import arcade, arcade.gui, json, os, math from game.base import BaseGame from utils.constants import button_style from utils.preload import button_texture, button_hovered_texture class Game(BaseGame): def __init__(self, pypresence_client): super().__init__(pypresence_client, "Spirograph Simulator", "spirograph_simulator", { "big_radius": 220, "small_radius": 65, "pen_distance": 100, "step_size": 0.01, "trail_size": 2000, "mode": "inside" }) self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]] self.running = True def on_show_view(self): super().on_show_view() self.add_setting("Big Radius: {value}", 10, 500, 10, "big_radius") self.add_setting("Small Radius: {value}", 5, 140, 5, "small_radius") self.add_setting("Pen Distance: {value}", 0, 250, 10, "pen_distance") self.add_setting("Step Size: {value}", 0.001, 0.1, 0.001, "step_size") self.add_setting("Trail Size: {value}", 250, 5000, 250, "trail_size") self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75)) self.add_center_point_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text="Add drawing point", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) self.add_center_point_button.on_click = lambda event: self.add_point() self.mode_button = self.settings_box.add(arcade.gui.UITextureButton(width=self.window.width * 0.2, text=f"Change to {'outside' if self.settings['spirograph_simulator']['mode'] == 'inside' else 'inside'} mode", texture=button_texture, texture_hovered=button_hovered_texture, style=button_style)) self.mode_button.on_click = lambda event: self.change_mode() def add_point(self): self.center_points.append([self.window.width * 0.4, self.window.height / 2, 0, []]) def change_mode(self): mode = self.settings["spirograph_simulator"]["mode"] self.settings["spirograph_simulator"]["mode"] = "outside" if mode == "inside" else "inside" self.mode_button.text = f"Change to {mode} mode" def on_draw(self): super().on_draw() current_settings = self.settings["spirograph_simulator"] for center_point in self.center_points: x, y, t, points = center_point arcade.draw_circle_outline(x, y, current_settings["big_radius"], arcade.color.GRAY, 2) if points: arcade.draw_lines(points, arcade.color.WHITE, 2) if current_settings["mode"] == "inside": cx = (current_settings["big_radius"] - current_settings["small_radius"]) * math.cos(t) + x cy = (current_settings["big_radius"] - current_settings["small_radius"]) * math.sin(t) + y else: cx = (current_settings["big_radius"] + current_settings["small_radius"]) * math.cos(t) + x cy = (current_settings["big_radius"] + current_settings["small_radius"]) * math.sin(t) + y arcade.draw_circle_outline(int(cx), int(cy), current_settings["small_radius"], arcade.color.BLUE, 2) px, py = points[-1] arcade.draw_line(cx, cy, px, py, arcade.color.RED, 2) arcade.draw_circle_filled(px, py, 6, arcade.color.RED) def on_update(self, delta_time): if self.running: current_settings = self.settings["spirograph_simulator"] big_radius, small_radius = current_settings["big_radius"], current_settings["small_radius"] pen_distance = current_settings["pen_distance"] for n in range(len(self.center_points)): self.center_points[n][2] += current_settings["step_size"] if current_settings["mode"] == "inside": x = (big_radius - small_radius) * math.cos(self.center_points[n][2]) + pen_distance * math.cos(((big_radius - small_radius) / small_radius) * self.center_points[n][2]) y = (big_radius - small_radius) * math.sin(self.center_points[n][2]) - pen_distance * math.sin(((big_radius - small_radius) / small_radius) * self.center_points[n][2]) else: x = (big_radius + small_radius) * math.cos(self.center_points[n][2]) - pen_distance * math.cos(((big_radius + small_radius) / small_radius) * self.center_points[n][2]) y = (big_radius + small_radius) * math.sin(self.center_points[n][2]) - pen_distance * math.sin(((big_radius + small_radius) / small_radius) * self.center_points[n][2]) self.center_points[n][3].append((x + self.center_points[n][0], y + self.center_points[n][1])) if len(self.center_points[n][3]) > current_settings["trail_size"]: self.center_points[n][3].pop(0) def on_key_press(self, symbol, modifiers): super().on_key_press(symbol, modifiers) if symbol == arcade.key.C: self.center_points = [[self.window.width * 0.4, self.window.height / 2, 0, []]] elif symbol == arcade.key.SPACE: self.running = not self.running