Files
music-player/menus/main.py

594 lines
30 KiB
Python

import random, asyncio, pypresence, time, copy, json, os, logging
import arcade, pyglet
from utils.preload import *
from utils.constants import button_style, slider_style, audio_extensions, discord_presence_id
from utils.utils import FakePyPresence, UIFocusTextureButton, Card, MouseAwareScrollArea, get_wordwrapped_text
from utils.music_handling import update_last_play_statistics, extract_metadata_and_thumbnail, adjust_volume, truncate_end
from utils.file_watching import watch_directories, watch_files
from thefuzz import process, fuzz
from arcade.gui.experimental.scroll_area import UIScrollBar
from arcade.gui.experimental.focus import UIFocusGroup
class Main(arcade.gui.UIView):
def __init__(self, pypresence_client: None | FakePyPresence | pypresence.Presence=None, current_tab: str | None=None, current_mode: str | None=None, current_music_artist: str | None=None,
current_music_title: str | None=None, current_music_path: str | None=None, current_length: int | None=None,
current_music_player: pyglet.media.Player | None=None, queue: list | None=None, loaded_sounds: dict | None=None, shuffle: bool=False):
super().__init__()
self.pypresence_client = pypresence_client
with open("settings.json", "r", encoding="utf-8") as file:
self.settings_dict = json.load(file)
if self.settings_dict.get('discord_rpc', True):
if self.pypresence_client == None: # Game has started
try:
asyncio.get_event_loop()
except:
asyncio.set_event_loop(asyncio.new_event_loop())
try:
self.pypresence_client = pypresence.Presence(discord_presence_id)
self.pypresence_client.connect()
self.pypresence_client.start_time = time.time()
except:
self.pypresence_client = FakePyPresence()
self.pypresence_client.start_time = time.time()
elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session.
# get start time from old object
start_time = copy.deepcopy(self.pypresence_client.start_time)
try:
self.pypresence_client = pypresence.Presence(discord_presence_id)
self.pypresence_client.connect()
self.pypresence_client.start_time = start_time
except:
self.pypresence_client = FakePyPresence()
self.pypresence_client.start_time = start_time
else:
self.pypresence_client = pypresence_client
else: # game has started, but the user has disabled RPC in the settings.
self.pypresence_client = FakePyPresence()
self.pypresence_client.start_time = time.time()
self.tab_options = self.settings_dict.get("tab_options", [os.path.join("~", "Music"), os.path.join("~", "Downloads")])
self.tab_content = {}
self.playlist_content = {}
self.file_metadata = {}
self.tab_buttons = {}
self.music_buttons = {}
self.queue = []
self.current_music_artist = current_music_artist
self.current_music_title = current_music_title
self.current_music_player = current_music_player
self.current_music_path = current_music_path
self.current_length = current_length if current_length else 0
self.shuffle = shuffle
self.volume = self.settings_dict.get("default_volume", 100)
self.current_mode = current_mode if current_mode else "files"
self.current_tab = current_tab if current_tab else self.tab_options[0]
self.search_term = ""
self.highest_score_file = ""
self.time_to_seek = None
self.should_reload = False
self.tab_observer = None
self.playlist_observer = None
self.loaded_sounds = loaded_sounds if loaded_sounds else {}
def on_show_view(self):
super().on_show_view()
self.load_content()
self.create_ui()
def create_ui(self):
self.anchor = self.add_widget(UIFocusGroup(size_hint=(1, 1)))
self.ui_box = self.anchor.add(arcade.gui.UIBoxLayout(size_hint=(1, 0.97), space_between=5, vertical=False))
self.ui_box.add(arcade.gui.UISpace(width=5))
# Tabs
self.tab_box = self.ui_box.add(arcade.gui.UIBoxLayout(size_hint=(0.05, 1), space_between=10, align="center"))
self.load_tabs()
self.ui_box.add(arcade.gui.UISpace(width=5))
