Files
notifplayground/game/snake.py

129 lines
5.0 KiB
Python

import arcade, arcade.gui, time, random, os, json
from plyer import notification
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing Snake inside notifications!")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move.\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
self.direction = "right"
self.running = True
self.last_update_time = time.perf_counter()
with open("settings.json", "r") as file:
self.settings = json.load(file)
self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
self.foods = []
if not os.path.exists("data.json"):
self.data = {}
else:
with open("data.json", "r") as file:
self.data = json.load(file)
if not "snake" in self.data:
self.data["snake"] = {"high_score": 0}
self.high_score = self.data["snake"]["high_score"]
self.score = 0
def spawn_food(self):
while True:
x, y = (random.randint(0, self.settings.get("notification_cols", 25)), random.randint(0, self.settings.get("notification_rows", 20)))
if not (x, y) in self.snake:
return (x, y)
def on_update(self, dt):
if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
self.last_update_time = time.perf_counter()
head_x, head_y = self.snake[0]
if self.direction == "right":
new_head = (head_x + 1, head_y)
elif self.direction == "left":
new_head = (head_x - 1, head_y)
elif self.direction == "up":
new_head = (head_x, head_y - 1)
elif self.direction == "down":
new_head = (head_x, head_y + 1)
if new_head in self.snake or not (0 <= new_head[0] < self.settings.get("notification_cols", 25) and 0 <= new_head[1] < self.settings.get("notification_rows", 20)):
self.info_label.text = "Game Over.\nPress r to restart"
self.running = False
notification.notify(
title="Snake inside notifications",
message='Game Over!'
)
return
if new_head in self.foods:
self.score += 1
self.foods.remove(new_head)
self.snake = [new_head] + self.snake
self.foods.append(self.spawn_food())
else:
self.snake = [new_head] + self.snake[:-1]
text = ""
for y in range(self.settings.get("notification_rows", 20)):
for x in range(self.settings.get("notification_cols", 25)):
if (x, y) == self.snake[0]:
text += "H"
elif (x, y) in self.snake[1:]:
text += "o"
elif (x, y) in self.foods:
text += "*"
else:
text += "_"
text += "\n"
if self.score > self.high_score:
self.high_score = self.score
notification.notify(
title=f"Snake | Score: {self.score} High Score: {self.high_score}",
message=text
)
def on_show_view(self):
super().on_show_view()
self.foods = [self.spawn_food() for _ in range(3)]
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.LEFT or symbol == arcade.key.A:
self.direction = "left"
elif symbol == arcade.key.RIGHT or symbol == arcade.key.D:
self.direction = "right"
elif symbol == arcade.key.UP or symbol == arcade.key.W:
self.direction = "up"
elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
self.direction = "down"
elif symbol == arcade.key.R and not self.running:
self.info_label.text = "Press keys inside this window to interact with the game.\nYou can see the game inside notifications."
self.info_label.fit_content()
self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
self.foods = [self.spawn_food() for _ in range(3)]
self.running = True
elif symbol == arcade.key.ESCAPE:
self.data["snake"]["high_score"] = self.high_score
with open("data.json", "w") as file:
file.write(json.dumps(self.data, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))