import arcade, arcade.gui, asyncio, pypresence, time, copy, json from utils.preload import button_texture, button_hovered_texture from utils.constants import big_button_style, discord_presence_id from utils.utils import FakePyPresence class Main(arcade.gui.UIView): def __init__(self, pypresence_client=None): super().__init__() self.anchor = self.add_widget(arcade.gui.UIAnchorLayout()) self.box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=10), anchor_x='center', anchor_y='center') self.pypresence_client = pypresence_client with open("settings.json", "r") as file: self.settings_dict = json.load(file) if self.settings_dict.get('discord_rpc', True): if self.pypresence_client == None: # Game has started try: asyncio.get_event_loop() except: asyncio.set_event_loop(asyncio.new_event_loop()) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = time.time() except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() elif isinstance(self.pypresence_client, FakePyPresence): # the user has enabled RPC in the settings in this session. # get start time from old object start_time = copy.deepcopy(self.pypresence_client.start_time) try: self.pypresence_client = pypresence.Presence(discord_presence_id) self.pypresence_client.connect() self.pypresence_client.start_time = start_time except: self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = start_time self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) else: # game has started, but the user has disabled RPC in the settings. self.pypresence_client = FakePyPresence() self.pypresence_client.start_time = time.time() self.pypresence_client.update(state='In Menu', details='In Main Menu', start=self.pypresence_client.start_time) def on_show_view(self): super().on_show_view() self.title_label = self.box.add(arcade.gui.UILabel(text="Simulator Games", font_name="Roboto", font_size=48)) self.boid_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Boid Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.boid_simulator_button.on_click = lambda event: self.boid_simulator() self.water_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Water Splash Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.water_simulator_button.on_click = lambda event: self.water_simulator() self.physics_playground_button = self.box.add(arcade.gui.UITextureButton(text="Physics Playground", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.physics_playground_button.on_click = lambda event: self.physics_playground() self.fourier_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Fourier Drawing Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.fourier_simulator_button.on_click = lambda event: self.fourier_simulator() self.chadni_plate_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Chadni Plate Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.chadni_plate_simulator_button.on_click = lambda event: self.chladni_plate_simulator() self.lissajous_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Lissajous Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.lissajous_simulator_button.on_click = lambda event: self.lissajous_simulator() self.voronoi_diagram_simulator_button = self.box.add(arcade.gui.UITextureButton(text="Voronoi Diagram Simulator", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.voronoi_diagram_simulator_button.on_click = lambda event: self.voronoi_diagram_simulator() self.settings_button = self.box.add(arcade.gui.UITextureButton(text="Settings", texture=button_texture, texture_hovered=button_hovered_texture, width=self.window.width / 2, height=self.window.height / 12, style=big_button_style)) self.settings_button.on_click = lambda event: self.settings() def physics_playground(self): from game.physics_playground.game import Game self.window.show_view(Game(self.pypresence_client)) def boid_simulator(self): from game.boid_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def water_simulator(self): from game.water_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def fourier_simulator(self): from game.fourier_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def chladni_plate_simulator(self): from game.chladni_plate_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def lissajous_simulator(self): from game.lissajous_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def voronoi_diagram_simulator(self): from game.voronoi_diagram_simulator.game import Game self.window.show_view(Game(self.pypresence_client)) def settings(self): from menus.settings import Settings self.window.show_view(Settings(self.pypresence_client))