self.content_box = self.ui_box.add(arcade.gui.UIBoxLayout(size_hint=(0.915, 1), space_between=10))
self.search_bar = self.content_box.add(arcade.gui.UIInputText(size_hint=(0.5, 0.04), font_size=14))
self.search_bar.on_change = lambda e: self.search()
if self.current_mode == "playlist" and not self.current_tab:
self.current_tab = list(self.playlist_content.keys())[0] if self.playlist_content else None
# Scrollable Sounds
self.scroll_box = self.content_box.add(arcade.gui.UIBoxLayout(size_hint=(1, 0.90), space_between=15, vertical=False))
self.scroll_area = MouseAwareScrollArea(size_hint=(1, 1)) # center on screen
self.scroll_area.scroll_speed = -50
self.scroll_box.add(self.scroll_area)
self.scrollbar = UIScrollBar(self.scroll_area)
self.scrollbar.size_hint = (0.02, 1)
self.scroll_box.add(self.scrollbar)
self.music_grid = arcade.gui.UIGridLayout(horizontal_spacing=10, vertical_spacing=10, row_count=99, column_count=8)
self.scroll_area.add(self.music_grid)
# Controls
self.now_playing_box = self.content_box.add(arcade.gui.UIBoxLayout(size_hint=(0.99, 0.075), space_between=10, vertical=False))
self.current_music_thumbnail_image = self.now_playing_box.add(arcade.gui.UIImage(texture=music_icon, width=self.window.width / 25, height=self.window.height / 15))
self.now_playing_box.add(arcade.gui.UISpace(width=10))
# Artist - Title
self.current_music_box = self.now_playing_box.add(arcade.gui.UIBoxLayout(space_between=10))
self.current_music_title_label = self.current_music_box.add(arcade.gui.UILabel(text=truncate_end(self.current_music_title, int(self.window.width / 50)) if self.current_music_title else "No songs playing", font_name="Roboto", font_size=12))
self.current_music_artist_label = self.current_music_box.add(arcade.gui.UILabel(text=truncate_end(self.current_music_artist, int(self.window.width / 50)) if self.current_music_artist else "No songs playing", font_name="Roboto", font_size=10, text_color=arcade.color.GRAY))
# Time box with controls, progressbar and time
self.current_time_box = self.now_playing_box.add(arcade.gui.UIBoxLayout(space_between=10))
# Controls
self.controls_box = self.current_time_box.add(arcade.gui.UIBoxLayout(space_between=25, vertical=False))
self.shuffle_button = self.controls_box.add(UIFocusTextureButton(texture=shuffle_icon))
self.shuffle_button.on_click = lambda event: self.shuffle_sound()
self.previous_button = self.controls_box.add(UIFocusTextureButton(texture=backwards_icon))
self.previous_button.on_click = lambda event: self.previous_track()
self.pause_start_button = self.controls_box.add(UIFocusTextureButton(texture=pause_icon if not self.current_music_player or self.current_music_player.playing else resume_icon))
self.pause_start_button.on_click = lambda event: self.pause_start()
self.next_button = self.controls_box.add(UIFocusTextureButton(texture=forward_icon))
self.next_button.on_click = lambda event: self.next_track()
self.loop_button = self.controls_box.add(UIFocusTextureButton(texture=no_loop_icon if self.current_music_player and self.current_music_player.loop else loop_icon))
self.loop_button.on_click = lambda event: self.loop_sound()
# Time - Progressbar - Full Length
self.progressbar_box = self.current_time_box.add(arcade.gui.UIBoxLayout(vertical=False, space_between=10))
self.time_label = self.progressbar_box.add(arcade.gui.UILabel(text="00:00", font_name="Roboto", font_size=13))
self.progressbar = self.progressbar_box.add(arcade.gui.UISlider(style=slider_style, width=self.window.width / 4, height=self.window.height / 45))
self.progressbar.on_change = self.on_progress_change
self.full_length_label = self.progressbar_box.add(arcade.gui.UILabel(text="00:00", font_name="Roboto", font_size=13))
if self.current_music_player:
self.progressbar.max_value = self.current_length
self.volume = int(self.current_music_player.volume * 100)
self.volume_icon_label = self.now_playing_box.add(arcade.gui.UIImage(texture=volume_icon))
