mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 12:33:47 +01:00
Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart
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@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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@@ -18,8 +16,11 @@ class Game(arcade.gui.UIView):
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self.should_jump = False
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self.last_update_time = time.perf_counter()
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.pipes = []
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self.bird_position = [0, int(ROWS / 2)]
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self.bird_position = [0, int(self.settings.get("notification_rows", 20) / 2)]
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self.cycles = 0
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if not os.path.exists("data.json"):
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@@ -38,25 +39,25 @@ class Game(arcade.gui.UIView):
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if pipe_type == "bottom":
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bottom = 0
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else:
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bottom = ROWS - size
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bottom = self.settings.get("notification_rows", 20) - size
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left = COLS
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left = self.settings.get("notification_cols", 25)
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for pipe_y in range(bottom, bottom + size):
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self.pipes.append([left, pipe_y])
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def create_pipe(self):
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gap_size = ROWS // 5
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gap_start = random.randint(1, ROWS - gap_size - 1)
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gap_size = self.settings.get("notification_rows", 20) // 5
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gap_start = random.randint(1, self.settings.get("notification_rows", 20) - gap_size - 1)
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bottom_height = gap_start
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self.create_pipe_part(bottom_height, "bottom")
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top_height = ROWS - (gap_start + gap_size)
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top_height = self.settings.get("notification_rows", 20) - (gap_start + gap_size)
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self.create_pipe_part(top_height, "top")
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.pipes = [[pipe_x - 1, pipe_y] for pipe_x, pipe_y in self.pipes if pipe_x - 1 >= 0]
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if self.should_jump:
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@@ -67,7 +68,7 @@ class Game(arcade.gui.UIView):
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jumped = False
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self.bird_position[1] += 2
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if self.bird_position in self.pipes or self.bird_position[1] >= ROWS or self.bird_position[1] <= 0:
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if self.bird_position in self.pipes or self.bird_position[1] >= self.settings.get("notification_rows", 20) or self.bird_position[1] <= 0:
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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@@ -87,8 +88,8 @@ class Game(arcade.gui.UIView):
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text = ""
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for y in range(ROWS):
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for x in range(COLS):
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if [x, y] in self.pipes:
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text += "|"
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elif [x, y] == self.bird_position:
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@@ -135,7 +136,7 @@ class Game(arcade.gui.UIView):
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self.last_update_time = time.perf_counter()
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self.bird_position = [0, int(ROWS / 2)]
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self.bird_position = [0, int(self.settings.get("notification_rows", 20) / 2)]
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self.cycles = 0
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self.should_jump = False
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