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https://github.com/csd4ni3l/shatterstack.git
synced 2026-01-01 04:23:48 +01:00
Fix display mode crash
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@@ -27,16 +27,15 @@ class Shape():
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tile.visible = False
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for offset_col, offset_row in SHAPES[self.shape_type]:
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x = self.x + (offset_col * (CELL_SIZE + OUTLINE_WIDTH))
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y = self.y + (offset_row * (CELL_SIZE + OUTLINE_WIDTH))
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tile_x = self.x + (offset_col * (CELL_SIZE + OUTLINE_WIDTH))
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tile_y = self.y + (offset_row * (CELL_SIZE + OUTLINE_WIDTH))
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if n < len(self.tiles):
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self.tiles[n].position = x, y, 0
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self.tiles[n].position = tile_x, tile_y, 0
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self.tiles[n].color = color
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self.tiles[n].visible = True
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else:
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self.tiles.append(arcade.SpriteSolidColor(width=CELL_SIZE, height=CELL_SIZE,
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color=color, center_x=x, center_y=y))
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self.tiles.append(arcade.SpriteSolidColor(width=CELL_SIZE, height=CELL_SIZE, color=color, center_x=tile_x, center_y=tile_y))
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self.sprite_list.append(self.tiles[-1])
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n += 1
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@@ -45,6 +44,5 @@ class Shape():
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for offset_col, offset_row in SHAPES[self.shape_type]:
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x = self.x + (offset_col * (CELL_SIZE + OUTLINE_WIDTH))
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y = self.y + (offset_row * (CELL_SIZE + OUTLINE_WIDTH))
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self.tiles.append(arcade.SpriteSolidColor(width=CELL_SIZE, height=CELL_SIZE,
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color=self.shape_color, center_x=x, center_y=y))
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self.tiles.append(arcade.SpriteSolidColor(width=CELL_SIZE, height=CELL_SIZE, color=self.shape_color, center_x=x, center_y=y))
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self.sprite_list.append(self.tiles[-1])
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