self.volume_slider = self.now_playing_box.add(arcade.gui.UISlider(style=slider_style, width=self.window.width / 10, height=35, value=self.volume, max_value=100))
self.volume_slider.on_change = self.on_volume_slider_change
self.tools_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=15, vertical=False), anchor_x="right", anchor_y="bottom", align_x=-15, align_y=15)
self.global_search_button = self.tools_box.add(UIFocusTextureButton(texture=global_search_icon, style=button_style))
self.global_search_button.on_click = lambda event: self.global_search()
self.metadata_button = self.tools_box.add(UIFocusTextureButton(texture=metadata_icon, style=button_style))
self.metadata_button.on_click = lambda event: self.view_metadata(self.current_music_path) if self.current_music_path else None
self.downloader_button = self.tools_box.add(UIFocusTextureButton(texture=download_icon, style=button_style))
self.downloader_button.on_click = lambda event: self.downloader()
self.settings_button = self.tools_box.add(UIFocusTextureButton(texture=settings_icon, style=button_style), anchor_x="right", anchor_y="bottom", align_x=-15, align_y=15)
self.settings_button.on_click = lambda event: self.settings()
self.no_music_label = self.anchor.add(arcade.gui.UILabel(text="No music files were found in this directory or playlist.", font_name="Roboto", font_size=24), anchor_x="center", anchor_y="center")
self.no_music_label.visible = False
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab), "files")
elif self.current_mode == "playlist":
self.show_content(self.current_tab, "playlist")
arcade.schedule(self.update_presence, 3)
self.update_presence(None)
def update_buttons(self):
self.shuffle_button.texture = no_shuffle_icon if self.shuffle else shuffle_icon
self.shuffle_button.texture_hovered = no_shuffle_icon if self.shuffle else shuffle_icon
self.shuffle_button.texture_pressed = no_shuffle_icon if self.shuffle else shuffle_icon
if self.current_music_player:
self.pause_start_button.texture = pause_icon if self.current_music_player.playing else resume_icon
self.pause_start_button.texture_hovered = pause_icon if self.current_music_player.playing else resume_icon
self.pause_start_button.texture_pressed = pause_icon if self.current_music_player.playing else resume_icon
self.loop_button.texture = no_loop_icon if self.current_music_player.loop else loop_icon
self.loop_button.texture_hovered = no_loop_icon if self.current_music_player.loop else loop_icon
self.loop_button.texture_pressed = no_loop_icon if self.current_music_player.loop else loop_icon
else:
self.pause_start_button.texture = pause_icon
self.pause_start_button.texture_hovered = pause_icon
self.pause_start_button.texture_pressed = pause_icon
self.loop_button.texture = loop_icon
self.loop_button.texture_hovered = loop_icon
self.loop_button.texture_pressed = loop_icon
self.anchor.detect_focusable_widgets()
def previous_track(self):
if not self.current_music_player is None:
if self.current_mode == "files":
if os.path.basename(self.current_music_path) in self.tab_content[self.current_tab]:
current_idx = self.tab_content[self.current_tab].index(os.path.basename(self.current_music_path))
self.queue.append(f"{self.current_tab}/{self.tab_content[self.current_tab][current_idx - 1]}")
elif self.current_mode == "playlist":
if os.path.basename(self.current_music_path) in self.playlist_content[self.current_tab]:
current_idx = self.playlist_content[self.current_tab].index(os.path.basename(self.current_music_path))
self.queue.append(f"{self.current_tab}/{self.playlist_content[self.current_tab][current_idx - 1]}")
self.skip_sound()
def next_track(self):
if not self.current_music_player is None:
if self.current_mode == "files":
if os.path.basename(self.current_music_path) in self.tab_content[self.current_tab]:
