Files
notifplayground/game/pong.py

143 lines
7.2 KiB
Python

import arcade, arcade.gui, time, random, os, json
from plyer import notification
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Pong inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
self.running = True
self.last_update_time = time.perf_counter()
with open("settings.json", "r") as file:
self.settings = json.load(file)
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_a_direction = 0
self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_b_direction = 0
self.score_a = 0
self.score_b = 0
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "pong" in self.data:
self.data["pong"] = {"high_score": 0}
self.high_score = self.data["pong"]["high_score"]
def on_update(self, delta_time):
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
self.last_update_time = time.perf_counter()
self.ball_position += self.ball_direction
if self.paddle_b_position.y < self.ball_position.y:
self.paddle_b_direction = 1
elif self.paddle_b_position.y > self.ball_position.y:
self.paddle_b_direction = -1
else:
self.paddle_b_direction = 0
self.paddle_a_position = arcade.math.Vec2(self.paddle_a_position.x, self.paddle_a_position.y + self.paddle_a_direction)
self.paddle_b_position = arcade.math.Vec2(self.paddle_b_position.x, self.paddle_b_position.y + self.paddle_b_direction)
self.paddle_a_direction, self.paddle_b_direction = 0, 0
if self.ball_position.distance(self.paddle_a_position) <= 1:
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
elif self.ball_position.distance(self.paddle_b_position) <= 1:
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
else:
if self.ball_position.x <= 0:
if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(0, self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
else:
self.score_b += 1
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
elif self.ball_position.x >= self.settings.get("notification_cols", 25):
if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ball_position.y)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
else:
self.score_a += 1
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
if self.ball_position.y <= 0:
self.ball_position = arcade.math.Vec2(self.ball_position.x, 0)
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1))
elif self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
self.ball_position = arcade.math.Vec2(self.ball_position.x, int(self.settings.get("notification_rows", 20) / 2))
self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1))
text = ""
for y in range(int(self.settings.get("notification_rows", 20) / 2)):
for x in range(self.settings.get("notification_cols", 25)):
if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position:
text += "|"
elif self.ball_position == (x, y):
text += "O"
else:
text += "_"
text += "\n"
if self.score_a > self.high_score:
self.high_score = self.score_a
notification.notify(
title=f"Pong (A: {self.score_a}, B: {self.score_b}, High Score: {self.high_score})",
message=text
)
def on_show_view(self):
super().on_show_view()
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.data["pong"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
elif symbol == arcade.key.R and not self.running:
self.paddle_a_direction = 0
self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
self.paddle_b_direction = 0
self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
self.running = True
elif symbol == arcade.key.UP or symbol == arcade.key.W:
self.paddle_a_direction = -1
elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
self.paddle_a_direction = 1