import pyglet, arcade, arcade.gui, os, json from game.lissajous_simulator.shader import create_shader from game.base import BaseGame class Game(BaseGame): def __init__(self, pypresence_client): super().__init__(pypresence_client, "Lissajous Simulator", "lissajous_simulator", { "amplitude_x": 0.8, "amplitude_y": 0.8, "frequency_x": 3.0, "frequency_y": 2.0, "thickness": 0.005, "samples": 50, "phase_shift": 6.283 }) self.time = 0 def on_show_view(self): super().on_show_view() self.add_setting("X Amplitude: {value}", 0, 1.5, 0.1, "amplitude_x") self.add_setting("Y Amplitude: {value}", 0, 1.5, 0.1, "amplitude_y") self.add_setting("X Frequency: {value}", 1, 10, 1, "frequency_x") self.add_setting("Y Frequency: {value}", 1, 10, 1, "frequency_y") self.add_setting("Phase Shift: {value}", 0, 6.283, 0.001, "phase_shift") self.add_setting("Thickness: {value}", 0.001, 0.05, 0.001, "thickness") self.add_setting("Samples: {value}", 1, 1000, 25, "samples") self.setup() def setup(self): self.shader_program, self.lissajous_image = create_shader(int(self.window.width * 0.8), self.window.height) self.image_sprite = pyglet.sprite.Sprite(img=self.lissajous_image) def on_update(self, delta_time): self.time += delta_time current_settings = self.settings["lissajous_simulator"] with self.shader_program: self.shader_program["x_amp"] = current_settings["amplitude_x"] self.shader_program["y_amp"] = current_settings["amplitude_y"] self.shader_program["x_freq"] = current_settings["frequency_x"] self.shader_program["y_freq"] = current_settings["frequency_y"] self.shader_program["thickness"] = current_settings["thickness"] self.shader_program["samples"] = int(current_settings["samples"]) self.shader_program["phase_shift"] = current_settings["phase_shift"] self.shader_program["resolution"] = (int(self.window.width * 0.8), self.window.height) self.shader_program["time"] = self.time self.shader_program.dispatch(int(self.lissajous_image.width / 32), int(self.lissajous_image.height / 32), 1) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: # overwrite and no super because shader program needs to be deleted. self.shader_program.delete() with open("data.json", "w") as file: file.write(json.dumps(self.settings, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def on_draw(self): super().on_draw() self.image_sprite.draw()