import arcade, arcade.gui, random, os, json from game.boid_simulator.boid import Boid class Game(arcade.gui.UIView): def __init__(self, pypresence_client): super().__init__() self.pypresence_client = pypresence_client self.pypresence_client.update(state='Playing a simulator', details='Boids simulator', start=self.pypresence_client.start_time) self.boid_sprites = arcade.SpriteList() self.current_boid_num = 1 if os.path.exists("data.json"): with open("data.json", "r") as file: self.settings = json.load(file) else: self.settings = {} if not "boid_simulator" in self.settings: self.settings["boid_simulator"] = { "w_separation": 1.0, "w_alignment": 1.0, "w_cohesion": 1.0, "small_radius": 100, "large_radius": 250 } self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom") self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24)) self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation") self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment") self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion") self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius") self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius") def save_data(self): with open("data.json", "w") as file: file.write(json.dumps(self.settings, indent=4)) def add_setting(self, text, min_value, max_value, step, boid_variable): label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["boid_simulator"][boid_variable]))) slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["boid_simulator"][boid_variable], min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05))) slider._render_steps = lambda surface: None slider.on_change = lambda event, label=label: self.change_value(label, text, boid_variable, event.new_value) def change_value(self, label, text, boid_variable, value): label.text = text.format(value=value) self.settings["boid_simulator"][boid_variable] = value for boid in self.boid_sprites: setattr(boid, boid_variable, value) def create_boid(self, x, y): boid = Boid(self.current_boid_num, x, y) boid.w_alignment = self.settings["boid_simulator"]["w_alignment"] boid.w_separation = self.settings["boid_simulator"]["w_separation"] boid.w_cohesion = self.settings["boid_simulator"]["w_cohesion"] boid.large_radius = self.settings["boid_simulator"]["large_radius"] boid.small_radius = self.settings["boid_simulator"]["small_radius"] self.boid_sprites.append(boid) self.current_boid_num += 1 def setup_boids(self): for i in range(25): self.create_boid(random.randint(self.window.width / 2 - 150, self.window.width / 2), random.randint(self.window.height / 2 - 150, self.window.height / 2)) def on_show_view(self): super().on_show_view() self.setup_boids() def on_update(self, delta_time): boid_directions = [(boid.boid_num, boid.direction, arcade.math.Vec2(*boid.position)) for boid in self.boid_sprites] for boid in self.boid_sprites: boid.update(self.window.width, self.window.height, boid_directions) if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]: self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"]) def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: self.save_data() from menus.main import Main self.window.show_view(Main(self.pypresence_client)) def on_draw(self): super().on_draw() self.boid_sprites.draw()