mirror of
https://github.com/csd4ni3l/shatterstack.git
synced 2026-01-01 04:23:48 +01:00
Update game to latest template (build script, etc)
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@@ -1,6 +1,4 @@
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import logging, pyglet, arcade, arcade.gui, sys, traceback
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from utils.constants import menu_background_color
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import logging, arcade, traceback, pyglet.display
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def dump_platform():
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import platform
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@@ -36,29 +34,6 @@ def print_debug_info():
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logging.debug('########################## DEBUG INFO ##########################')
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logging.debug('')
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class ErrorView(arcade.gui.UIView):
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def __init__(self, message, title):
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super().__init__()
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self.message = message
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self.title = title
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def exit(self):
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logging.fatal('Exited with error code 1.')
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sys.exit(1)
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def on_show_view(self):
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super().on_show_view()
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self.window.set_caption('ShatterStack - Error')
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self.window.set_mouse_visible(True)
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self.window.set_exclusive_mouse(False)
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arcade.set_background_color(menu_background_color)
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msgbox = arcade.gui.UIMessageBox(width=self.window.width / 2, height=self.window.height / 2, message_text=self.message, title=self.title)
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msgbox.on_action = lambda _: self.exit()
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self.add_widget(msgbox)
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def on_exception(*exc_info):
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logging.error(f"Unhandled exception:\n{''.join(traceback.format_exception(exc_info[1], limit=None))}")
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