Add demo GIF, Hot Air Baloon, add a way to customize notification timeout, rows and columns, make main menu buttons smaller, fix tetris not updating info label after restart

This commit is contained in:
csd4ni3l
2025-09-21 21:02:48 +02:00
parent 183eca33c5
commit 944b5ab212
13 changed files with 240 additions and 79 deletions

View File

@@ -2,8 +2,6 @@ import arcade, arcade.gui, time, random, os, json
from plyer import notification
from utils.constants import ROWS, COLS
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
@@ -17,6 +15,9 @@ class Game(arcade.gui.UIView):
self.running = True
self.last_update_time = time.perf_counter()
with open("settings.json", "r") as file:
self.settings = json.load(file)
if not os.path.exists("data.json"):
self.data = {}
else:
@@ -29,7 +30,7 @@ class Game(arcade.gui.UIView):
self.high_score = self.data["space_invaders"]["high_score"]
self.score = 0
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1)
self.ship_direction = arcade.math.Vec2(0, 0)
@@ -40,15 +41,15 @@ class Game(arcade.gui.UIView):
self.last_enemy_shoot = time.perf_counter()
def summon_enemies(self):
self.enemies = [[x, y] for x in range(int(COLS)) for y in range(int(int(ROWS / 2) / 5))]
self.enemies = [[x, y] for x in range(int(self.settings.get("notification_cols", 25))) for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 5))]
def update_enemies(self):
columns = list(range(COLS))
columns = list(range(self.settings.get("notification_cols", 25)))
random.shuffle(columns)
for x in columns:
max_y = -99999
for y in range(int(int(ROWS / 2) / 3)):
for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 3)):
if not [x, y] in self.enemies:
continue
@@ -65,15 +66,15 @@ class Game(arcade.gui.UIView):
self.summon_enemies()
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= 0.4:
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
self.last_update_time = time.perf_counter()
self.ship_position += self.ship_direction
if self.ship_position.x < 0:
self.ship_position = arcade.math.Vec2(0, self.ship_position.y)
elif self.ship_position.x > COLS:
self.ship_position = arcade.math.Vec2(COLS, self.ship_position.y)
elif self.ship_position.x > self.settings.get("notification_cols", 25):
self.ship_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ship_position.y)
self.ship_direction = arcade.math.Vec2(0, 0)
@@ -104,7 +105,7 @@ class Game(arcade.gui.UIView):
bullets_to_remove.add(b)
for b in new_enemy:
if b[1] > int(ROWS / 2):
if b[1] > int(self.settings.get("notification_rows", 20) / 2):
bullets_to_remove.add(b)
self.your_bullets = [b for b in new_yours if b not in bullets_to_remove]
@@ -112,8 +113,8 @@ class Game(arcade.gui.UIView):
text = ""
for y in range(int(ROWS / 2)):
for x in range(COLS):
for y in range(int(self.settings.get("notification_rows", 20) / 2)):
for x in range(self.settings.get("notification_cols", 25)):
if [x, y] in self.enemies:
text += "~"
elif (x, y) in self.enemy_bullets or (x, y) in self.your_bullets:
@@ -147,7 +148,7 @@ class Game(arcade.gui.UIView):
elif symbol == arcade.key.R:
self.score = 0
self.ship_position = arcade.math.Vec2(0, int(ROWS / 2) - 1)
self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1)
self.ship_direction = arcade.math.Vec2(0, 0)
self.enemies = []