import arcade, arcade.gui, time, random, os, json from plyer import notification class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing Space Invaders inside notifications!") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications!", font_size=24, multiline=True)) self.running = True self.last_update_time = time.perf_counter() with open("settings.json", "r") as file: self.settings = json.load(file) if not os.path.exists("data.json"): self.data = {} else: with open("data.json", "r") as file: self.data = json.load(file) if not "space_invaders" in self.data: self.data["space_invaders"] = {"high_score": 0} self.high_score = self.data["space_invaders"]["high_score"] self.score = 0 self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1) self.ship_direction = arcade.math.Vec2(0, 0) self.enemies = [] self.enemy_bullets = [] self.your_bullets = [] self.last_enemy_shoot = time.perf_counter() def summon_enemies(self): self.enemies = [[x, y] for x in range(int(self.settings.get("notification_cols", 25))) for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 5))] def update_enemies(self): columns = list(range(self.settings.get("notification_cols", 25))) random.shuffle(columns) for x in columns: max_y = -99999 for y in range(int(int(self.settings.get("notification_rows", 20) / 2) / 3)): if not [x, y] in self.enemies: continue if y > max_y: max_y = y if time.perf_counter() - self.last_enemy_shoot >= 1: self.last_enemy_shoot = time.perf_counter() self.enemy_bullets.append([x, max_y]) def on_show_view(self): super().on_show_view() self.summon_enemies() def on_update(self, delta_time): if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4): self.last_update_time = time.perf_counter() self.ship_position += self.ship_direction if self.ship_position.x < 0: self.ship_position = arcade.math.Vec2(0, self.ship_position.y) elif self.ship_position.x > self.settings.get("notification_cols", 25): self.ship_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ship_position.y) self.ship_direction = arcade.math.Vec2(0, 0) self.update_enemies() new_enemy = [(x, y + 1) for (x, y) in self.enemy_bullets] new_yours = [(x, y - 1) for (x, y) in self.your_bullets] if tuple(self.ship_position) in new_enemy: self.info_label.text = "Game Over.\nPress r to restart" self.running = False notification.notify( title="Space Invaders inside notifications", message='Game Over!' ) return bullets_to_remove = set() for b in new_yours: if [b[0], b[1]] in self.enemies: self.enemies.remove([b[0], b[1]]) bullets_to_remove.add(b) elif b in new_enemy: bullets_to_remove.add(b) elif b[1] <= 0: bullets_to_remove.add(b) for b in new_enemy: if b[1] > int(self.settings.get("notification_rows", 20) / 2): bullets_to_remove.add(b) self.your_bullets = [b for b in new_yours if b not in bullets_to_remove] self.enemy_bullets = [b for b in new_enemy if b not in bullets_to_remove] text = "" for y in range(int(self.settings.get("notification_rows", 20) / 2)): for x in range(self.settings.get("notification_cols", 25)): if [x, y] in self.enemies: text += "~" elif (x, y) in self.enemy_bullets or (x, y) in self.your_bullets: text += "|" elif arcade.math.Vec2(x, y) == self.ship_position: text += "^" else: text += "_" text += "\n" if self.score > self.high_score: self.high_score = self.score notification.notify( title=f"Space Invaders | Score: {self.score} High Score: {self.high_score}", message=text ) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.data["space_invaders"]["high_score"] = self.high_score with open("data.json", "w") as file: file.write(json.dumps(self.data, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) elif symbol == arcade.key.SPACE: self.last_you_shoot = time.perf_counter() self.your_bullets.append([self.ship_position.x, self.ship_position.y - 1]) elif symbol == arcade.key.R: self.score = 0 self.ship_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 2) - 1) self.ship_direction = arcade.math.Vec2(0, 0) self.enemies = [] self.enemy_bullets = [] self.your_bullets = [] self.last_enemy_shoot = time.perf_counter() self.last_you_shoot = time.perf_counter() self.summon_enemies() self.running = True elif symbol == arcade.key.LEFT or symbol == arcade.key.A: self.ship_direction = arcade.math.Vec2(-1, 0) elif symbol == arcade.key.RIGHT or symbol == arcade.key.D: self.ship_direction = arcade.math.Vec2(1, 0)