Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart

This commit is contained in:
csd4ni3l
2025-09-21 21:02:48 +02:00
parent 183eca33c5
commit 944b5ab212
13 changed files with 240 additions and 79 deletions

137
game/hot_air_baloon.py Normal file
View File

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import arcade, arcade.gui, time, random, os, json
from plyer import notification
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Hot Air Baloon inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
self.running = True
self.last_update_time = time.perf_counter()
self.spikes = []
self.points = []
with open("settings.json", "r") as file:
self.settings = json.load(file)
self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
self.baloon_direction = arcade.math.Vec2()
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if "hot_air_baloon" not in self.data:
self.data["hot_air_baloon"] = {"high_score": 0}
self.score = 0
self.high_score = self.data["hot_air_baloon"]["high_score"]
self.last_spawn_time = time.perf_counter()
self.spawn_interval = 0.8
self.difficulty = 0.4
self.pattern_cooldown = 0
self.pattern = []
def spawn_items(self):
if self.pattern_cooldown <= 0:
pattern_type = random.choice(["wave", "gap", "scatter"])
if pattern_type == "wave":
base = random.randint(0, self.settings.get("notification_cols", 25) - 4)
self.pattern = [(base + i, 0) for i in range(3)]
elif pattern_type == "gap":
gap = random.randint(1, self.settings.get("notification_cols", 25) - 2)
self.pattern = [(x, 0) for x in range(self.settings.get("notification_cols", 25)) if x != gap]
else:
self.pattern = [(random.randint(0, self.settings.get("notification_cols", 25) - 1), 0) for _ in range(random.randint(2, 4))]
self.pattern_cooldown = random.randint(3, 6)
for pos in self.pattern:
if random.random() < self.difficulty:
self.spikes.append(pos)
else:
self.points.append(pos)
self.pattern_cooldown -= 1
def on_show_view(self):
super().on_show_view()
self.spawn_items()
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
self.last_update_time = time.perf_counter()
self.baloon_position += self.baloon_direction
self.baloon_direction = arcade.math.Vec2()
self.baloon_position = arcade.math.Vec2(max(0, min(self.settings.get("notification_cols", 25) - 1, self.baloon_position.x)), max(0, min(self.settings.get("notification_rows", 20) - 1, self.baloon_position.y)))
self.spikes = [(x, y + 1) for x, y in self.spikes if y < self.settings.get("notification_rows", 20)]
self.points = [(x, y + 1) for x, y in self.points if y < self.settings.get("notification_rows", 20)]
if (self.baloon_position.x, self.baloon_position.y) in self.points:
self.score += 1
self.points.remove((self.baloon_position.x, self.baloon_position.y))
self.difficulty = min(0.9, self.difficulty + 0.01)
elif (self.baloon_position.x, self.baloon_position.y) in self.spikes:
self.running = False
self.info_label.text = f"Game Over! Score: {self.score}\nPress r to restart"
if time.perf_counter() - self.last_spawn_time >= self.spawn_interval:
self.last_spawn_time = time.perf_counter()
self.spawn_items()
text = ""
for y in range(self.settings.get("notification_rows", 20)):
for x in range(self.settings.get("notification_cols", 25)):
if arcade.math.Vec2(x, y) == self.baloon_position:
text += "O"
elif (x, y) in self.spikes:
text += "E"
elif (x, y) in self.points:
text += "o"
else:
text += "_"
text += "\n"
notification.notify(
title=f"Hot Air Baloon | Score: {self.score} High Score: {self.high_score}",
message=text
)
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
if self.score > self.high_score:
self.high_score = self.score
self.data["hot_air_baloon"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.R and not self.running:
self.info_label.text = "Use arrow keys or WASD to move\nThe game is shown inside notifications."
self.spikes.clear()
self.points.clear()
self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1)
self.baloon_direction = arcade.math.Vec2()
self.score = 0
self.running = True
self.difficulty = 0.4
elif symbol in (arcade.key.LEFT, arcade.key.A):
self.baloon_direction = arcade.math.Vec2(-1, 0)
elif symbol in (arcade.key.RIGHT, arcade.key.D):
self.baloon_direction = arcade.math.Vec2(1, 0)
elif symbol in (arcade.key.UP, arcade.key.W):
self.baloon_direction = arcade.math.Vec2(0, -1)
elif symbol in (arcade.key.DOWN, arcade.key.S):
self.baloon_direction = arcade.math.Vec2(0, 1)