import arcade, arcade.gui, time, random, os, json from plyer import notification class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing Pong inside notifications!") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True)) self.running = True self.last_update_time = time.perf_counter() with open("settings.json", "r") as file: self.settings = json.load(file) self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4)) self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)])) self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4)) self.paddle_a_direction = 0 self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4)) self.paddle_b_direction = 0 self.score_a = 0 self.score_b = 0 if not os.path.exists("data.json"): self.data = {} else: with open("data.json", "r") as file: self.data = json.load(file) if not "pong" in self.data: self.data["pong"] = {"high_score": 0} self.high_score = self.data["pong"]["high_score"] def on_update(self, delta_time): if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4): self.last_update_time = time.perf_counter() self.ball_position += self.ball_direction if self.paddle_b_position.y < self.ball_position.y: self.paddle_b_direction = 1 elif self.paddle_b_position.y > self.ball_position.y: self.paddle_b_direction = -1 else: self.paddle_b_direction = 0 self.paddle_a_position = arcade.math.Vec2(self.paddle_a_position.x, self.paddle_a_position.y + self.paddle_a_direction) self.paddle_b_position = arcade.math.Vec2(self.paddle_b_position.x, self.paddle_b_position.y + self.paddle_b_direction) self.paddle_a_direction, self.paddle_b_direction = 0, 0 if self.ball_position.distance(self.paddle_a_position) <= 1: self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0)) self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop elif self.ball_position.distance(self.paddle_b_position) <= 1: self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0)) self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop else: if self.ball_position.x <= 0: if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2): self.ball_position = arcade.math.Vec2(0, self.ball_position.y) self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0)) else: self.score_b += 1 self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4)) self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)])) elif self.ball_position.x >= self.settings.get("notification_cols", 25): if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2): self.ball_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ball_position.y) self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0)) else: self.score_a += 1 self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4)) self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)])) if self.ball_position.y <= 0: self.ball_position = arcade.math.Vec2(self.ball_position.x, 0) self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1)) elif self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2): self.ball_position = arcade.math.Vec2(self.ball_position.x, int(self.settings.get("notification_rows", 20) / 2)) self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1)) text = "" for y in range(int(self.settings.get("notification_rows", 20) / 2)): for x in range(self.settings.get("notification_cols", 25)): if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position: text += "|" elif self.ball_position == (x, y): text += "O" else: text += "_" text += "\n" if self.score_a > self.high_score: self.high_score = self.score_a notification.notify( title=f"Pong (A: {self.score_a}, B: {self.score_b}, High Score: {self.high_score})", message=text ) def on_show_view(self): super().on_show_view() def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.data["pong"]["high_score"] = self.high_score with open("data.json", "w") as file: file.write(json.dumps(self.data, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) elif symbol == arcade.key.R and not self.running: self.paddle_a_direction = 0 self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4)) self.paddle_b_direction = 0 self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4)) self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4)) self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)])) self.running = True elif symbol == arcade.key.UP or symbol == arcade.key.W: self.paddle_a_direction = -1 elif symbol == arcade.key.DOWN or symbol == arcade.key.S: self.paddle_a_direction = 1