import arcade, arcade.gui, os, json class BaseGame(arcade.gui.UIView): def __init__(self, pypresence_client, game_name, game_key, game_dict): super().__init__() self.game_name = game_name self.game_key = game_key self.pypresence_client = pypresence_client self.pypresence_client.update(state="Playing a simulator", details=game_name) self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1))) self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom") self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24)) self.settings_space = self.settings_box.add(arcade.gui.UISpace(height=self.window.height / 75)) if os.path.exists("data.json"): with open("data.json", "r") as file: self.settings = json.load(file) else: self.settings = {} if not game_key in self.settings: self.settings[game_key] = game_dict def add_setting(self, text, min_value, max_value, step, settings_key): label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings[self.game_key][settings_key]))) slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings[self.game_key][settings_key], min_value=min_value, max_value=max_value, step=step)) slider._render_steps = lambda surface: None slider.on_change = lambda event, label=label: self.change_value(label, text, settings_key, event.new_value) def change_value(self, label, text, settings_key, value): label.text = text.format(value=value) self.settings[self.game_key][settings_key] = value def on_key_press(self, symbol, modifiers): if symbol == arcade.key.ESCAPE: with open("data.json", "w") as file: file.write(json.dumps(self.settings, indent=4)) from menus.main import Main self.window.show_view(Main(self.pypresence_client))