First version on Github

This commit is contained in:
csd4ni3l
2025-09-19 22:03:33 +02:00
commit 5f22c2ed9c
26 changed files with 12780 additions and 0 deletions

142
game/flappy_bird.py Normal file
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import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Flappy Bird inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
self.running = True
self.should_jump = False
self.last_update_time = time.perf_counter()
self.pipes = []
self.bird_position = [0, int(ROWS / 2)]
self.cycles = 0
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "flappy_bird" in self.data:
self.data["flappy_bird"] = {"high_score": 0}
self.high_score = self.data["flappy_bird"]["high_score"]
self.score = 0
def create_pipe_part(self, size, pipe_type):
if pipe_type == "bottom":
bottom = 0
else:
bottom = ROWS - size
left = COLS
for pipe_y in range(bottom, bottom + size):
self.pipes.append([left, pipe_y])
def create_pipe(self):
gap_size = ROWS // 5
gap_start = random.randint(1, ROWS - gap_size - 1)
bottom_height = gap_start
self.create_pipe_part(bottom_height, "bottom")
top_height = ROWS - (gap_start + gap_size)
self.create_pipe_part(top_height, "top")
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
self.pipes = [[pipe_x - 1, pipe_y] for pipe_x, pipe_y in self.pipes if pipe_x - 1 >= 0]
if self.should_jump:
jumped = True
self.bird_position[1] -= 3
self.should_jump = False
else:
jumped = False
self.bird_position[1] += 2
if self.bird_position in self.pipes or self.bird_position[1] >= ROWS or self.bird_position[1] <= 0:
self.info_label.text = "Game Over.\nPress r to restart"
self.running = False
notification.notify(
title="Flappy Bird inside notifications",
message='Game Over!'
)
return
for pipe in self.pipes:
if pipe[0] == self.bird_position[0]:
self.score += 1
break
self.last_update_time = time.perf_counter()
text = ""
for y in range(ROWS):
for x in range(COLS):
if [x, y] in self.pipes:
text += "|"
elif [x, y] == self.bird_position:
text += "^" if jumped else "^"
else:
text += "_"
text += "\n"
if self.score > self.high_score:
self.high_score = self.score
notification.notify(
title=f"Flappy Bird | Score: {self.score} High Score: {self.high_score}",
message=text
)
if self.cycles == 15:
self.cycles = 0
self.create_pipe()
self.cycles += 1
def on_show_view(self):
super().on_show_view()
self.create_pipe()
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.data["flappy_bird"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.SPACE:
self.should_jump = True
elif symbol == arcade.key.R and not self.running:
self.info_label.text = "Press keys inside this window to interact with the game\nYou can see the game inside notifications"
self.pipes.clear()
self.create_pipe()
self.last_update_time = time.perf_counter()
self.bird_position = [0, int(ROWS / 2)]
self.cycles = 0
self.should_jump = False
self.running = True

