import pyglet, arcade, arcade.gui, os, json, numpy as np from game.chladni_plate_simulator.shader import create_shader from utils.preload import button_texture, button_hovered_texture from utils.constants import button_style class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing a simulator", details="Chladni Plate Simulator") self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom") self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24)) if os.path.exists("data.json"): with open("data.json", "r") as file: self.settings = json.load(file) else: self.settings = {} if not "chladni_plate_simulator" in self.settings: self.settings["chladni_plate_simulator"] = { "k": 0.1 } self.sources = np.empty((0, 2), dtype=np.float32) self.dragged_source = None self.needs_redraw = False def add_setting(self, text, min_value, max_value, step, settings_key): label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["chladni_plate_simulator"][settings_key]))) slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["chladni_plate_simulator"][settings_key], min_value=min_value, max_value=max_value, step=step)) slider._render_steps = lambda surface: None slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value) def change_value(self, label, text, settings_key, value): label.text = text.format(value=value) self.settings["chladni_plate_simulator"][settings_key] = value self.needs_redraw = True def on_update(self, delta_time): if self.needs_redraw: self.needs_redraw = False self.sources_ssbo.set_data(self.sources.tobytes()) with self.shader_program: self.shader_program["source_count"] = len(self.sources) self.shader_program["k"] = self.settings["chladni_plate_simulator"]["k"] self.shader_program.dispatch(int(self.plate_image.width / 32), int(self.plate_image.height / 32), 1) def setup(self): self.shader_program, self.plate_image, self.sources_ssbo = create_shader(int(self.window.width * 0.8), self.window.height) self.image_sprite = pyglet.sprite.Sprite(img=self.plate_image) def add_source(self): self.sources = np.vstack([self.sources, [self.window.width * 0.4, self.window.height / 2]]).astype(np.float32) self.needs_redraw = True def on_mouse_press(self, x, y, button, modifiers): if not self.dragged_source: for i, source in enumerate(self.sources.reshape(-1, 2)): if arcade.math.Vec2(x, y).distance(arcade.math.Vec2(*source)) <= 10: self.dragged_source = i break def on_mouse_drag(self, x, y, dx, dy, _buttons, _modifiers): if self.dragged_source is not None: self.sources[self.dragged_source] = [x, y] def on_mouse_release(self, x, y, button, modifiers): self.dragged_source = None self.needs_redraw = True def on_show_view(self): super().on_show_view() self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75)) self.add_setting("k: {value}", 0.02, 0.5, 0.01, "k") self.add_source_button = self.settings_box.add(arcade.gui.UITextureButton(text="Add source", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style, width=self.window.width * 0.2)) self.add_source_button.on_click = lambda event: self.add_source() self.setup() def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.shader_program.delete() self.sources_ssbo.delete() from menus.main import Main self.window.show_view(Main(self.pypresence_client)) elif symbol == arcade.key.C: del self.sources self.sources = np.empty((0, 2), dtype=np.float32) self.needs_redraw = True def on_draw(self): super().on_draw() self.image_sprite.draw() for item in self.sources.reshape(-1, 2): arcade.draw_circle_filled(item[0], item[1], 10, arcade.color.GRAY)