mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 04:23:47 +01:00
Add tetris, make main menu buttons smaller, change some texts
This commit is contained in:
@@ -1,2 +1,5 @@
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Games made inside notifications! Currently includes Flappy Bird, Maze, Pong, Space Invaders and a WPS test!
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I haven't checked if it works on all platforms, only on Linux, but it still might be unusable due to notifications not being cross-platform.
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Games made inside notifications! Currently includes Flappy Bird, Maze, Pong, Space Invaders, Tetris and a WPS test!
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Some parts of Tetris are based on my other project, ShatterStack, which is a Block Blast style game.
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The whole thing is just completely unusable on Windows due to Windows having such a high animation delay for notifications. Also, on Windows, only the WPS test works, due to Windows only allowing up to 141 characters in a notification. I only tested on Arch Linux with Hyprland + ML4W dotfiles, so your mileage may differ.
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@@ -12,7 +12,7 @@ class Game(arcade.gui.UIView):
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self.pypresence_client.update(state="Playing Flappy Bird inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use space to jump\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
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self.running = True
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self.should_jump = False
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@@ -1,10 +1,13 @@
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import arcade, arcade.gui, time, random
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Solving a maze inside notifications!")
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@@ -12,7 +12,7 @@ class Game(arcade.gui.UIView):
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self.pypresence_client.update(state="Playing Pong inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications.", font_size=24, multiline=True))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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@@ -12,7 +12,7 @@ class Game(arcade.gui.UIView):
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self.pypresence_client.update(state="Playing Snake inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game.\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move.\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
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self.direction = "right"
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self.running = True
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@@ -12,7 +12,7 @@ class Game(arcade.gui.UIView):
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self.pypresence_client.update(state="Playing Space Invaders inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications!", font_size=24, multiline=True))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications!", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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186
game/tetris.py
Normal file
186
game/tetris.py
Normal file
@@ -0,0 +1,186 @@
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import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import TETRIS_SHAPES
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Tetris inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move the blocks\nThe game is shown inside notifications.", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if not "tetris" in self.data:
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self.data["tetris"] = {"high_score": 0}
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self.high_score = self.data["tetris"]["high_score"]
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self.score = 0
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self.shape_to_place = random.choice(list(TETRIS_SHAPES.keys()))
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self.next_shape_to_place = random.choice(list(TETRIS_SHAPES.keys()))
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self.shape_data = TETRIS_SHAPES[self.shape_to_place]
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self.grid = [[0 for _ in range(10)] for _ in range(20)]
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self.shape_tuple = ()
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self.current_rotation_index = 0
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self.rotated_shapes = {}
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self.shape_widths = {}
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self.tiles_to_destroy = []
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def can_move(self, x, y, shape_name, dx, dy, rotation_index):
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current_positions = [(x + sx, y + sy) for sx, sy in self.rotated_shapes[shape_name][rotation_index]]
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for sx, sy in self.rotated_shapes[shape_name][rotation_index]:
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nx, ny = x + sx + dx, y + sy + dy
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if nx < 0 or nx >= 10 or ny < 0 or ny >= 20:
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return False
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if self.grid[ny][nx] and (nx, ny) not in current_positions:
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return False
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return True
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def cache_rotated_shapes(self):
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for name, shape in TETRIS_SHAPES.items():
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self.rotated_shapes[name] = []
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self.rotated_shapes[name].append(shape)
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self.rotated_shapes[name].append([(y, -x) for x, y in shape]) # 90 degrees
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self.rotated_shapes[name].append([(-x, -y) for x, y in shape]) # 180 degrees
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self.rotated_shapes[name].append([(-y, x) for x, y in shape]) # 270 degrees
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def list_get(self, lst, index, default=None):
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return lst[index] if 0 <= index < len(lst) else default
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def create_shape(self, start_x, start_y, shape_name, rotation_index=0):
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for x, y in self.rotated_shapes[shape_name][rotation_index]:
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self.grid[start_y + y][start_x + x] = 1
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return (start_x, start_y, shape_name)
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def move_shape(self, start_x, start_y, shape_name, change_x, change_y):
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if not self.can_move(start_x, start_y, shape_name, change_x, change_y, self.current_rotation_index):
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self.shape_to_place = self.next_shape_to_place
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self.next_shape_to_place = random.choice(list(TETRIS_SHAPES.keys()))
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self.spawn_shape()
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return
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for x, y in self.rotated_shapes[shape_name][self.current_rotation_index]:
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self.grid[start_y + y][start_x + x] = 0
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for x, y in self.rotated_shapes[shape_name][self.current_rotation_index]:
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self.grid[start_y + change_y + y][start_x + change_x + x] = 1
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self.shape_tuple = (start_x + change_x, start_y + change_y, shape_name)
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def rotate_shape(self, start_x, start_y, shape_name):
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for x, y in self.rotated_shapes[shape_name][self.current_rotation_index]:
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self.grid[start_y + y][start_x + x] = 0
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self.current_rotation_index += 1
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if self.current_rotation_index == 4:
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self.current_rotation_index = 0
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return self.create_shape(start_x, start_y, shape_name, self.current_rotation_index)
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def on_show_view(self):
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super().on_show_view()
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self.cache_rotated_shapes()
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self.spawn_shape()
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def spawn_shape(self):
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self.shape_tuple = self.create_shape(int(10 / 2), 0, self.shape_to_place)
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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self.last_update_time = time.perf_counter()
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self.move_shape(*self.shape_tuple, 0, 1)
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if any(all(self.grid[row][col] for row in range(5)) for col in range(10)): # check if any columns are all full
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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notification.notify(
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title="Tetris inside notifications",
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message="Game Over!"
