Files
simulator-games/game/boid_simulator/game.py
2025-09-14 22:35:32 +02:00

95 lines
4.2 KiB
Python

import arcade, arcade.gui, random, os, json
from game.boid_simulator.boid import Boid
class Game(arcade.gui.UIView):
def __init__(self, pypresence_client):
super().__init__()
self.pypresence_client = pypresence_client
self.pypresence_client.update(state='Playing a simulator', details='Boids simulator', start=self.pypresence_client.start_time)
self.boid_sprites = arcade.SpriteList()
self.current_boid_num = 1
if os.path.exists("data.json"):
with open("data.json", "r") as file:
self.settings = json.load(file)
else:
self.settings = {}
if not "boid_simulator" in self.settings:
self.settings["boid_simulator"] = {
"w_separation": 1.0,
"w_alignment": 1.0,
"w_cohesion": 1.0,
"small_radius": 100,
"large_radius": 250
}
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout(size_hint=(1, 1)))
self.settings_box = self.anchor.add(arcade.gui.UIBoxLayout(space_between=5, align="center", size_hint=(0.2, 1)).with_background(color=arcade.color.GRAY), anchor_x="right", anchor_y="bottom")
self.settings_label = self.settings_box.add(arcade.gui.UILabel(text="Settings", font_size=24))
self.add_setting("Separation Weight: {value}", 0.1, 5, 0.1, "w_separation")
self.add_setting("Alignment Weight: {value}", 0.1, 5, 0.1, "w_alignment")
self.add_setting("Cohesion Weight: {value}", 0.1, 5, 0.1, "w_cohesion")
self.add_setting("Small Radius: {value}", 25, 250, 25, "small_radius")
self.add_setting("Large Radius: {value}", 50, 500, 50, "large_radius")
def save_data(self):
with open("data.json", "w") as file:
file.write(json.dumps(self.settings, indent=4))
def add_setting(self, text, min_value, max_value, step, boid_variable):
label = self.settings_box.add(arcade.gui.UILabel(text.format(value=self.settings["boid_simulator"][boid_variable])))
slider = self.settings_box.add(arcade.gui.UISlider(value=self.settings["boid_simulator"][boid_variable], min_value=min_value, max_value=max_value, step=step, size_hint=(1, 0.05)))
slider._render_steps = lambda surface: None
slider.on_change = lambda event, label=label: self.change_value(label, text, boid_variable, event.new_value)
def change_value(self, label, text, boid_variable, value):
label.text = text.format(value=value)
self.settings["boid_simulator"][boid_variable] = value
for boid in self.boid_sprites:
setattr(boid, boid_variable, value)
def create_boid(self, x, y):
boid = Boid(self.current_boid_num, x, y)
boid.w_alignment = self.settings["boid_simulator"]["w_alignment"]
boid.w_separation = self.settings["boid_simulator"]["w_separation"]
boid.w_cohesion = self.settings["boid_simulator"]["w_cohesion"]
boid.large_radius = self.settings["boid_simulator"]["large_radius"]
boid.small_radius = self.settings["boid_simulator"]["small_radius"]
self.boid_sprites.append(boid)
self.current_boid_num += 1
def setup_boids(self):
for i in range(25):
self.create_boid(random.randint(self.window.width / 2 - 150, self.window.width / 2), random.randint(self.window.height / 2 - 150, self.window.height / 2))
def on_show_view(self):
super().on_show_view()
self.setup_boids()
def on_update(self, delta_time):
boid_directions = [(boid.boid_num, boid.direction, arcade.math.Vec2(*boid.position)) for boid in self.boid_sprites]
for boid in self.boid_sprites:
boid.update(self.window.width, self.window.height, boid_directions)
if self.window.mouse[arcade.MOUSE_BUTTON_LEFT]:
self.create_boid(self.window.mouse.data["x"], self.window.mouse.data["y"])
def on_key_press(self, symbol, modifiers):
if symbol == arcade.key.ESCAPE:
self.save_data()
from menus.main import Main
self.window.show_view(Main(self.pypresence_client))
def on_draw(self):
super().on_draw()
self.boid_sprites.draw()