mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2026-01-01 12:33:47 +01:00
Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart
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@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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from utils.constants import ROWS, COLS
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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@@ -18,9 +16,12 @@ class Game(arcade.gui.UIView):
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self.running = True
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self.last_update_time = time.perf_counter()
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self.snake = [(int(COLS / 2), int(ROWS / 2))]
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
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self.foods = []
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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@@ -35,13 +36,13 @@ class Game(arcade.gui.UIView):
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def spawn_food(self):
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while True:
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x, y = (random.randint(0, COLS), random.randint(0, ROWS))
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x, y = (random.randint(0, self.settings.get("notification_cols", 25)), random.randint(0, self.settings.get("notification_rows", 20)))
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if not (x, y) in self.snake:
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return (x, y)
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def on_update(self, dt):
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if self.running and time.perf_counter() - self.last_update_time >= 0.4:
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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head_x, head_y = self.snake[0]
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@@ -55,7 +56,7 @@ class Game(arcade.gui.UIView):
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elif self.direction == "down":
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new_head = (head_x, head_y + 1)
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if new_head in self.snake or not (0 <= new_head[0] < COLS and 0 <= new_head[1] < ROWS):
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if new_head in self.snake or not (0 <= new_head[0] < self.settings.get("notification_cols", 25) and 0 <= new_head[1] < self.settings.get("notification_rows", 20)):
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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@@ -77,8 +78,8 @@ class Game(arcade.gui.UIView):
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text = ""
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for y in range(ROWS):
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for x in range(COLS):
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if (x, y) == self.snake[0]:
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text += "H"
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elif (x, y) in self.snake[1:]:
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@@ -116,7 +117,7 @@ class Game(arcade.gui.UIView):
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self.info_label.text = "Press keys inside this window to interact with the game.\nYou can see the game inside notifications."
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self.info_label.fit_content()
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self.snake = [(int(COLS / 2), int(ROWS / 2))]
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self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
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self.foods = [self.spawn_food() for _ in range(3)]
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self.running = True
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elif symbol == arcade.key.ESCAPE:
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