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https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 12:33:47 +01:00
Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart
This commit is contained in:
137
game/hot_air_baloon.py
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137
game/hot_air_baloon.py
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import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Hot Air Baloon inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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self.spikes = []
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self.points = []
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
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self.baloon_direction = arcade.math.Vec2()
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if "hot_air_baloon" not in self.data:
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self.data["hot_air_baloon"] = {"high_score": 0}
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self.score = 0
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self.high_score = self.data["hot_air_baloon"]["high_score"]
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self.last_spawn_time = time.perf_counter()
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self.spawn_interval = 0.8
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self.difficulty = 0.4
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self.pattern_cooldown = 0
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self.pattern = []
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def spawn_items(self):
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if self.pattern_cooldown <= 0:
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pattern_type = random.choice(["wave", "gap", "scatter"])
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if pattern_type == "wave":
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base = random.randint(0, self.settings.get("notification_cols", 25) - 4)
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self.pattern = [(base + i, 0) for i in range(3)]
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elif pattern_type == "gap":
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gap = random.randint(1, self.settings.get("notification_cols", 25) - 2)
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self.pattern = [(x, 0) for x in range(self.settings.get("notification_cols", 25)) if x != gap]
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else:
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self.pattern = [(random.randint(0, self.settings.get("notification_cols", 25) - 1), 0) for _ in range(random.randint(2, 4))]
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self.pattern_cooldown = random.randint(3, 6)
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for pos in self.pattern:
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if random.random() < self.difficulty:
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self.spikes.append(pos)
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else:
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self.points.append(pos)
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self.pattern_cooldown -= 1
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def on_show_view(self):
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super().on_show_view()
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self.spawn_items()
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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self.baloon_position += self.baloon_direction
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self.baloon_direction = arcade.math.Vec2()
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self.baloon_position = arcade.math.Vec2(max(0, min(self.settings.get("notification_cols", 25) - 1, self.baloon_position.x)), max(0, min(self.settings.get("notification_rows", 20) - 1, self.baloon_position.y)))
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self.spikes = [(x, y + 1) for x, y in self.spikes if y < self.settings.get("notification_rows", 20)]
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self.points = [(x, y + 1) for x, y in self.points if y < self.settings.get("notification_rows", 20)]
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if (self.baloon_position.x, self.baloon_position.y) in self.points:
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self.score += 1
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self.points.remove((self.baloon_position.x, self.baloon_position.y))
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self.difficulty = min(0.9, self.difficulty + 0.01)
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elif (self.baloon_position.x, self.baloon_position.y) in self.spikes:
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self.running = False
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self.info_label.text = f"Game Over! Score: {self.score}\nPress r to restart"
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if time.perf_counter() - self.last_spawn_time >= self.spawn_interval:
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self.last_spawn_time = time.perf_counter()
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self.spawn_items()
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text = ""
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if arcade.math.Vec2(x, y) == self.baloon_position:
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text += "O"
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elif (x, y) in self.spikes:
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text += "E"
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elif (x, y) in self.points:
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text += "o"
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else:
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text += "_"
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text += "\n"
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notification.notify(
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title=f"Hot Air Baloon | Score: {self.score} High Score: {self.high_score}",
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message=text
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)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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if self.score > self.high_score:
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self.high_score = self.score
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self.data["hot_air_baloon"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.R and not self.running:
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self.info_label.text = "Use arrow keys or WASD to move\nThe game is shown inside notifications."
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self.spikes.clear()
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self.points.clear()
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self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
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self.baloon_direction = arcade.math.Vec2()
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self.score = 0
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self.running = True
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self.difficulty = 0.4
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elif symbol in (arcade.key.LEFT, arcade.key.A):
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self.baloon_direction = arcade.math.Vec2(-1, 0)
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elif symbol in (arcade.key.RIGHT, arcade.key.D):
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self.baloon_direction = arcade.math.Vec2(1, 0)
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elif symbol in (arcade.key.UP, arcade.key.W):
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self.baloon_direction = arcade.math.Vec2(0, -1)
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elif symbol in (arcade.key.DOWN, arcade.key.S):
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self.baloon_direction = arcade.math.Vec2(0, 1)
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