mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2025-11-05 05:58:17 +01:00
143 lines
7.2 KiB
Python
143 lines
7.2 KiB
Python
import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Pong inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move\nYou can see the game inside notifications.", font_size=24, multiline=True))
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self.running = True
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self.last_update_time = time.perf_counter()
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_a_direction = 0
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self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_b_direction = 0
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self.score_a = 0
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self.score_b = 0
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if not "pong" in self.data:
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self.data["pong"] = {"high_score": 0}
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self.high_score = self.data["pong"]["high_score"]
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def on_update(self, delta_time):
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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self.ball_position += self.ball_direction
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if self.paddle_b_position.y < self.ball_position.y:
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self.paddle_b_direction = 1
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elif self.paddle_b_position.y > self.ball_position.y:
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self.paddle_b_direction = -1
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else:
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self.paddle_b_direction = 0
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self.paddle_a_position = arcade.math.Vec2(self.paddle_a_position.x, self.paddle_a_position.y + self.paddle_a_direction)
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self.paddle_b_position = arcade.math.Vec2(self.paddle_b_position.x, self.paddle_b_position.y + self.paddle_b_direction)
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self.paddle_a_direction, self.paddle_b_direction = 0, 0
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if self.ball_position.distance(self.paddle_a_position) <= 1:
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
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self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
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elif self.ball_position.distance(self.paddle_b_position) <= 1:
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
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self.ball_position += self.ball_direction * 2 # needed so it doesnt get stuck in an infinite loop
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else:
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if self.ball_position.x <= 0:
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if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(0, self.ball_position.y)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(1, 0))
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else:
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self.score_b += 1
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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elif self.ball_position.x >= self.settings.get("notification_cols", 25):
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if self.ball_position.y <= 0 or self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(self.settings.get("notification_cols", 25), self.ball_position.y)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(-1, 0))
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else:
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self.score_a += 1
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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if self.ball_position.y <= 0:
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self.ball_position = arcade.math.Vec2(self.ball_position.x, 0)
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, 1))
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elif self.ball_position.y >= int(self.settings.get("notification_rows", 20) / 2):
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self.ball_position = arcade.math.Vec2(self.ball_position.x, int(self.settings.get("notification_rows", 20) / 2))
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self.ball_direction = self.ball_direction.reflect(arcade.math.Vec2(0, -1))
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text = ""
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for y in range(int(self.settings.get("notification_rows", 20) / 2)):
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for x in range(self.settings.get("notification_cols", 25)):
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if (x, y) == self.paddle_a_position or (x, y) == self.paddle_b_position:
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text += "|"
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elif self.ball_position == (x, y):
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text += "O"
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else:
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text += "_"
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text += "\n"
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if self.score_a > self.high_score:
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self.high_score = self.score_a
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notification.notify(
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title=f"Pong (A: {self.score_a}, B: {self.score_b}, High Score: {self.high_score})",
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message=text
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)
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def on_show_view(self):
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super().on_show_view()
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.data["pong"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.R and not self.running:
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self.paddle_a_direction = 0
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self.paddle_a_position = arcade.math.Vec2(0, int(self.settings.get("notification_rows", 20) / 4))
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self.paddle_b_direction = 0
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self.paddle_b_position = arcade.math.Vec2(self.settings.get("notification_cols", 25) - 1, int(self.settings.get("notification_rows", 20) / 4))
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self.ball_position = arcade.math.Vec2(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 4))
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self.ball_direction = arcade.math.Vec2(*random.choice([(-1, 1), (1, 1), (-1, 1), (-1, -1)]))
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self.running = True
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elif symbol == arcade.key.UP or symbol == arcade.key.W:
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self.paddle_a_direction = -1
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elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
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self.paddle_a_direction = 1 |