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https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 12:33:47 +01:00
First version on Github
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166
game/space_invaders.py
Normal file
166
game/space_invaders.py
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import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Space Invaders inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Press keys inside this window to interact with the game\nYou can see the game inside notifications!", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if not "space_invaders" in self.data:
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self.data["space_invaders"] = {"high_score": 0}
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self.high_score = self.data["space_invaders"]["high_score"]
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self.score = 0
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self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
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self.ship_direction = arcade.math.Vec2(0, 0)
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self.enemies = []
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self.enemy_bullets = []
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self.your_bullets = []
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self.last_enemy_shoot = time.perf_counter()
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def summon_enemies(self):
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self.enemies = [[x, y] for x in range(int(COLS)) for y in range(int(int(ROWS / 2) / 5))]
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def update_enemies(self):
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columns = list(range(COLS))
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random.shuffle(columns)
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for x in columns:
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max_y = -99999
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for y in range(int(int(ROWS / 2) / 3)):
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if not [x, y] in self.enemies:
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continue
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if y > max_y:
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max_y = y
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if time.perf_counter() - self.last_enemy_shoot >= 1:
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self.last_enemy_shoot = time.perf_counter()
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self.enemy_bullets.append([x, max_y])
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def on_show_view(self):
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super().on_show_view()
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self.summon_enemies()
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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self.last_update_time = time.perf_counter()
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self.ship_position += self.ship_direction
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if self.ship_position.x < 0:
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self.ship_position = arcade.math.Vec2(0, self.ship_position.y)
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elif self.ship_position.x > COLS:
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self.ship_position = arcade.math.Vec2(COLS, self.ship_position.y)
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self.ship_direction = arcade.math.Vec2(0, 0)
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self.update_enemies()
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new_enemy = [(x, y + 1) for (x, y) in self.enemy_bullets]
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new_yours = [(x, y - 1) for (x, y) in self.your_bullets]
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if tuple(self.ship_position) in new_enemy:
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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notification.notify(
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title="Space Invaders inside notifications",
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message='Game Over!'
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)
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return
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bullets_to_remove = set()
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for b in new_yours:
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if [b[0], b[1]] in self.enemies:
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self.enemies.remove([b[0], b[1]])
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bullets_to_remove.add(b)
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elif b in new_enemy:
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bullets_to_remove.add(b)
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elif b[1] <= 0:
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bullets_to_remove.add(b)
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for b in new_enemy:
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if b[1] > int(ROWS / 2):
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bullets_to_remove.add(b)
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self.your_bullets = [b for b in new_yours if b not in bullets_to_remove]
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self.enemy_bullets = [b for b in new_enemy if b not in bullets_to_remove]
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text = ""
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for y in range(int(ROWS / 2)):
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for x in range(COLS):
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if [x, y] in self.enemies:
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text += "~"
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elif (x, y) in self.enemy_bullets or (x, y) in self.your_bullets:
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text += "|"
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elif arcade.math.Vec2(x, y) == self.ship_position:
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text += "^"
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else:
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text += "_"
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text += "\n"
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if self.score > self.high_score:
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self.high_score = self.score
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notification.notify(
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title=f"Space Invaders | Score: {self.score} High Score: {self.high_score}",
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message=text
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)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.data["space_invaders"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.SPACE:
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self.last_you_shoot = time.perf_counter()
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self.your_bullets.append([self.ship_position.x, self.ship_position.y - 1])
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elif symbol == arcade.key.R:
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self.score = 0
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self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
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self.ship_direction = arcade.math.Vec2(0, 0)
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self.enemies = []
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self.enemy_bullets = []
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self.your_bullets = []
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self.last_enemy_shoot = time.perf_counter()
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self.last_you_shoot = time.perf_counter()
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self.summon_enemies()
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self.running = True
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elif symbol == arcade.key.LEFT or symbol == arcade.key.A:
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self.ship_direction = arcade.math.Vec2(-1, 0)
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elif symbol == arcade.key.RIGHT or symbol == arcade.key.D:
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self.ship_direction = arcade.math.Vec2(1, 0)
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