import arcade, arcade.gui, time, random, os, json from plyer import notification class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing Hot Air Baloon inside notifications!") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True)) self.running = True self.last_update_time = time.perf_counter() self.spikes = [] self.points = [] with open("settings.json", "r") as file: self.settings = json.load(file) self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1) self.baloon_direction = arcade.math.Vec2() if not os.path.exists("data.json"): self.data = {} else: with open("data.json", "r") as file: self.data = json.load(file) if "hot_air_baloon" not in self.data: self.data["hot_air_baloon"] = {"high_score": 0} self.score = 0 self.high_score = self.data["hot_air_baloon"]["high_score"] self.last_spawn_time = time.perf_counter() self.spawn_interval = 0.8 self.difficulty = 0.4 self.pattern_cooldown = 0 self.pattern = [] def spawn_items(self): if self.pattern_cooldown <= 0: pattern_type = random.choice(["wave", "gap", "scatter"]) if pattern_type == "wave": base = random.randint(0, self.settings.get("notification_cols", 25) - 4) self.pattern = [(base + i, 0) for i in range(3)] elif pattern_type == "gap": gap = random.randint(1, self.settings.get("notification_cols", 25) - 2) self.pattern = [(x, 0) for x in range(self.settings.get("notification_cols", 25)) if x != gap] else: self.pattern = [(random.randint(0, self.settings.get("notification_cols", 25) - 1), 0) for _ in range(random.randint(2, 4))] self.pattern_cooldown = random.randint(3, 6) for pos in self.pattern: if random.random() < self.difficulty: self.spikes.append(pos) else: self.points.append(pos) self.pattern_cooldown -= 1 def on_show_view(self): super().on_show_view() self.spawn_items() def on_update(self, delta_time): if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4): self.last_update_time = time.perf_counter() self.baloon_position += self.baloon_direction self.baloon_direction = arcade.math.Vec2() self.baloon_position = arcade.math.Vec2(max(0, min(self.settings.get("notification_cols", 25) - 1, self.baloon_position.x)), max(0, min(self.settings.get("notification_rows", 20) - 1, self.baloon_position.y))) self.spikes = [(x, y + 1) for x, y in self.spikes if y < self.settings.get("notification_rows", 20)] self.points = [(x, y + 1) for x, y in self.points if y < self.settings.get("notification_rows", 20)] if (self.baloon_position.x, self.baloon_position.y) in self.points: self.score += 1 self.points.remove((self.baloon_position.x, self.baloon_position.y)) self.difficulty = min(0.9, self.difficulty + 0.01) elif (self.baloon_position.x, self.baloon_position.y) in self.spikes: self.running = False self.info_label.text = f"Game Over! Score: {self.score}\nPress r to restart" if time.perf_counter() - self.last_spawn_time >= self.spawn_interval: self.last_spawn_time = time.perf_counter() self.spawn_items() text = "" for y in range(self.settings.get("notification_rows", 20)): for x in range(self.settings.get("notification_cols", 25)): if arcade.math.Vec2(x, y) == self.baloon_position: text += "O" elif (x, y) in self.spikes: text += "E" elif (x, y) in self.points: text += "o" else: text += "_" text += "\n" notification.notify( title=f"Hot Air Baloon | Score: {self.score} High Score: {self.high_score}", message=text ) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: if self.score > self.high_score: self.high_score = self.score self.data["hot_air_baloon"]["high_score"] = self.high_score with open("data.json", "w") as file: file.write(json.dumps(self.data, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) elif symbol == arcade.key.R and not self.running: self.info_label.text = "Use arrow keys or WASD to move\nThe game is shown inside notifications." self.spikes.clear() self.points.clear() self.baloon_position = arcade.math.Vec2(0, self.settings.get("notification_rows", 20) - 1) self.baloon_direction = arcade.math.Vec2() self.score = 0 self.running = True self.difficulty = 0.4 elif symbol in (arcade.key.LEFT, arcade.key.A): self.baloon_direction = arcade.math.Vec2(-1, 0) elif symbol in (arcade.key.RIGHT, arcade.key.D): self.baloon_direction = arcade.math.Vec2(1, 0) elif symbol in (arcade.key.UP, arcade.key.W): self.baloon_direction = arcade.math.Vec2(0, -1) elif symbol in (arcade.key.DOWN, arcade.key.S): self.baloon_direction = arcade.math.Vec2(0, 1)