import arcade, arcade.gui, numpy as np, random, math from scipy.spatial import Delaunay from game.base import BaseGame from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture class Game(BaseGame): def __init__(self, pypresence_client): super().__init__(pypresence_client, "Delaunay Triangulation", "delaunay_simulator", {}) self.points = [] [self.add_point() for _ in range(4)] self.fixed_points = [(0, 0), (0, self.window.height), (self.window.width * 0.8, 0), (self.window.width * 0.8, self.window.height)] self.triangles = None self.dragged_point = None self.needs_recalc = True def fract(self, x): return x - math.floor(x) def hash3(self, p: float) -> arcade.math.Vec3: p3 = arcade.math.Vec3(p * 127.1, p * 311.7, p * 74.7) return arcade.math.Vec3( int(self.fract(math.sin(p3.x) * 43758.5453123) * 255), int(self.fract(math.sin(p3.y) * 43758.5453123) * 255), int(self.fract(math.sin(p3.z) * 43758.5453123) * 255) ) def on_show_view(self): super().on_show_view() self.add_point_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text="Add Point", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) self.add_point_button.on_click = lambda event: self.add_point() def change_value(self, label, text, settings_key, value): super().change_value(label, text, settings_key, value) self.needs_recalc = True def add_point(self): self.points.append((random.randint(0, (self.window.width * 0.8)), random.randint(0, self.window.height - 0))) self.needs_recalc = True def on_mouse_press(self, x, y, button, modifiers): if not self.dragged_point: for i, point in enumerate(self.points): if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*point)) <= 10: self.dragged_point = i break def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers): if self.dragged_point is not None: self.points[self.dragged_point] = [x, y] self.needs_recalc = True def on_mouse_release(self, x, y, button, modifiers): self.dragged_point = None self.needs_recalc = True def on_draw(self): super().on_draw() if self.triangles is not None: for n, simplex in enumerate(self.triangles): points = self.points + self.fixed_points p1 = points[simplex[0]] p2 = points[simplex[1]] p3 = points[simplex[2]] arcade.draw_triangle_filled(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1], self.hash3(n)) for point in self.points + self.fixed_points: arcade.draw_circle_filled(point[0] + 5, point[1] + 5, 10, arcade.color.GRAY) def on_update(self, delta_time): if self.needs_recalc: self.needs_recalc = False self.triangles = Delaunay(np.array(self.points + self.fixed_points)).simplices