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)
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return
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for row in range(20):
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if all(self.grid[row]):
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self.grid[row] = [0] * 10
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self.score += 10 * 10
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text = ""
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for y in range(20):
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for x in range(10):
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if self.grid[y][x]:
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text += "#"
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else:
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text += "_"
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text += "\n"
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if self.score > self.high_score:
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self.high_score = self.score
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notification.notify(
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title=f"Tetris | Score: {self.score} High Score: {self.high_score}",
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message=text
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)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.data["tetris"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.R and not self.running:
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self.score = 0
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self.shape_to_place = random.choice(list(TETRIS_SHAPES.keys()))
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self.next_shape_to_place = random.choice(list(TETRIS_SHAPES.keys()))
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self.shape_data = TETRIS_SHAPES[self.shape_to_place]
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self.grid = [[0 for _ in range(10)] for _ in range(20)]
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self.shape_tuple = ()
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self.current_rotation_index = 0
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self.tiles_to_destroy = []
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self.spawn_shape()
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self.running = True
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elif symbol == arcade.key.SPACE:
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self.shape_tuple = self.rotate_shape(*self.shape_tuple)
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elif symbol == arcade.key.LEFT and self.can_move(*self.shape_tuple, -1, 0, self.current_rotation_index):
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self.move_shape(*self.shape_tuple, -1, 0)
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elif symbol == arcade.key.RIGHT and self.can_move(*self.shape_tuple, 1, 0, self.current_rotation_index):
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self.move_shape(*self.shape_tuple, 1, 0)
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elif symbol == arcade.key.DOWN and self.can_move(*self.shape_tuple, 0, 1, self.current_rotation_index):
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self.move_shape(*self.shape_tuple, 0, 1)
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@@ -52,25 +52,28 @@ class Main(arcade.gui.UIView):
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self.title_label = self.box.add(arcade.gui.UILabel(text="NotifPlayground", font_name="Roboto", font_size=48))
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self.snake_button = self.box.add(arcade.gui.UITextureButton(text="Snake", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.snake_button = self.box.add(arcade.gui.UITextureButton(text="Snake", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.snake_button.on_click = lambda event: self.snake()
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self.flappy_bird_button = self.box.add(arcade.gui.UITextureButton(text="Flappy Bird", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.flappy_bird_button = self.box.add(arcade.gui.UITextureButton(text="Flappy Bird", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.flappy_bird_button.on_click = lambda event: self.flappy_bird()
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self.pong_button = self.box.add(arcade.gui.UITextureButton(text="Pong", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.pong_button = self.box.add(arcade.gui.UITextureButton(text="Pong", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.pong_button.on_click = lambda event: self.pong()
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self.space_invaders_button = self.box.add(arcade.gui.UITextureButton(text="Space Invaders", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.space_invaders_button = self.box.add(arcade.gui.UITextureButton(text="Space Invaders", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.space_invaders_button.on_click = lambda event: self.space_invaders()
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self.wps_test_button = self.box.add(arcade.gui.UITextureButton(text="WPS Test", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.wps_test_button = self.box.add(arcade.gui.UITextureButton(text="WPS Test", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.wps_test_button.on_click = lambda event: self.wps_test()
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self.maze_button = self.box.add(arcade.gui.UITextureButton(text="Maze", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.maze_button = self.box.add(arcade.gui.UITextureButton(text="Maze", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.maze_button.on_click = lambda event: self.maze()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 10, style=big_button_style))
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self.tetris_button = self.box.add(arcade.gui.UITextureButton(text="Tetris", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.tetris_button.on_click = lambda event: self.tetris()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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def pong(self):
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@@ -97,6 +100,10 @@ class Main(arcade.gui.UIView):
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from game.maze import Game
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self.window.show_view(Game(self.pypresence_client))
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def tetris(self):
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from game.tetris import Game
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self.window.show_view(Game(self.pypresence_client))
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def settings(self):
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from menus.settings import Settings
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self.window.show_view(Settings(self.pypresence_client))
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@@ -7,8 +7,21 @@ menu_background_color = (30, 30, 47)
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log_dir = 'logs'
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discord_presence_id = 1417184787936055336
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ROWS = 30
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COLS = 35
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ROWS = 20
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COLS = 25
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TETRIS_SHAPES = {
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"I": [(0, 0), (1, 0), (2, 0), (3, 0)],
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"I_R1": [(0, 0), (0, 1), (0, 2), (0, 3)],
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"O": [(0, 0), (1, 0), (0, 1), (1, 1)],
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"L": [(0, 0), (0, 1), (0, 2), (1, 2)],
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"L_R1": [(0, 1), (1, 1), (2, 1), (2, 0)],
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"L_R2": [(1, 0), (1, 1), (1, 2), (0, 0)],
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"L_R3": [(0, 0), (1, 0), (2, 0), (0, 1)],
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"LINE1": [(0, 0)],
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"LINE2": [(0, 0), (1, 0)],
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"LINE3": [(0, 0), (1, 0), (2, 0)],
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}
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button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
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'press': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'disabled': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK)}
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