Files
shatterstack/utils/preload.py

13 lines
760 B
Python

import arcade.gui, arcade, os
# Get the directory where this module is located
_module_dir = os.path.dirname(os.path.abspath(__file__))
_assets_dir = os.path.join(os.path.dirname(_module_dir), 'assets')
button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button.png')))
button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(os.path.join(_assets_dir, 'graphics', 'button_hovered.png')))
theme_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "music.ogg"))
click_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "click.wav"))
break_sound = arcade.Sound(os.path.join(_assets_dir, "sound", "break.wav"))