current_idx = self.tab_content[self.current_tab].index(os.path.basename(self.current_music_path))
self.queue.append(f"{self.current_tab}/{self.tab_content[self.current_tab][current_idx + 1]}")
elif self.current_mode == "playlist":
if os.path.basename(self.current_music_path) in self.playlist_content[self.current_tab]:
current_idx = self.playlist_content[self.current_tab].index(os.path.basename(self.current_music_path))
self.queue.append(f"{self.current_tab}/{self.playlist_content[self.current_tab][current_idx + 1]}")
self.skip_sound()
def skip_sound(self):
if not self.current_music_player is None:
if self.current_music_player.loop:
self.current_music_player.seek(0)
return
if self.settings_dict.get("music_mode", "Streaming") == "Streaming":
del self.loaded_sounds[self.current_music_path]
self.current_length = 0
self.current_music_artist = None
self.current_music_title = None
self.current_music_player.delete()
self.current_music_player = None
self.current_music_path = None
self.progressbar.value = 0
self.current_music_thumbnail_image.texture = music_icon
self.current_music_title_label.text = "No songs playing"
self.full_length_label.text = "00:00"
self.time_label.text = "00:00"
self.update_buttons()
def pause_start(self):
if self.current_music_player is not None:
self.current_music_player._set_playing(not self.current_music_player.playing)
self.update_buttons()
def loop_sound(self):
if not self.current_music_player is None:
self.current_music_player.loop = not self.current_music_player.loop
self.update_buttons()
def shuffle_sound(self):
if not self.current_music_player is None:
self.shuffle = not self.shuffle
self.update_buttons()
def view_metadata(self, file_path):
from menus.metadata_viewer import MetadataViewer
self.window.show_view(MetadataViewer(self.pypresence_client, "file", self.file_metadata[file_path], file_path, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def show_content(self, tab, content_type):
for music_button in self.music_buttons.values():
music_button.clear()
self.music_grid.remove(music_button)
del music_button
self.music_grid.clear()
self.music_buttons.clear()
self.current_tab = tab
self.current_mode = content_type
original_content = self.tab_content[tab] if self.current_mode == "files" else self.playlist_content[tab]
if not self.search_term == "":
matches = process.extract(self.search_term, original_content, limit=5, processor=lambda text: text.lower(), scorer=fuzz.partial_token_sort_ratio)
if matches:
self.highest_score_file = f"{self.current_tab}/{matches[0][0]}"
content_to_show = [match[0] for match in matches]
else:
self.highest_score_file = ""
self.content_to_show = []
else:
self.highest_score_file = ""
self.no_music_label.visible = not original_content
content_to_show = original_content
n = 0
row, col = 0, 0
for n, music_filename in enumerate(content_to_show):
row = n // 8
col = n % 8
if self.current_mode == "files":
music_path = f"{tab}/{music_filename}"
else:
music_path = music_filename
metadata = self.file_metadata[music_path]
self.music_buttons[music_path] = self.music_grid.add(Card(metadata["thumbnail"], get_wordwrapped_text(metadata["title"]), get_wordwrapped_text(metadata["artist"]), width=self.window.width / 9, height=self.window.width / 9), row=row, column=col)
self.music_buttons[music_path].button.on_click = lambda event, music_path=music_path: self.music_button_click(event, music_path)
row = (n + 1) // 8
col = (n + 1) % 8
self.music_grid.row_count = row + 1
self.music_grid._update_size_hints()
if self.current_mode == "playlist":
self.music_buttons["add_music"] = self.music_grid.add(Card(music_icon, "Add Music", None, width=self.window.width / 9, height=self.window.width / 9), row=row, column=col)
self.music_buttons["add_music"].button.on_click = lambda event: self.add_music()
self.anchor.detect_focusable_widgets()
def music_button_click(self, event, music_path):