132
game/maze.py Normal file
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import arcade, arcade.gui, time, random
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Solving a maze inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move.\nMaze is shown in notifications.", font_size=24, multiline=True))
self.running = True
self.time_start = time.perf_counter()
self.current_position = arcade.math.Vec2(1, 1)
self.direction = arcade.math.Vec2()
def on_show_view(self):
self.maze, start_x, start_y = self.generate_maze(int(COLS / 2), int(ROWS / 2))
self.current_position = arcade.math.Vec2(start_x, start_y)
self.update()
def update(self):
if not self.running:
return
next_pos = self.current_position + self.direction
nx, ny = int(next_pos.x), int(next_pos.y)
if 0 <= ny < len(self.maze) and 0 <= nx < len(self.maze[0]):
if self.maze[ny][nx] != "#":
self.current_position = next_pos
if self.maze[ny][nx] == "E":
self.running = False
elapsed = int(time.perf_counter() - self.time_start)
self.info_label.text = f"Maze completed in {elapsed}s! Press r to restart."
notification.notify(
title="Maze Completed!",
message=f"You reached the end in {elapsed}s!")
return
display_rows = []
for y, row in enumerate(self.maze):
line = ""
for x, ch in enumerate(row):
if (x, y) == (int(self.current_position.x), int(self.current_position.y)):
line += "P"
else:
line += ch
display_rows.append(line)
self.direction = arcade.math.Vec2()
notification.notify(
title=f"Maze | {int(time.perf_counter() - self.time_start)}s",
message='\n'.join(display_rows),
timeout=15
)
def on_key_press(self, symbol, modifiers):
if symbol in (arcade.key.UP, arcade.key.W):
self.direction = arcade.math.Vec2(0, -1)
self.update()
elif symbol in (arcade.key.DOWN, arcade.key.S):
self.direction = arcade.math.Vec2(0, 1)
self.update()
elif symbol in (arcade.key.LEFT, arcade.key.A):
self.direction = arcade.math.Vec2(-1, 0)
self.update()
elif symbol in (arcade.key.RIGHT, arcade.key.D):
self.direction = arcade.math.Vec2(1, 0)
self.update()
elif symbol == arcade.key.R and not self.running:
self.running = True
self.time_start = time.perf_counter()
self.info_label.text = "Use arrow keys or WASD to move.\nMaze is shown in notifications."
self.maze, start_x, start_y = self.generate_maze(int(COLS / 3), int(ROWS / 3))
self.current_position = arcade.math.Vec2(start_x, start_y)
self.update()
elif symbol == arcade.key.ESCAPE:
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def generate_maze(self, width, height):
maze = [['#' for _ in range(width)] for _ in range(height)]
def is_valid(x, y):
return 1 <= x < width - 1 and 1 <= y < height - 1
def get_neighbors(x, y):
neighbors = []
for dx, dy in [(0, 2), (2, 0), (0, -2), (-2, 0)]:
nx, ny = x + dx, y + dy
if is_valid(nx, ny) and maze[ny][nx] == '#':
neighbors.append((nx, ny))
return neighbors
def carve(x, y):
maze[y][x] = '_'
neighbors = get_neighbors(x, y)
random.shuffle(neighbors)
for nx, ny in neighbors:
if maze[ny][nx] == '#':
maze[y + (ny - y) // 2][x + (nx - x) // 2] = '_'
carve(nx, ny)
start_x = 1 if width % 2 == 1 else 2
start_y = 1 if height % 2 == 1 else 2
carve(start_x, start_y)
maze[start_y][0] = '_'
for y in range(height - 2, 0, -1):
if maze[y][width - 2] == '_':
maze[y][width - 1] = '_'
break
maze[height - 2][width - 1] = 'E'
return maze, start_x, start_y

142
game/pong.py Normal file
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import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Pong inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications.", font_size=24, multiline=True))
self.running = True
self.last_update_time = time.perf_counter()
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
self.paddle_a_direction = 0
self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
self.paddle_b_direction = 0
self.score_a = 0
self.score_b = 0
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "pong" in self.data:
self.data["pong"] = {"high_score": 0}
self.high_score = self.data["pong"]["high_score"]
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
self.last_update_time = time.perf_counter()
self.ball_position += self.ball_direction
if self.paddle_b_position.y < self.ball_position.y:
self.paddle_b_direction = 1
elif self.paddle_b_position.y > self.ball_position.y:
self.paddle_b_direction = -1
else:
self.paddle_b_direction = 0
self.paddle_a_position = arcade.math.Vec2(self.paddle_a_position.x, self.paddle_a_position.y + self.paddle_a_direction)
self.paddle_b_position = arcade.math.Vec2(self.paddle_b_position.x, self.paddle_b_position.y + self.paddle_b_direction)
self.paddle_a_direction, self.paddle_b_direction = 0, 0
if self.ball_position.distance(self.paddle_a_position) <= 1:
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
elif self.ball_position.distance(self.paddle_b_position) <= 1:
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
else:
if self.ball_position.x <= 0:
if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
self.ball_position = arcade.math.Vec2(0, self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
else:
self.score_b += 1
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
elif self.ball_position.x >= COLS:
if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
self.ball_position = arcade.math.Vec2(COLS, self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
else:
self.score_a += 1
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
if self.ball_position.y <= 0:
self.ball_position = arcade.math.Vec2(self.ball_position.x, 0)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1))
elif self.ball_position.y >= int(ROWS / 2):
self.ball_position = arcade.math.Vec2(self.ball_position.x, int(ROWS / 2))
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1))
text = ""
for y in range(int(ROWS / 2)):
for x in range(COLS):
if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position:
text += "|"
elif self.ball_position == (x, y):
text += "O"
else:
text += "_"
text += "\n"
if self.score_a > self.high_score:
self.high_score = self.score_a
notification.notify(
title=f"Pong (A: {self.score_a}, B: {self.score_b}, High Score: {self.high_score})",
message=text
)
def on_show_view(self):
super().on_show_view()
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.data["pong"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.R and not self.running:
self.paddle_a_direction = 0
self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
self.paddle_b_direction = 0
self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.running = True
elif symbol == arcade.key.UP or symbol == arcade.key.W:
self.paddle_a_direction = -1
elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
self.paddle_a_direction = 1

