mirror of
https://github.com/csd4ni3l/notifplayground.git
synced 2025-11-05 05:58:17 +01:00
129 lines
5.0 KiB
Python
129 lines
5.0 KiB
Python
import arcade, arcade.gui, time, random, os, json
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from plyer import notification
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing Snake inside notifications!")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.info_label = self.anchor.add(arcade.gui.UILabel("Use arrow keys or WASD to move.\nYou can see the game inside notifications.", font_size=24, multiline=True), anchor_x="center", anchor_y="center")
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self.direction = "right"
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self.running = True
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self.last_update_time = time.perf_counter()
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with open("settings.json", "r") as file:
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self.settings = json.load(file)
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self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
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self.foods = []
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if not os.path.exists("data.json"):
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self.data = {}
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else:
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with open("data.json", "r") as file:
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self.data = json.load(file)
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if not "snake" in self.data:
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self.data["snake"] = {"high_score": 0}
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self.high_score = self.data["snake"]["high_score"]
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self.score = 0
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def spawn_food(self):
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while True:
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x, y = (random.randint(0, self.settings.get("notification_cols", 25)), random.randint(0, self.settings.get("notification_rows", 20)))
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if not (x, y) in self.snake:
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return (x, y)
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def on_update(self, dt):
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if self.running and time.perf_counter() - self.last_update_time >= self.settings.get("notification_timeout", 0.4):
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self.last_update_time = time.perf_counter()
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head_x, head_y = self.snake[0]
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if self.direction == "right":
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new_head = (head_x + 1, head_y)
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elif self.direction == "left":
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new_head = (head_x - 1, head_y)
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elif self.direction == "up":
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new_head = (head_x, head_y - 1)
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elif self.direction == "down":
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new_head = (head_x, head_y + 1)
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if new_head in self.snake or not (0 <= new_head[0] < self.settings.get("notification_cols", 25) and 0 <= new_head[1] < self.settings.get("notification_rows", 20)):
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self.info_label.text = "Game Over.\nPress r to restart"
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self.running = False
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notification.notify(
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title="Snake inside notifications",
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message='Game Over!'
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)
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return
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if new_head in self.foods:
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self.score += 1
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self.foods.remove(new_head)
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self.snake = [new_head] + self.snake
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self.foods.append(self.spawn_food())
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else:
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self.snake = [new_head] + self.snake[:-1]
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text = ""
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for y in range(self.settings.get("notification_rows", 20)):
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for x in range(self.settings.get("notification_cols", 25)):
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if (x, y) == self.snake[0]:
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text += "H"
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elif (x, y) in self.snake[1:]:
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text += "o"
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elif (x, y) in self.foods:
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text += "*"
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else:
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text += "_"
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text += "\n"
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if self.score > self.high_score:
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self.high_score = self.score
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notification.notify(
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title=f"Snake | Score: {self.score} High Score: {self.high_score}",
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message=text
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)
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def on_show_view(self):
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super().on_show_view()
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self.foods = [self.spawn_food() for _ in range(3)]
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.LEFT or symbol == arcade.key.A:
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self.direction = "left"
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elif symbol == arcade.key.RIGHT or symbol == arcade.key.D:
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self.direction = "right"
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elif symbol == arcade.key.UP or symbol == arcade.key.W:
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self.direction = "up"
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elif symbol == arcade.key.DOWN or symbol == arcade.key.S:
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self.direction = "down"
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elif symbol == arcade.key.R and not self.running:
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self.info_label.text = "Press keys inside this window to interact with the game.\nYou can see the game inside notifications."
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self.info_label.fit_content()
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self.snake = [(int(self.settings.get("notification_cols", 25) / 2), int(self.settings.get("notification_rows", 20) / 2))]
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self.foods = [self.spawn_food() for _ in range(3)]
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self.running = True
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elif symbol == arcade.key.ESCAPE:
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self.data["snake"]["high_score"] = self.high_score
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with open("data.json", "w") as file:
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file.write(json.dumps(self.data, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client)) |