mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 04:23:47 +01:00
Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart
This commit is contained in:
@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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@@ -18,8 +16,11 @@ class Game(arcade.gui.UIView):
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self.should_jump = False
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self.last_update_time = time.perf_counter()
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.pipes = []
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self.bird_position = [0, int(ROWS / 2)]
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self.bird_position = [0, int(self.settings.get("notification_rows", 20) / 2)]
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self.cycles = 0
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if not os.path.exists("data.json"):
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@@ -38,25 +39,25 @@ class Game(arcade.gui.UIView):
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if pipe_type == "bottom":
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bottom = 0
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else:
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bottom = ROWS - size
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bottom = self.settings.get("notification_rows", 20) - size
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left = COLS
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left = self.settings.get("notification_cols", 25)
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for pipe_y in range(bottom, bottom + size):
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self.pipes.append([left, pipe_y])
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def create_pipe(self):
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gap_size = ROWS // 5
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gap_start = random.randint(1, ROWS - gap_size - 1)
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gap_size = self.settings.get("notification_rows", 20) // 5
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gap_start = random.randint(1, self.settings.get("notification_rows", 20) - gap_size - 1)
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bottom_height = gap_start
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self.create_pipe_part(bottom_height, "bottom")
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top_height = ROWS - (gap_start + gap_size)
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top_height = self.settings.get("notification_rows", 20) - (gap_start + gap_size)
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self.create_pipe_part(top_height, "top")
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.pipes = [[pipe_x - 1, pipe_y] for pipe_x, pipe_y in self.pipes if pipe_x - 1 >= 0]
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if self.should_jump:
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@@ -67,7 +68,7 @@ class Game(arcade.gui.UIView):
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jumped = False
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self.bird_position[1] += 2
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if self.bird_position in self.pipes or self.bird_position[1] >= ROWS or self.bird_position[1] <= 0:
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if self.bird_position in self.pipes or self.bird_position[1] >= self.settings.get("notification_rows", 20) or self.bird_position[1] <= 0:
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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@@ -87,8 +88,8 @@ class Game(arcade.gui.UIView):
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text = ""
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for y in range(ROWS):
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for x in range(COLS):
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if [x, y] in self.pipes:
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text += "|"
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elif [x, y] == self.bird_position:
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@@ -135,7 +136,7 @@ class Game(arcade.gui.UIView):
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self.last_update_time = time.perf_counter()
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self.bird_position = [0, int(ROWS / 2)]
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self.bird_position = [0, int(self.settings.get("notification_rows", 20) / 2)]
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self.cycles = 0
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self.should_jump = False
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137
game/hot_air_baloon.py
Normal file
137
game/hot_air_baloon.py
Normal file
@@ -0,0 +1,137 @@
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import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Hot Air Baloon inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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self.spikes = []
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self.points = []
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
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self.baloon_direction = arcade.math.Vec2()
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if "hot_air_baloon" not in self.data:
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self.data["hot_air_baloon"] = {"high_score": 0}
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self.score = 0
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self.high_score = self.data["hot_air_baloon"]["high_score"]
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self.last_spawn_time = time.perf_counter()
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self.spawn_interval = 0.8
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self.difficulty = 0.4
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self.pattern_cooldown = 0
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self.pattern = []
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def spawn_items(self):
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if self.pattern_cooldown <= 0:
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pattern_type = random.choice(["wave", "gap", "scatter"])
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if pattern_type == "wave":
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base = random.randint(0, self.settings.get("notification_cols", 25) - 4)
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self.pattern = [(base + i, 0) for i in range(3)]
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elif pattern_type == "gap":
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gap = random.randint(1, self.settings.get("notification_cols", 25) - 2)
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self.pattern = [(x, 0) for x in range(self.settings.get("notification_cols", 25)) if x != gap]
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else:
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self.pattern = [(random.randint(0, self.settings.get("notification_cols", 25) - 1), 0) for _ in range(random.randint(2, 4))]