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game/snake.py Normal file
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import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Snake inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game.\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
self.direction = "right"
self.running = True
self.last_update_time = time.perf_counter()
self.snake = [(int(COLS / 2), int(ROWS / 2))]
self.foods = []
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "snake" in self.data:
self.data["snake"] = {"high_score": 0}
self.high_score = self.data["snake"]["high_score"]
self.score = 0
def spawn_food(self):
while True:
x, y = (random.randint(0, COLS), random.randint(0, ROWS))
if not (x, y) in self.snake:
return (x, y)
def on_update(self, dt):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
self.last_update_time = time.perf_counter()
head_x, head_y = self.snake[0]
if self.direction == "right":
new_head = (head_x + 1, head_y)
elif self.direction == "left":
new_head = (head_x - 1, head_y)
elif self.direction == "up":
new_head = (head_x, head_y - 1)
elif self.direction == "down":
new_head = (head_x, head_y + 1)
if new_head in self.snake or not (0 <= new_head[0] < COLS and 0 <= new_head[1] < ROWS):
self.info_label.text = "Game Over.\nPress r to restart"
self.running = False
notification.notify(
title="Snake inside notifications",
message='Game Over!'
)
return
if new_head in self.foods:
self.score += 1
self.foods.remove(new_head)
self.snake = [new_head] + self.snake
self.foods.append(self.spawn_food())
else:
self.snake = [new_head] + self.snake[:-1]
text = ""
for y in range(ROWS):
for x in range(COLS):
if (x, y) == self.snake[0]:
text += "H"
elif (x, y) in self.snake[1:]:
text += "o"
elif (x, y) in self.foods:
text += "*"
else:
text += "_"
text += "\n"
if self.score > self.high_score:
self.high_score = self.score
notification.notify(
title=f"Snake | Score: {self.score} High Score: {self.high_score}",
message=text
)
def on_show_view(self):
super().on_show_view()
self.foods = [self.spawn_food() for _ in range(3)]
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.LEFT or symbol == arcade.key.A:
self.direction = "left"
elif symbol == arcade.key.RIGHT or symbol == arcade.key.D:
self.direction = "right"
elif symbol == arcade.key.UP or symbol == arcade.key.W:
self.direction = "up"
elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
self.direction = "down"
elif symbol == arcade.key.R and not self.running:
self.info_label.text = "Press keys inside this window to interact with the game.\nYou can see the game inside notifications."
self.info_label.fit_content()
self.snake = [(int(COLS / 2), int(ROWS / 2))]
self.foods = [self.spawn_food() for _ in range(3)]
self.running = True
elif symbol == arcade.key.ESCAPE:
self.data["snake"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))

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game/space_invaders.py Normal file
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import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Space Invaders inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications!", font_size=24, multiline=True))
self.running = True
self.last_update_time = time.perf_counter()
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "space_invaders" in self.data:
self.data["space_invaders"] = {"high_score": 0}
self.high_score = self.data["space_invaders"]["high_score"]
self.score = 0
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
self.ship_direction = arcade.math.Vec2(0, 0)
self.enemies = []
self.enemy_bullets = []
self.your_bullets = []
self.last_enemy_shoot = time.perf_counter()
def summon_enemies(self):
self.enemies = [[x, y] for x in range(int(COLS)) for y in range(int(int(ROWS / 2) / 5))]
def update_enemies(self):
columns = list(range(COLS))
random.shuffle(columns)
for x in columns:
max_y = -99999
for y in range(int(int(ROWS / 2) / 3)):
if not [x, y] in self.enemies:
continue
if y > max_y:
max_y = y
if time.perf_counter() - self.last_enemy_shoot >= 1:
self.last_enemy_shoot = time.perf_counter()
self.enemy_bullets.append([x, max_y])
def on_show_view(self):
super().on_show_view()
self.summon_enemies()
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
self.last_update_time = time.perf_counter()
self.ship_position += self.ship_direction
if self.ship_position.x < 0:
self.ship_position = arcade.math.Vec2(0, self.ship_position.y)
elif self.ship_position.x > COLS:
self.ship_position = arcade.math.Vec2(COLS, self.ship_position.y)
self.ship_direction = arcade.math.Vec2(0, 0)
self.update_enemies()
new_enemy = [(x, y + 1) for (x, y) in self.enemy_bullets]
new_yours = [(x, y - 1) for (x, y) in self.your_bullets]
if tuple(self.ship_position) in new_enemy:
self.info_label.text = "Game Over.\nPress r to restart"
self.running = False
notification.notify(
title="Space Invaders inside notifications",
message='Game Over!'
)
return
bullets_to_remove = set()
for b in new_yours:
if [b[0], b[1]] in self.enemies:
self.enemies.remove([b[0], b[1]])
bullets_to_remove.add(b)
elif b in new_enemy:
bullets_to_remove.add(b)
elif b[1] <= 0:
bullets_to_remove.add(b)
for b in new_enemy:
if b[1] > int(ROWS / 2):
bullets_to_remove.add(b)
self.your_bullets = [b for b in new_yours if b not in bullets_to_remove]
self.enemy_bullets = [b for b in new_enemy if b not in bullets_to_remove]
text = ""
for y in range(int(ROWS / 2)):
for x in range(COLS):
if [x, y] in self.enemies:
text += "~"
elif (x, y) in self.enemy_bullets or (x, y) in self.your_bullets:
text += "|"
elif arcade.math.Vec2(x, y) == self.ship_position:
text += "^"
else:
text += "_"
text += "\n"
if self.score > self.high_score:
self.high_score = self.score
notification.notify(
title=f"Space Invaders | Score: {self.score} High Score: {self.high_score}",
message=text
)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.data["space_invaders"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.SPACE:
self.last_you_shoot = time.perf_counter()
self.your_bullets.append([self.ship_position.x, self.ship_position.y - 1])
elif symbol == arcade.key.R:
self.score = 0
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
self.ship_direction = arcade.math.Vec2(0, 0)
self.enemies = []
self.enemy_bullets = []
self.your_bullets = []
self.last_enemy_shoot = time.perf_counter()
self.last_you_shoot = time.perf_counter()
self.summon_enemies()
self.running = True
elif symbol == arcade.key.LEFT or symbol == arcade.key.A:
self.ship_direction = arcade.math.Vec2(-1, 0)
elif symbol == arcade.key.RIGHT or symbol == arcade.key.D:
self.ship_direction = arcade.math.Vec2(1, 0)