if event.button == arcade.MOUSE_BUTTON_LEFT:
self.queue.append(music_path)
elif event.button == arcade.MOUSE_BUTTON_RIGHT:
if self.current_mode == "files":
os.remove(music_path)
elif self.current_mode == "playlist":
self.settings_dict["playlists"][self.current_tab].remove(music_path)
with open("settings.json", "w") as file:
file.write(json.dumps(self.settings_dict, indent=4))
self.window.show_view(Main(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def load_content(self):
self.tab_content.clear()
self.playlist_content.clear()
self.file_metadata.clear()
for tab in self.tab_options:
expanded_tab = os.path.expanduser(tab)
if not os.path.exists(expanded_tab) or not os.path.isdir(expanded_tab):
self.tab_options.remove(tab)
continue
self.tab_content[expanded_tab] = []
for filename in os.listdir(expanded_tab):
if filename.split(".")[-1] in audio_extensions:
if f"{expanded_tab}/{filename}" not in self.file_metadata:
self.file_metadata[f"{expanded_tab}/{filename}"] = extract_metadata_and_thumbnail(f"{expanded_tab}/{filename}", (int(self.window.width / 16), int(self.window.height / 9)))
self.tab_content[expanded_tab].append(filename)
if self.tab_observer:
self.tab_observer.stop()
self.tab_observer = watch_directories(self.tab_content.keys(), self.on_file_change)
playlist_files = []
for playlist, content in self.settings_dict.get("playlists", {}).items():
for file in content:
playlist_files.append(file)
if not os.path.exists(file) or not os.path.isfile(file):
content.remove(file) # also removes reference from self.settings_dict["playlists"]
continue
if file not in self.file_metadata:
self.file_metadata[file] = extract_metadata_and_thumbnail(file, (int(self.window.width / 16), int(self.window.height / 9)))
self.playlist_content[playlist] = content
if self.playlist_observer:
self.playlist_observer.stop()
self.playlist_observer = watch_files(playlist_files, self.on_file_change)
def on_file_change(self, event_type, path):
self.should_reload = True # needed because the observer runs in another thread and OpenGL is single-threaded.
def load_tabs(self):
for tab in self.tab_options:
self.tab_buttons[os.path.expanduser(tab)] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=os.path.basename(os.path.normpath(os.path.expanduser(tab))), style=button_style, width=self.window.width / 15, height=self.window.height / 15))
self.tab_buttons[os.path.expanduser(tab)].on_click = lambda event, tab=os.path.expanduser(tab): self.show_content(os.path.expanduser(tab), "files")
for playlist in self.playlist_content:
self.tab_buttons[playlist] = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text=playlist, style=button_style, width=self.window.width / 15, height=self.window.height / 15))
self.tab_buttons[playlist].on_click = lambda event, playlist=playlist: self.show_content(playlist, "playlist")
self.new_tab_button = self.tab_box.add(arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, text="Add Tab", width=self.window.width / 15, height=self.window.height / 15))
self.new_tab_button.on_click = lambda event: self.new_tab()
def on_progress_change(self, event):
if not self.current_music_player is None:
scale = self.progressbar.value / self.progressbar.max_value
self.time_to_seek = self.current_length * scale
def on_volume_slider_change(self, event):
self.volume = int(self.volume_slider.value)
if not self.current_music_player is None:
self.current_music_player.volume = self.volume / 100
def on_update(self, delta_time):
if self.should_reload:
self.should_reload = False
self.reload()
if self.current_music_player is None or self.current_music_player.time == 0:
if len(self.queue) > 0:
music_path = self.queue.pop(0)
artist, title = self.file_metadata[music_path]["artist"], self.file_metadata[music_path]["title"]
if self.settings_dict.get("normalize_audio", True):
self.current_music_title_label.text = "Normalizing audio..."