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self.pattern_cooldown = random.randint(3, 6)
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for pos in self.pattern:
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if random.random() < self.difficulty:
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self.spikes.append(pos)
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else:
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self.points.append(pos)
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self.pattern_cooldown -= 1
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def on_show_view(self):
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super().on_show_view()
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self.spawn_items()
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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self.baloon_position += self.baloon_direction
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self.baloon_direction = arcade.math.Vec2()
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self.baloon_position = arcade.math.Vec2(max(0, min(self.settings.get("notification_cols", 25) - 1, self.baloon_position.x)), max(0, min(self.settings.get("notification_rows", 20) - 1, self.baloon_position.y)))
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self.spikes = [(x, y + 1) for x, y in self.spikes if y < self.settings.get("notification_rows", 20)]
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self.points = [(x, y + 1) for x, y in self.points if y < self.settings.get("notification_rows", 20)]
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if (self.baloon_position.x, self.baloon_position.y) in self.points:
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self.score += 1
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self.points.remove((self.baloon_position.x, self.baloon_position.y))
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self.difficulty = min(0.9, self.difficulty + 0.01)
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elif (self.baloon_position.x, self.baloon_position.y) in self.spikes:
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self.running = False
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self.info_label.text = f"Game Over! Score: {self.score}\nPress r to restart"
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if time.perf_counter() - self.last_spawn_time >= self.spawn_interval:
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self.last_spawn_time = time.perf_counter()
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self.spawn_items()
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text = ""
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if arcade.math.Vec2(x, y) == self.baloon_position:
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text += "O"
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elif (x, y) in self.spikes:
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text += "E"
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elif (x, y) in self.points:
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text += "o"
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else:
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text += "_"
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text += "\n"
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notification.notify(
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title=f"Hot Air Baloon | Score: {self.score} High Score: {self.high_score}",
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message=text
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)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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if self.score > self.high_score:
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self.high_score = self.score
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self.data["hot_air_baloon"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.R and not self.running:
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self.info_label.text = "Use arrow keys or WASD to move\nThe game is shown inside notifications."
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self.spikes.clear()
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self.points.clear()
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self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
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self.baloon_direction = arcade.math.Vec2()
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self.score = 0
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self.running = True
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self.difficulty = 0.4
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elif symbol in (arcade.key.LEFT, arcade.key.A):
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self.baloon_direction = arcade.math.Vec2(-1, 0)
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elif symbol in (arcade.key.RIGHT, arcade.key.D):
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self.baloon_direction = arcade.math.Vec2(1, 0)
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elif symbol in (arcade.key.UP, arcade.key.W):
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self.baloon_direction = arcade.math.Vec2(0, -1)
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elif symbol in (arcade.key.DOWN, arcade.key.S):
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self.baloon_direction = arcade.math.Vec2(0, 1)
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11
game/maze.py
11
game/maze.py
@@ -1,9 +1,7 @@
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import arcade, arcade.gui, time, random
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import arcade, arcade.gui, time, random, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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@@ -14,6 +12,9 @@ class Game(arcade.gui.UIView):
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move.\nMaze is shown in notifications.", font_size=24, multiline=True))
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.running = True
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self.time_start = time.perf_counter()
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@@ -21,7 +22,7 @@ class Game(arcade.gui.UIView):
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self.direction = arcade.math.Vec2()
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def on_show_view(self):
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self.maze, start_x, start_y = self.generate_maze(int(COLS / 2), int(ROWS / 2))
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self.maze, start_x, start_y = self.generate_maze(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))
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self.current_position = arcade.math.Vec2(start_x, start_y)
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self.update()
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@@ -82,7 +83,7 @@ class Game(arcade.gui.UIView):
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self.info_label.text = "Use arrow keys or WASD to move.\nMaze is shown in notifications."
