import arcade, arcade.gui, asyncio, pypresence, time, copy, json from utils.preload import button_texture, button_hovered_texture from utils.constants import big_button_style, discord_presence_id from utils.utils import FakePyPresence class Main(arcade.gui.UIView): def __init__(self, pypresence_client=None): super().__init__() self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') self.pypresence_client = pypresence_client with open("settings.json", "r") as file: self.settings_dict = json.load(file) if self.settings_dict.get('discord_rpc', True): if self.pypresence_client == None: # Game has started try: asyncio.get_event_loop() except: asyncio.set_event_loop(asyncio.new_event_loop()) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = time.time() except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. # get start time from old object start_time = copy.deepcopy(self.pypresence_client.start_time) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = start_time except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = start_time self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) else: # game has started, but the user has disabled RPC in the settings. self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) def on_show_view(self): super().on_show_view() self.title_label = self.box.add(arcade.gui.UILabel(text="NotifPlayground", font_name="Roboto", font_size=48)) self.snake_button = self.box.add(arcade.gui.UITextureButton(text="Snake", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.snake_button.on_click = lambda event: self.snake() self.flappy_bird_button = self.box.add(arcade.gui.UITextureButton(text="Flappy Bird", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.flappy_bird_button.on_click = lambda event: self.flappy_bird() self.pong_button = self.box.add(arcade.gui.UITextureButton(text="Pong", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.pong_button.on_click = lambda event: self.pong() self.space_invaders_button = self.box.add(arcade.gui.UITextureButton(text="Space Invaders", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.space_invaders_button.on_click = lambda event: self.space_invaders() self.wps_test_button = self.box.add(arcade.gui.UITextureButton(text="WPS Test", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.wps_test_button.on_click = lambda event: self.wps_test() self.maze_button = self.box.add(arcade.gui.UITextureButton(text="Maze", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.maze_button.on_click = lambda event: self.maze() self.tetris_button = self.box.add(arcade.gui.UITextureButton(text="Tetris", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.tetris_button.on_click = lambda event: self.tetris() self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.settings_button.on_click = lambda event: self.settings() def pong(self): from game.pong import Game self.window.show_view(Game(self.pypresence_client)) def flappy_bird(self): from game.flappy_bird import Game self.window.show_view(Game(self.pypresence_client)) def snake(self): from game.snake import Game self.window.show_view(Game(self.pypresence_client)) def space_invaders(self): from game.space_invaders import Game self.window.show_view(Game(self.pypresence_client)) def wps_test(self): from game.wps_test import Game self.window.show_view(Game(self.pypresence_client)) def maze(self): from game.maze import Game self.window.show_view(Game(self.pypresence_client)) def tetris(self): from game.tetris import Game self.window.show_view(Game(self.pypresence_client)) def settings(self): from menus.settings import Settings self.window.show_view(Settings(self.pypresence_client))