Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart

This commit is contained in:
csd4ni3l
2025-09-21 21:02:48 +02:00
parent 183eca33c5
commit 944b5ab212
13 changed files with 240 additions and 79 deletions

View File

@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
@@ -17,14 +15,17 @@ class Game(arcade.gui.UIView):
self.running = True
self.last_update_time = time.perf_counter()
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
with open("settings.json", "r") as file:
self.settings = json.load(file)
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_a_direction = 0
self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_b_direction = 0
self.score_a = 0
@@ -42,7 +43,7 @@ class Game(arcade.gui.UIView):
self.high_score = self.data["pong"]["high_score"]
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
self.last_update_time = time.perf_counter()
self.ball_position += self.ball_direction
@@ -68,34 +69,34 @@ class Game(arcade.gui.UIView):
else:
if self.ball_position.x <= 0:
if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(0, self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
else:
self.score_b += 1
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
elif self.ball_position.x >= COLS:
if self.ball_position.y <= 0 or self.ball_position.y >= int(ROWS / 2):
self.ball_position = arcade.math.Vec2(COLS, self.ball_position.y)
elif self.ball_position.x >= self.settings.get("notification_cols", 25):
if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
else:
self.score_a += 1
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
if self.ball_position.y <= 0:
self.ball_position = arcade.math.Vec2(self.ball_position.x, 0)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1))
elif self.ball_position.y >= int(ROWS / 2):
self.ball_position = arcade.math.Vec2(self.ball_position.x, int(ROWS / 2))
elif self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(self.ball_position.x, int(self.settings.get("notification_rows", 20) / 2))
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1))
text = ""
for y in range(int(ROWS / 2)):
for x in range(COLS):
for y in range(int(self.settings.get("notification_rows", 20) / 2)):
for x in range(self.settings.get("notification_cols", 25)):
if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position:
text += "|"
elif self.ball_position == (x, y):
@@ -126,12 +127,12 @@ class Game(arcade.gui.UIView):
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.R and not self.running:
self.paddle_a_direction = 0
self.paddle_a_position = arcade.math.Vec2(0, int(ROWS / 4))
self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_b_direction = 0
self.paddle_b_position = arcade.math.Vec2(COLS - 1, int(ROWS / 4))
self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
self.ball_position = arcade.math.Vec2(int(COLS / 2), int(ROWS / 4))
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.running = True