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self.maze, start_x, start_y = self.generate_maze(int(COLS / 3), int(ROWS / 3))
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self.maze, start_x, start_y = self.generate_maze(int(self.settings.get("notification_cols", 25) / 3), int(self.settings.get("notification_rows", 20) / 3))
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self.current_position = arcade.math.Vec2(start_x, start_y)
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self.update()
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39
game/pong.py
39
game/pong.py
@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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@@ -17,14 +15,17 @@ class Game(arcade.gui.UIView):
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self.running = True
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self.last_update_time = time.perf_counter()
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self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
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self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_a_direction = 0
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self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
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self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_b_direction = 0
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self.score_a = 0
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@@ -42,7 +43,7 @@ class Game(arcade.gui.UIView):
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self.high_score = self.data["pong"]["high_score"]
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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self.ball_position += self.ball_direction
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@@ -68,34 +69,34 @@ class Game(arcade.gui.UIView):
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else:
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if self.ball_position.x <= 0:
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if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
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if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(0, self.ball_position.y)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
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else:
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self.score_b += 1
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self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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elif self.ball_position.x >= COLS:
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if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
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self.ball_position = arcade.math.Vec2(COLS, self.ball_position.y)
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elif self.ball_position.x >= self.settings.get("notification_cols", 25):
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if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ball_position.y)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
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else:
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self.score_a += 1
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self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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if self.ball_position.y <= 0:
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self.ball_position = arcade.math.Vec2(self.ball_position.x, 0)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1))
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elif self.ball_position.y >= int(ROWS / 2):
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self.ball_position = arcade.math.Vec2(self.ball_position.x, int(ROWS / 2))
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elif self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(self.ball_position.x, int(self.settings.get("notification_rows", 20) / 2))
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1))
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text = ""
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for y in range(int(ROWS / 2)):
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for x in range(COLS):
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for y in range(int(self.settings.get("notification_rows", 20) / 2)):
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for x in range(self.settings.get("notification_cols", 25)):
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if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position:
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text += "|"
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elif self.ball_position == (x, y):
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@@ -126,12 +127,12 @@ class Game(arcade.gui.UIView):
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.R and not self.running:
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self.paddle_a_direction = 0
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self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
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self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_b_direction = 0
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self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
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self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
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self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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self.running = True
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@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
|
||||
|
||||
from plyer import notification
|
||||
|
||||
from utils.constants import ROWS, COLS
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
@@ -18,9 +16,12 @@ class Game(arcade.gui.UIView):
|
||||
self.running = True
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
self.snake = [(int(COLS / 2), int(ROWS / 2))]
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
|
||||
self.foods = []
|
||||
|
||||
|
||||
if not os.path.exists("data.json"):
|
||||
self.data = {}
|
||||
else:
|
||||
@@ -35,13 +36,13 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
def spawn_food(self):
|
||||
while True:
|
||||
x, y = (random.randint(0, COLS), random.randint(0, ROWS))
|
||||
x, y = (random.randint(0, self.settings.get("notification_cols", 25)), random.randint(0, self.settings.get("notification_rows", 20)))
|
||||
|
||||
if not (x, y) in self.snake:
|
||||
return (x, y)
|
||||
|
||||
def on_update(self, dt):
|
||||
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
|
||||
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
head_x, head_y = self.snake[0]
|
||||
@@ -55,7 +56,7 @@ class Game(arcade.gui.UIView):
|
||||
elif self.direction == "down":
|
||||
new_head = (head_x, head_y + 1)
|
||||
|
||||
if new_head in self.snake or not (0 <= new_head[0] < COLS and 0 <= new_head[1] < ROWS):
|
||||
if new_head in self.snake or not (0 <= new_head[0] < self.settings.get("notification_cols", 25) and 0 <= new_head[1] < self.settings.get("notification_rows", 20)):
|
||||
self.info_label.text = "Game Over.\nPress r to restart"
|
||||
self.running = False
|
||||
|
||||
@@ -77,8 +78,8 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
text = ""
|
||||
|
||||
for y in range(ROWS):
|
||||
for x in range(COLS):
|
||||
for y in range(self.settings.get("notification_rows", 20)):
|
||||
for x in range(self.settings.get("notification_cols", 25)):
|
||||
if (x, y) == self.snake[0]:
|
||||
text += "H"
|
||||
elif (x, y) in self.snake[1:]:
|
||||
@@ -116,7 +117,7 @@ class Game(arcade.gui.UIView):
|
||||
self.info_label.text = "Press keys inside this window to interact with the game.\nYou can see the game inside notifications."