124
game/wps_test.py Normal file
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import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
from utils.preload import words
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Doing a WPS Test inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the app\nYou can see the app inside notifications!", font_size=24, multiline=True))
self.running = True
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "wps_test" in self.data:
self.data["wps_test"] = {"highest_wpm": 0}
self.highest_wpm = self.data["wps_test"]["highest_wpm"]
self.words = [random.choice(words) for _ in range(500)]
self.time_start = time.perf_counter()
self.last_manual_notification_update = time.perf_counter()
self.current_typing = ""
self.wpm = 0
self.accuracy = 100
self.current_index = 0
self.words_done = 0
self.total_chars = 0
self.valid_chars = 0
self.text = " ".join(self.words[0:15])
self.trigger_notification()
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.time_start >= 60:
self.running = False
self.wpm = self.words_done
if self.wpm > self.highest_wpm:
self.highest_wpm = self.wpm
self.trigger_notification()
self.info_label.text = f"WPS Test Over.\nWPM: {self.wpm}\nAccuracy: {self.accuracy}%\nHigh Score: {self.highest_wpm}\nPress r to restart."
if self.running and time.perf_counter() - self.last_manual_notification_update >= 1:
self.last_manual_notification_update = time.perf_counter()
self.trigger_notification()
def trigger_notification(self):
if self.running:
notification.notify(
title=f"Accuracy: {self.accuracy}% | Time left: {60 - int(time.perf_counter() - self.time_start)}",
message=self.text
)
else:
notification.notify(
title="WPS Test done!",
message=f"WPM: {self.wpm}\nAccuracy: {self.accuracy}%\nHigh Score: {self.highest_wpm}"
)
def update_words(self):
self.trigger_notification()
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.data["wps_test"]["highest_wpm"] = self.highest_wpm
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif self.running and 97 <= symbol <= 122:
self.total_chars += 1
if chr(symbol) == self.words[0][self.current_index]:
self.current_typing += chr(symbol)
self.current_index += 1
self.valid_chars += 1
self.text = self.text[1:]
self.update_words()
self.accuracy = int((self.valid_chars / self.total_chars) * 100)
elif self.running and symbol == 32 and self.current_typing == self.words[0]:
self.words = self.words[1:]
self.current_typing = ""
self.words_done += 1
self.text = " ".join(self.words[0:15])
self.current_index = 0
self.update_words()
elif not self.running and symbol == arcade.key.R:
self.words = [random.choice(words) for _ in range(500)]
self.time_start = time.perf_counter()
self.current_typing = ""
self.wpm = 0
self.accuracy = 100
self.current_index = 0
self.words_done = 0
self.total_chars = 0
self.valid_chars = 0
self.text = " ".join(self.words[0:15])
self.trigger_notification()
self.running = True