import pyglet, arcade, arcade.gui, os, json, numpy as np from game.voronoi_diagram_simulator.shader import create_shader from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing a simulator", details="Voronoi Diagram Simulator") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom") self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24)) if os.path.exists("data.json"): with open("data.json", "r") as file: self.settings = json.load(file) else: self.settings = {} if not "voronoi_diagram_simulator" in self.settings: self.settings["voronoi_diagram_simulator"] = { "edge_thickness": 0.01, "edge_smoothness": 0.005 } self.points = np.empty((0, 2), dtype=np.float32) self.dragged_point = None self.needs_redraw = True def setup(self): self.shader_program, self.voronoi_image, self.points_sbbo = create_shader(int(self.window.width * 0.8), self.window.height) self.image_sprite = pyglet.sprite.Sprite(img=self.voronoi_image) def on_show_view(self): super().on_show_view() self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75)) self.add_setting("Edge Thickness: {value}", 0, 0.1, 0.01, "edge_thickness") self.add_setting("Edge Smoothness: {value}", 0, 0.1, 0.01, "edge_smoothness") self.add_point_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add point", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width * 0.2)) self.add_point_button.on_click = lambda event: self.add_point() self.setup() def add_point(self): self.points = np.vstack([self.points, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32) self.needs_redraw = True def add_setting(self, text, min_value, max_value, step, settings_key): label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["voronoi_diagram_simulator"][settings_key]))) slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["voronoi_diagram_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step)) slider._render_steps = lambda surface: None slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value) def change_value(self, label, text, settings_key, value): label.text = text.format(value=value) self.settings["voronoi_diagram_simulator"][settings_key] = value self.needs_redraw = True def on_update(self, delta_time): if self.needs_redraw: self.needs_redraw = False self.points_sbbo.set_data(self.points.tobytes()) with self.shader_program: self.shader_program["point_count"] = len(self.points) self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height) self.shader_program["edge_smoothness"] = self.settings["voronoi_diagram_simulator"]["edge_smoothness"] self.shader_program["edge_thickness"] = self.settings["voronoi_diagram_simulator"]["edge_thickness"] self.shader_program.dispatch(int(int(self.window.width * 0.8) / 32), int(self.window.height / 32)) def on_mouse_press(self, x, y, button, modifiers): if not self.dragged_point: for i, point in enumerate(self.points.reshape(-1, 2)): if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*point)) <= 10: self.dragged_point = i break def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers): if self.dragged_point is not None: self.points[self.dragged_point] = [x, y] def on_mouse_release(self, x, y, button, modifiers): self.dragged_point = None self.needs_redraw = True def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.shader_program.delete() with open("data.json", "w") as file: file.write(json.dumps(self.settings, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) elif symbol == arcade.key.C: del self.points self.points = np.empty((0, 2), dtype=np.float32) self.needs_redraw = True def on_draw(self): super().on_draw() self.image_sprite.draw() for point in self.points.reshape(-1, 2): arcade.draw_circle_filled(point[0], point[1], 10, arcade.color.GRAY)