self.window.draw(delta_time) # draw before blocking
try:
adjust_volume(music_path, self.settings_dict.get("normalized_volume", -8))
except Exception as e:
logging.error(f"Couldn't normalize volume for {music_path}: {e}")
update_last_play_statistics(music_path)
if not music_path in self.loaded_sounds:
self.loaded_sounds[music_path] = arcade.Sound(music_path, streaming=self.settings_dict.get("music_mode", "Stream") == "Stream")
self.volume = self.settings_dict.get("default_volume", 100)
self.volume_slider.value = self.volume
self.current_music_player = self.loaded_sounds[music_path].play()
self.current_music_player.volume = self.volume / 100
self.current_length = self.loaded_sounds[music_path].get_length()
self.current_music_artist = artist
self.current_music_title = title
self.current_music_title_label.text = title
self.current_music_artist_label.text = artist
self.current_music_path = music_path
self.current_music_thumbnail_image.texture = self.file_metadata[music_path]["thumbnail"]
self.time_label.text = "00:00"
self.full_length_label.text = "00:00"
self.progressbar.max_value = self.current_length
self.progressbar.value = 0
else:
if self.current_music_player is not None:
self.skip_sound() # reset properties
if self.shuffle:
self.queue.append(f"{self.current_tab}/{random.choice(self.tab_content[self.current_tab])}")
if not self.current_music_player is None:
if self.time_to_seek is not None:
self.current_music_player.seek(self.time_to_seek)
self.progressbar.value = self.time_to_seek
self.time_to_seek = None
else:
self.progressbar.value = self.current_music_player.time
mins, secs = divmod(self.current_music_player.time, 60)
self.time_label.text = f"{int(mins):02d}:{int(secs):02d}"
mins, secs = divmod(self.current_length, 60)
self.full_length_label.text = f"{int(mins):02d}:{int(secs):02d}"
def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
if symbol == arcade.key.SPACE:
self.pause_start()
elif symbol == arcade.key.DELETE:
self.skip_sound()
elif symbol == arcade.key.RIGHT and self.current_music_player:
self.current_music_player.seek(self.current_music_player.time + 5)
elif symbol == arcade.key.LEFT and self.current_music_player:
self.current_music_player.seek(self.current_music_player.time - 5)
elif symbol == arcade.key.ENTER and self.highest_score_file:
self.queue.append(self.highest_score_file)
self.highest_score_file = ""
self.search_term = ""
self.search_bar.text = ""
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab), "files")
elif self.current_mode == "playlist":
self.show_content(self.current_tab, "playlist")
elif symbol == arcade.key.ESCAPE:
self.highest_score_file = ""
self.search_term = ""
self.search_bar.text = ""
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab), "files")
elif self.current_mode == "playlist":
self.show_content(self.current_tab, "playlist")
def on_button_press(self, controller, name):
if name == "start":
self.pause_start()
elif name == "b":
self.skip_sound()
def search(self):
self.search_term = self.search_bar.text
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab), "files")
elif self.current_mode == "playlist":
self.show_content(self.current_tab, "playlist")
def global_search(self):
from menus.global_search import GlobalSearch
arcade.unschedule(self.update_presence)
self.ui.clear()
self.window.show_view(GlobalSearch(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def settings(self):
from menus.settings import Settings
arcade.unschedule(self.update_presence)
self.ui.clear()
self.window.show_view(Settings(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def new_tab(self):
from menus.new_tab import NewTab
arcade.unschedule(self.update_presence)
self.ui.clear()
self.window.show_view(NewTab(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def add_music(self):
from menus.add_music import AddMusic
arcade.unschedule(self.update_presence)
self.ui.clear()
self.window.show_view(AddMusic(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def downloader(self):
from menus.downloader import Downloader
arcade.unschedule(self.update_presence)
self.ui.clear()
self.window.show_view(Downloader(self.pypresence_client, self.current_tab, self.current_mode, self.current_music_artist, self.current_music_title, self.current_music_path, self.current_length, self.current_music_player, self.queue, self.loaded_sounds, self.shuffle))
def reload(self):
self.load_content()
if self.current_mode == "files":
self.show_content(os.path.expanduser(self.current_tab), "files")
elif self.current_mode == "playlist":
self.show_content(self.current_tab, "playlist")
self.anchor.detect_focusable_widgets()
def update_presence(self, _):
if self.current_music_title != "No songs playing" and self.current_music_player:
details = f"Listening to {self.current_music_artist} - {self.current_music_title}"
if self.current_music_player.playing:
mins, secs = divmod(self.current_length, 60)
state = f"{self.time_label.text} / {int(mins):02d}:{int(secs):02d}"
else:
state = "Paused"
else:
details = ""
state = "No songs playing"
self.pypresence_client.update(state=state, details=details, start=self.pypresence_client.start_time)