Add chiadni plate, fourier simulator, make main buttons smaller

This commit is contained in:
csd4ni3l
2025-09-24 22:24:21 +02:00
parent c9326b2d53
commit df8c83ea61
7 changed files with 352 additions and 24 deletions

View File

@@ -0,0 +1,141 @@
import arcade, arcade.gui, os, json, numpy as np
from scipy.interpolate import interp1d
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state="Playing a simulator", details="Fourier Simulator")
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "fourier_simulator" in self.settings:
self.settings["fourier_simulator"] = {
"max_coefficients": 1000,
"speed": 1.0,
"tail_size": 1000,
"resampling_size": 512
}
self.path_points = []
self.drawing_done = False
self.fourier_coefficients = []
self.drawing_trail = []
self.time = 0.0
def on_show_view(self):
super().on_show_view()
self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75))
self.add_setting("Max Coefficients: {value}", 1, 10000, 1, "max_coefficients")
self.add_setting("Speed: {value}", 0.1, 1.5, 0.1, "speed")
self.add_setting("Tail Size: {value}", 10, 1000, 10, "tail_size")
self.add_setting("Resampling Size: {value}", 128, 8192, 128, "resampling_size")
def add_setting(self, text, min_value, max_value, step, settings_key):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["fourier_simulator"][settings_key])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["fourier_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value)
def change_value(self, label, text, settings_key, value):
label.text = text.format(value=value)
self.settings["fourier_simulator"][settings_key] = value
def main_exit(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.main_exit()
def on_mouse_press(self, x, y, button, modifiers):
self.path_points = []
self.drawing_trail.clear()
self.drawing_done = False
def on_mouse_release(self, x, y, button, modifiers):
self.drawing_done = True
self.calculate_fourier_coefficients()
def calculate_drawing_point(self, t):
pos = 0j
for i, c in enumerate(self.fourier_coefficients):
k = i - (len(self.fourier_coefficients) // 2)
angle = 2 * np.pi * k * t
pos += c * np.exp(1j * angle)
return float(pos.real), float(pos.imag)
def resample_path(self, path_points, N):
t = np.linspace(0, 1, len(path_points))
fx = interp1d(t, path_points.real, kind='linear')
fy = interp1d(t, path_points.imag, kind='linear')
t_uniform = np.linspace(0, 1, N)
return fx(t_uniform) + 1j * fy(t_uniform)
def calculate_fourier_coefficients(self):
if not self.path_points:
return
c_points = np.array(self.path_points)
c_points = self.resample_path(c_points, int(self.settings["fourier_simulator"]["resampling_size"]))
coeffs = np.fft.fftshift(np.fft.fft(c_points) / len(c_points))
self.fourier_coefficients = np.array(coeffs[:int(self.settings["fourier_simulator"]["max_coefficients"])], dtype=np.complex64)
def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers):
if not self.drawing_done:
self.path_points.append(complex(x / self.window.width, y / self.window.height))
def on_update(self, delta_time):
self.time += delta_time
if self.drawing_done:
t_normalized = (self.time * self.settings["fourier_simulator"]["speed"]) % 1.0
x, y = self.calculate_drawing_point(t_normalized)
pixel_x = x * self.window.width
pixel_y = y * self.window.height
self.drawing_trail.append((pixel_x, pixel_y))
if len(self.drawing_trail) > self.settings["fourier_simulator"]["tail_size"]:
self.drawing_trail.pop(0)
def on_draw(self):
super().on_draw()
if len(self.drawing_trail) > 1:
arcade.draw_line_strip(
self.drawing_trail,
color=arcade.color.WHITE,
line_width=2
)