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https://github.com/csd4ni3l/simulator-games.git
synced 2026-01-01 04:13:44 +01:00
Add chiadni plate, fourier simulator, make main buttons smaller
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@@ -74,19 +74,6 @@ class Game(arcade.gui.UIView):
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self.current_splash_strength = 0
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def save_data(self):
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self.settings.update({
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"water_simulator": {
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"splash_strength": self.splash_strength,
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"splash_radius": self.splash_radius,
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"wave_speed": self.wave_speed,
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"damping": self.damping
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}
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})
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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def setup_game(self):
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self.shader_program, self.water_image, self.previous_heights_ssbo, self.current_heights_ssbo = create_shader()
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@@ -98,7 +85,7 @@ class Game(arcade.gui.UIView):
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self.image_sprite.scale_x = scale_x
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self.image_sprite.scale_y = scale_y
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grid = array.array('f', [random.uniform(-0.01, 0.01) for _ in range(WATER_ROWS * WATER_COLS)])
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grid = array.array('f', [random.uniform(-0.1, 0.1) for _ in range(WATER_ROWS * WATER_COLS)])
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self.previous_heights_ssbo.set_data(grid.tobytes())
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self.current_heights_ssbo.set_data(grid.tobytes())
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@@ -118,19 +105,20 @@ class Game(arcade.gui.UIView):
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self.settings["water_simulator"][local_variable] = value
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setattr(self, local_variable, value)
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def main_exit(self):
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self.shader_program.delete()
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self.previous_heights_ssbo.delete()
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self.current_heights_ssbo.delete()
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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def on_key_press(self, symbol, modifiers):
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if symbol == arcade.key.ESCAPE:
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self.save_data()
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from menus.main import Main
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self.window.show_view(Main(self.pypresence_client))
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with open("data.json", "w") as file:
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file.write(json.dumps(self.settings, indent=4))
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self.main_exit()
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def on_mouse_press(self, x, y, button, modifiers):
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col = int(x / (self.window.width * 0.8) * WATER_COLS)
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