mirror of
https://github.com/csd4ni3l/soundboard.git
synced 2026-03-10 17:19:24 +01:00
Add normal mic support on Linux by using loopback modules, and remove all unnecessary double stream code which wouldnt work anyway, add Windows normal mic support as well, by using target_os windows blocks and running 2 separate streams.
This commit is contained in:
103
src/main.rs
103
src/main.rs
@@ -15,8 +15,7 @@ mod linux_lib;
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mod windows_lib;
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use rodio::{
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Decoder, OutputStream, OutputStreamBuilder, Sink, Source,
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cpal::{self, traits::HostTrait},
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Decoder, OutputStream, Sink, Source, cpal::{self, traits::HostTrait}, OutputStreamBuilder
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};
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#[derive(Serialize, Deserialize)]
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@@ -28,13 +27,15 @@ struct JSONData {
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struct PlayingSound {
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file_path: String,
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length: f32,
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virtual_sink: Sink,
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// normal_sink: Sink
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sink: Sink,
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#[cfg(target_os = "windows")]
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normal_sink: Sink
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}
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struct SoundSystem {
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virtual_mic_stream: OutputStream,
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// normal_output_stream: OutputStream,
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#[cfg(target_os = "windows")]
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normal_output_stream: OutputStream,
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output_stream: OutputStream,
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paused: bool,
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}
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@@ -52,32 +53,40 @@ struct AppState {
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const ALLOWED_FILE_EXTENSIONS: [&str; 4] = ["mp3", "wav", "flac", "ogg"];
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fn create_virtual_mic() -> OutputStream {
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fn create_virtual_mic() -> SoundSystem {
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#[cfg(target_os = "windows")]
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return windows_lib::create_virtual_mic_windows();
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{
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let (normal, virtual_mic) = windows_lib::create_virtual_mic_windows();
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return SoundSystem {
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output_stream: virtual_mic,
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normal_output_stream: normal,
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paused: false,
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};
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}
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#[cfg(target_os = "linux")]
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return linux_lib::create_virtual_mic_linux();
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{
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return SoundSystem {
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output_stream: linux_lib::create_virtual_mic_linux(),
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paused: false,
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};
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}
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#[allow(unreachable_code)]
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{
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println!(
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"Unknown/unsupported OS. Audio support may not work or may route to default output (headset, headphones, etc)."
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);
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let host = cpal::default_host();
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let virtual_mic = host
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.default_output_device()
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.expect("Could not get default output device");
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return OutputStreamBuilder::from_device(virtual_mic)
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.expect("Unable to open default audio device")
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.open_stream()
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.expect("Failed to open stream");
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// normal_output = host.default_output_device().expect("Could not get default output device");
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// return (OutputStreamBuilder::from_device(normal_output).expect("Unable to open default audio device").open_stream().expect("Failed to open stream"), OutputStreamBuilder::from_device(virtual_mic).expect("Unable to open default audio device").open_stream().expect("Failed to open stream"));
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let device = host.default_output_device().expect("Could not get default output device");
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SoundSystem {
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output_stream: OutputStreamBuilder::from_device(device)
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.expect("Unable to open device")
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.open_stream()
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.expect("Failed to open stream"),
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paused: false,
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}
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}
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}
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fn reload_sound() -> OutputStream {
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fn reload_sound() -> SoundSystem {
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#[cfg(target_os = "linux")]
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linux_lib::reload_sound();
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@@ -96,9 +105,6 @@ fn list_outputs() -> