mirror of
https://github.com/csd4ni3l/shatterstack.git
synced 2026-01-01 04:23:48 +01:00
Update game to latest template (build script, etc)
This commit is contained in:
35
run.py
35
run.py
@@ -1,8 +1,14 @@
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import pyglet
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pyglet.options['shadow_window'] = False # Fix double window issue on Wayland
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pyglet.options.debug_gl = False
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import logging, datetime, os, json, sys, arcade
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import logging, datetime, os, json, sys, arcade, platform
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# Set up paths BEFORE importing modules that load assets
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script_dir = os.path.dirname(os.path.abspath(__file__))
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pyglet.resource.path.append(script_dir)
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pyglet.font.add_directory(os.path.join(script_dir, 'assets', 'fonts'))
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from utils.utils import get_closest_resolution, print_debug_info, on_exception
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from utils.constants import log_dir, menu_background_color
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@@ -12,9 +18,6 @@ from arcade.experimental.controller_window import ControllerWindow
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sys.excepthook = on_exception
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pyglet.resource.path.append(os.getcwd())
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pyglet.font.add_directory('./assets/fonts')
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__builtins__.print = lambda *args, **kwargs: logging.debug(" ".join(map(str, args)))
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if not log_dir in os.listdir():
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@@ -44,6 +47,13 @@ if os.path.exists('settings.json'):
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else:
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antialiasing = 0
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# Wayland workaround (can be overridden with environment variable)
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if (platform.system() == "Linux" and
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os.environ.get("WAYLAND_DISPLAY") and
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not os.environ.get("ARCADE_FORCE_MSAA")):
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logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)")
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antialiasing = 0
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fullscreen = settings['window_mode'] == 'Fullscreen'
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style = arcade.Window.WINDOW_STYLE_BORDERLESS if settings['window_mode'] == 'borderless' else arcade.Window.WINDOW_STYLE_DEFAULT
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vsync = settings['vsync']
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@@ -51,6 +61,14 @@ if os.path.exists('settings.json'):
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else:
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resolution = get_closest_resolution()
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antialiasing = 4
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# Wayland workaround (can be overridden with environment variable)
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if (platform.system() == "Linux" and
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os.environ.get("WAYLAND_DISPLAY") and
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not os.environ.get("ARCADE_FORCE_MSAA")):
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logging.info("Wayland detected - disabling MSAA (set ARCADE_FORCE_MSAA=1 to override)")
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antialiasing = 0
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fullscreen = False
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style = arcade.Window.WINDOW_STYLE_DEFAULT
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vsync = True
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@@ -73,7 +91,11 @@ else:
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if settings.get("music", True):
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theme_sound.play(volume=settings.get("music_volume", 50) / 100, loop=True)
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window = ControllerWindow(width=resolution[0], height=resolution[1], title='ShatterStack', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style)
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try:
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window = ControllerWindow(width=resolution[0], height=resolution[1], title='ShatterStack', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
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except (FileNotFoundError, PermissionError) as e:
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logging.warning(f"Controller support unavailable: {e}. Falling back to regular window.")
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window = arcade.Window(width=resolution[0], height=resolution[1], title='ShatterStack', samples=antialiasing, antialiasing=antialiasing > 0, fullscreen=fullscreen, vsync=vsync, resizable=False, style=style, visible=False)
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if vsync:
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window.set_vsync(True)
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@@ -98,6 +120,9 @@ main = Main()
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window.show_view(main)
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# Make window visible after all setup is complete (helps prevent double window on Wayland)
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window.set_visible(True)
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logging.debug('Game started.')
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arcade.run()
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