mirror of
https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Add spirograph simulator, fix README issues, make menu buttons smaller
This commit is contained in:
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Some simulator games i tried to make to get better at math and interesting concepts. Currently includes a Boids simulator, Water Simulator, Physics Sandbox, Chladni Plate simulation, Fourier simulation, Lissajous simulation, Voronoi Diagram simulation, Lorenz Attractor simulation and a Physics sandbox.
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Some simulator games i tried to make to get better at math and interesting concepts. Currently includes a Boids simulator, Water Simulator, Physics Sandbox, Chladni Plate simulation, Fourier simulation, Lissajous simulation, Voronoi Diagram simulation, Lorenz Attractor simulation, Spirograph simulator.
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The Water Simulator simulates 2d water splashes.
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The Water Simulator simulates 2d water splashes.
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The Physics Sandbox includes crates, coins, and any custom SVG you want! Use w to place the current inventory item, and on the right bottom you can select new ones.
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The Physics Sandbox includes crates, coins, and any custom SVG you want! Use w to place the current inventory item, and on the right bottom you can select new ones.
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137
game/spirograph_simulator/game.py
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137
game/spirograph_simulator/game.py
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import arcade, arcade.gui, json, os, math
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from utils.constants import button_style
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from utils.preload import button_texture, button_hovered_texture
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Spirograph Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "spirograph_simulator" in self.settings:
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self.settings["spirograph_simulator"] = {
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"big_radius": 220,
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"small_radius": 65,
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"pen_distance": 100,
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"step_size": 0.01,
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"trail_size": 2000,
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"mode": "inside"
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}
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self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]]
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self.running = True
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("Big Radius: {value}", 10, 500, 10, "big_radius")
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self.add_setting("Small Radius: {value}", 5, 140, 5, "small_radius")
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self.add_setting("Pen Distance: {value}", 0, 250, 10, "pen_distance")
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self.add_setting("Step Size: {value}", 0.001, 0.1, 0.001, "step_size")
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self.add_setting("Trail Size: {value}", 250, 5000, 250, "trail_size")
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_center_point_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text="Add drawing point", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
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self.add_center_point_button.on_click = lambda event: self.add_point()
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self.mode_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text=f"Change to {'outside' if self.settings['spirograph_simulator']['mode'] == 'inside' else 'inside'} mode", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style))
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self.mode_button.on_click = lambda event: self.change_mode()
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def add_point(self):
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self.center_points.append([self.window.width * 0.4, self.window.height / 2, 0, []])
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def change_mode(self):
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mode = self.settings["spirograph_simulator"]["mode"]
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self.settings["spirograph_simulator"]["mode"] = "outside" if mode == "inside" else "inside"
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self.mode_button.text = f"Change to {mode} mode"
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["spirograph_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["spirograph_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["spirograph_simulator"][settings_key] = value
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def on_draw(self):
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super().on_draw()
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current_settings = self.settings["spirograph_simulator"]
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for center_point in self.center_points:
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x, y, t, points = center_point
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arcade.draw_circle_outline(x, y, current_settings["big_radius"], arcade.color.GRAY, 2)
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if points:
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arcade.draw_lines(points, arcade.color.WHITE, 2)
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if current_settings["mode"] == "inside":
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cx = (current_settings["big_radius"] - current_settings["small_radius"]) * math.cos(t) + x
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cy = (current_settings["big_radius"] - current_settings["small_radius"]) * math.sin(t) + y
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else:
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cx = (current_settings["big_radius"] + current_settings["small_radius"]) * math.cos(t) + x
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cy = (current_settings["big_radius"] + current_settings["small_radius"]) * math.sin(t) + y
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arcade.draw_circle_outline(int(cx), int(cy), current_settings["small_radius"], arcade.color.BLUE, 2)
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px, py = points[-1]
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arcade.draw_line(cx, cy, px, py, arcade.color.RED, 2)
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arcade.draw_circle_filled(px, py, 6, arcade.color.RED)
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def on_update(self, delta_time):
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if self.running:
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current_settings = self.settings["spirograph_simulator"]
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big_radius, small_radius = current_settings["big_radius"], current_settings["small_radius"]
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pen_distance = current_settings["pen_distance"]
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for n in range(len(self.center_points)):
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self.center_points[n][2] += current_settings["step_size"]
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if current_settings["mode"] == "inside":
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x = (big_radius - small_radius) * math.cos(self.center_points[n][2]) + pen_distance * math.cos(((big_radius - small_radius) / small_radius) * self.center_points[n][2])
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y = (big_radius - small_radius) * math.sin(self.center_points[n][2]) - pen_distance * math.sin(((big_radius - small_radius) / small_radius) * self.center_points[n][2])
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else:
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x = (big_radius + small_radius) * math.cos(self.center_points[n][2]) - pen_distance * math.cos(((big_radius + small_radius) / small_radius) * self.center_points[n][2])
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y = (big_radius + small_radius) * math.sin(self.center_points[n][2]) - pen_distance * math.sin(((big_radius + small_radius) / small_radius) * self.center_points[n][2])
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self.center_points[n][3].append((x + self.center_points[n][0], y + self.center_points[n][1]))
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if len(self.center_points[n][3]) > current_settings["trail_size"]:
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self.center_points[n][3].pop(0)
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.C:
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self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]]
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elif symbol == arcade.key.SPACE:
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self.running = not self.running
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@@ -52,31 +52,34 @@ class Main(arcade.gui.UIView):
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self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
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self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48))
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self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
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self.boid_simulator_button.on_click = lambda event: self.boid_simulator()
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self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.water_simulator_button.on_click = lambda event: self.water_simulator()
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self.water_simulator_button.on_click = lambda event: self.water_simulator()
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self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.physics_playground_button.on_click = lambda event: self.physics_playground()
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self.physics_playground_button.on_click = lambda event: self.physics_playground()
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self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
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self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator()
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self.chladni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chladni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.chladni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chladni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.chladni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
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self.chladni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator()
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self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
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self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator()
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self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
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self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator()
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self.lorenz_attractor_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lorenz Attractor Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.lorenz_attractor_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lorenz Attractor Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.lorenz_attractor_simulator_button.on_click = lambda event: self.lorenz_attractor_simulator()
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self.lorenz_attractor_simulator_button.on_click = lambda event: self.lorenz_attractor_simulator()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style))
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self.spirograph_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Spirograph Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.spirograph_simulator_button.on_click = lambda event: self.spirograph_simulator()
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self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 14, style=big_button_style))
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self.settings_button.on_click = lambda event: self.settings()
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self.settings_button.on_click = lambda event: self.settings()
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def physics_playground(self):
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def physics_playground(self):
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@@ -111,6 +114,10 @@ class Main(arcade.gui.UIView):
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from game.lorenz_attractor_simulator.game import Game
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from game.lorenz_attractor_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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self.window.show_view(Game(self.pypresence_client))
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def spirograph_simulator(self):
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from game.spirograph_simulator.game import Game
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self.window.show_view(Game(self.pypresence_client))
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def settings(self):
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def settings(self):
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from menus.settings import Settings
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from menus.settings import Settings
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self.window.show_view(Settings(self.pypresence_client))
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self.window.show_view(Settings(self.pypresence_client))
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Block a user