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https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Add chiadni plate, fourier simulator, make main buttons smaller
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125
game/chladni_plate_simulator/game.py
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125
game/chladni_plate_simulator/game.py
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import pyglet, arcade, arcade.gui, os, json, numpy as np
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from game.chladni_plate_simulator.shader import create_shader
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from utils.preload import button_texture, button_hovered_texture
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from utils.constants import button_style
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class Game(arcade.gui.UIView):
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def __init__(self, pypresence_client):
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super().__init__()
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self.pypresence_client = pypresence_client
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self.pypresence_client.update(state="Playing a simulator", details="Chladni Plate Simulator")
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self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
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self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
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self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
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if os.path.exists("data.json"):
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with open("data.json", "r") as file:
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self.settings = json.load(file)
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else:
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self.settings = {}
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if not "chladni_plate_simulator" in self.settings:
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self.settings["chladni_plate_simulator"] = {
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"k": 0.1
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}
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self.sources = np.empty((0, 2), dtype=np.float32)
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self.dragged_source = None
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self.needs_redraw = False
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def add_setting(self, text, min_value, max_value, step, settings_key):
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label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["chladni_plate_simulator"][settings_key])))
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slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["chladni_plate_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
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slider._render_steps = lambda surface: None
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slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
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def change_value(self, label, text, settings_key, value):
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label.text = text.format(value=value)
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self.settings["chladni_plate_simulator"][settings_key] = value
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self.needs_redraw = True
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def on_update(self, delta_time):
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if self.needs_redraw:
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self.needs_redraw = False
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self.sources_ssbo.set_data(self.sources.tobytes())
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with self.shader_program:
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self.shader_program["source_count"] = len(self.sources)
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self.shader_program["k"] = self.settings["chladni_plate_simulator"]["k"]
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self.shader_program.dispatch(self.plate_image.width, self.plate_image.height, 1)
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def setup(self):
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self.shader_program, self.plate_image, self.sources_ssbo = create_shader(int(self.window.width * 0.8), self.window.height)
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self.image_sprite = pyglet.sprite.Sprite(img=self.plate_image)
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scale_x = (self.window.width * 0.8) / self.image_sprite.width
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scale_y = self.window.height / self.image_sprite.height
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self.image_sprite.scale_x = scale_x
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self.image_sprite.scale_y = scale_y
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def add_source(self):
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tx = self.window.width * 0.4
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ty = self.window.height / 2
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self.sources = np.vstack([self.sources, [tx, ty]]).astype(np.float32)
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self.needs_redraw = True
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def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
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if not self.dragged_source:
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for i, source in enumerate(self.sources.reshape(-1, 2)):
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if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*source)) <= 10:
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self.dragged_source = i
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break
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self.sources[self.dragged_source] = [x, y]
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def on_mouse_release(self, x, y, button, modifiers):
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self.dragged_source = None
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self.needs_redraw = True
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def on_show_view(self):
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super().on_show_view()
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self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
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self.add_setting("k: {value}", 0.02, 0.5, 0.01, "k")
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self.add_source_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add source", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width * 0.2))
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self.add_source_button.on_click = lambda event: self.add_source()
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self.setup()
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.shader_program.delete()
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self.sources_ssbo.delete()
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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elif symbol == arcade.key.C:
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del self.sources
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self.sources = np.empty((0, 2), dtype=np.float32)
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self.needs_redraw = True
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def on_draw(self):
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super().on_draw()
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self.image_sprite.draw()
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for item in self.sources.reshape(-1, 2):
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arcade.draw_circle_filled(item[0], item[1], 10, arcade.color.GRAY)
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