_start() elif symbol == arcade.key.DELETE: self.skip_sound() elif symbol == arcade.key.RIGHT and self.current_music_player: self.current_music_player.seek(self.current_music_player.time + 5) elif symbol == arcade.key.LEFT and self.current_music_player: self.current_music_player.seek(self.current_music_player.time - 5) elif symbol == arcade.key.ENTER and self.highest_score_file: self.queue.append(self.highest_score_file) self.highest_score_file = "" self.search_term = "" self.search_bar.text = "" if self.current_mode == "files": self.show_content(os.path.expanduser(self.current_tab), "files") elif self.current_mode == "playlist": self.show_content(self.current_tab, "playlist") elif symbol == arcade.key.ESCAPE: self.highest_score_file = "" self.search_term = "" self.search_bar.text = "" if self.current_mode == "files": self.show_content(os.path.expanduser(self.current_tab), "files") elif self.current_mode == "playlist": self.show_content(self.current_tab, "playlist") def on_button_press(self, controller, name): if name == "start": self.pause_start() elif name == "b": self.skip_sound() def search(self): self.search_term = self.search_bar.text if self.current_mode == "files": self.show_content(os.path.expanduser(self.current_tab), "files") elif self.current_mode == "playlist": self.show_content(self.current_tab, "playlist") def global_search(self): from menus.global_search import GlobalSearch arcade.unschedule(self.update_presence) self.ui.clear() self.window.show_view(GlobalSearch(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def settings(self): from menus.settings import Settings arcade.unschedule(self.update_presence) self.ui.clear() self.window.show_view(Settings(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def new_tab(self): from menus.new_tab import NewTab arcade.unschedule(self.update_presence) self.ui.clear() self.window.show_view(NewTab(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def add_music(self): from menus.add_music import AddMusic arcade.unschedule(self.update_presence) self.ui.clear() self.window.show_view(AddMusic(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def downloader(self): from menus.downloader import Downloader arcade.unschedule(self.update_presence) self.ui.clear() self.window.show_view(Downloader(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.current_synchronized_lyrics, self.queue, self.loaded_sounds, self.shuffle)) def reload(self): self.load_content() if self.current_mode == "files": self.show_content(os.path.expanduser(self.current_tab), "files") elif self.current_mode == "playlist": self.show_content(self.current_tab, "playlist") self.anchor.detect_focusable_widgets() def update_presence(self, _): if self.current_music_title != "No songs playing" and self.current_music_player: details = f"Listening to {self.current_music_artist} - {self.current_music_title}" if self.current_music_player.playing: mins, secs = divmod(self.current_length, 60) state = f"{self.time_label.text} / {int(mins):02d}:{int(secs):02d}" else: state = "Paused" else: details = "No songs playing" state = "No songs playing" self.pypresence_client.update(state=state, details=details, start=self.pypresence_client.start_time)