import pyglet, arcade, arcade.gui, os, json, time from game.lorenz_attractor_simulator.shader import create_shader from game.base import BaseGame class Game(BaseGame): def __init__(self, pypresence_client): super().__init__(pypresence_client, "Lorenz Attractor Simulator", "lorenz_attractor_simulator", { "sigma": 10, "rho": 28, "beta": 2.66666666, "steps": 50, "decay_factor": 0.999, "speed": 1 }) self.delta_time = 0 self.should_clear = False self.last_update = time.perf_counter() def setup(self): self.shader_program, self.lorenz_image = create_shader(int(self.window.width * 0.8), self.window.height) self.image_sprite = pyglet.sprite.Sprite(self.lorenz_image) def on_show_view(self): super().on_show_view() self.add_setting("Sigma: {value}", 1, 50, 0.1, "sigma") self.add_setting("Rho: {value}", 1, 100, 0.1, "rho") self.add_setting("Beta: {value}", 0.1, 10, 0.01, "beta") self.add_setting("Steps: {value}", 50, 1000, 10, "steps") self.add_setting("Decay multiplier: {value}", 0.8, 1, 0.001, "decay_factor") self.add_setting("Speed: {value}", 0.1, 100, 0.1, "speed") self.setup() def change_value(self, label, text, settings_key, value): super().change_value(label, text, settings_key, value) self.should_clear = True def on_update(self, delta_time): if time.perf_counter() - self.last_update >= 1 / 15: if self.should_clear: self.should_clear = False self.delta_time = 0 pyglet.gl.glClearTexImage( self.lorenz_image.id, 0, pyglet.gl.GL_RGBA, pyglet.gl.GL_FLOAT, None ) current_settings = self.settings["lorenz_attractor_simulator"] with self.shader_program: self.shader_program["sigma"] = current_settings["sigma"] self.shader_program["rho"] = current_settings["rho"] self.shader_program["beta"] = current_settings["beta"] self.shader_program["steps"] = int(current_settings["steps"]) self.shader_program["dt"] = self.delta_time self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height) self.shader_program["decay_factor"] = current_settings["decay_factor"] self.shader_program.dispatch(int(self.window.width * 0.8) // 32, self.window.height // 32) pyglet.gl.glMemoryBarrier(pyglet.gl.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) self.delta_time += (current_settings["speed"] * 0.00005) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: # overwrite instead of super because deleting shader program is mandatory. self.shader_program.delete() with open("data.json", "w") as file: file.write(json.dumps(self.settings, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def on_draw(self): super().on_draw() self.image_sprite.draw()