|
||||
self.info_label.fit_content()
|
||||
|
||||
self.snake = [(int(COLS / 2), int(ROWS / 2))]
|
||||
self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
|
||||
self.foods = [self.spawn_food() for _ in range(3)]
|
||||
self.running = True
|
||||
elif symbol == arcade.key.ESCAPE:
|
||||
|
||||
@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
|
||||
|
||||
from plyer import notification
|
||||
|
||||
from utils.constants import ROWS, COLS
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
def __init__(self, pypresence_client):
|
||||
super().__init__()
|
||||
@@ -17,6 +15,9 @@ class Game(arcade.gui.UIView):
|
||||
self.running = True
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
if not os.path.exists("data.json"):
|
||||
self.data = {}
|
||||
else:
|
||||
@@ -29,7 +30,7 @@ class Game(arcade.gui.UIView):
|
||||
self.high_score = self.data["space_invaders"]["high_score"]
|
||||
self.score = 0
|
||||
|
||||
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
|
||||
self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1)
|
||||
|
||||
self.ship_direction = arcade.math.Vec2(0, 0)
|
||||
|
||||
@@ -40,15 +41,15 @@ class Game(arcade.gui.UIView):
|
||||
self.last_enemy_shoot = time.perf_counter()
|
||||
|
||||
def summon_enemies(self):
|
||||
self.enemies = [[x, y] for x in range(int(COLS)) for y in range(int(int(ROWS / 2) / 5))]
|
||||
self.enemies = [[x, y] for x in range(int(self.settings.get("notification_cols", 25))) for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 5))]
|
||||
|
||||
def update_enemies(self):
|
||||
columns = list(range(COLS))
|
||||
columns = list(range(self.settings.get("notification_cols", 25)))
|
||||
random.shuffle(columns)
|
||||
|
||||
for x in columns:
|
||||
max_y = -99999
|
||||
for y in range(int(int(ROWS / 2) / 3)):
|
||||
for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 3)):
|
||||
if not [x, y] in self.enemies:
|
||||
continue
|
||||
|
||||
@@ -65,15 +66,15 @@ class Game(arcade.gui.UIView):
|
||||
self.summon_enemies()
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
|
||||
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
self.ship_position += self.ship_direction
|
||||
|
||||
if self.ship_position.x < 0:
|
||||
self.ship_position = arcade.math.Vec2(0, self.ship_position.y)
|
||||
elif self.ship_position.x > COLS:
|
||||
self.ship_position = arcade.math.Vec2(COLS, self.ship_position.y)
|
||||
elif self.ship_position.x > self.settings.get("notification_cols", 25):
|
||||
self.ship_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ship_position.y)
|
||||
|
||||
self.ship_direction = arcade.math.Vec2(0, 0)
|
||||
|
||||
@@ -104,7 +105,7 @@ class Game(arcade.gui.UIView):
|
||||
bullets_to_remove.add(b)
|
||||
|
||||
for b in new_enemy:
|
||||
if b[1] > int(ROWS / 2):
|
||||
if b[1] > int(self.settings.get("notification_rows", 20) / 2):
|
||||
bullets_to_remove.add(b)
|
||||
|
||||
self.your_bullets = [b for b in new_yours if b not in bullets_to_remove]
|
||||
@@ -112,8 +113,8 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
text = ""
|
||||
|
||||
for y in range(int(ROWS / 2)):
|
||||
for x in range(COLS):
|
||||
for y in range(int(self.settings.get("notification_rows", 20) / 2)):
|
||||
for x in range(self.settings.get("notification_cols", 25)):
|
||||
if [x, y] in self.enemies:
|
||||
text += "~"
|
||||
elif (x, y) in self.enemy_bullets or (x, y) in self.your_bullets:
|
||||
@@ -147,7 +148,7 @@ class Game(arcade.gui.UIView):
|
||||
elif symbol == arcade.key.R:
|
||||
self.score = 0
|
||||
|
||||
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
|
||||
self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1)
|
||||
self.ship_direction = arcade.math.Vec2(0, 0)
|
||||
|
||||
self.enemies = []
|
||||
|
||||
@@ -17,6 +17,9 @@ class Game(arcade.gui.UIView):
|
||||
self.running = True
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
if not os.path.exists("data.json"):
|
||||
self.data = {}
|
||||
else:
|
||||
@@ -111,7 +114,7 @@ class Game(arcade.gui.UIView):
|
||||
self.shape_tuple = self.create_shape(int(10 / 2), 0, self.shape_to_place)
|
||||
|
||||
def on_update(self, delta_time):
|
||||
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
|
||||
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
|
||||
self.last_update_time = time.perf_counter()
|
||||
|
||||
self.move_shape(*self.shape_tuple, 0, 1)
|
||||
@@ -175,6 +178,8 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
self.spawn_shape()
|
||||
|
||||
self.info_label.text = "Use arrow keys or WASD to move the blocks\nThe game is shown inside notifications."
|
||||
|
||||
self.running = True
|
||||
elif symbol == arcade.key.SPACE:
|
||||
self.shape_tuple = self.rotate_shape(*self.shape_tuple)
|
||||
|
||||
@@ -2,7 +2,6 @@ import arcade, arcade.gui, time, random, os, json
|
||||
|
||||
from plyer import notification
|
||||
|
||||
from utils.constants import ROWS, COLS
|
||||
from utils.preload import words
|
||||
|
||||
class Game(arcade.gui.UIView):
|
||||
@@ -17,6 +16,9 @@ class Game(arcade.gui.UIView):
|
||||
|
||||
self.running = True
|
||||
|
||||
with open("settings.json", "r") as file:
|
||||
self.settings = json.load(file)
|
||||
|
||||
if not os.path.exists("data.json"):
|
||||
self.data = {}
|
||||
else:
|
||||
|
||||
Reference in New Issue
Block a user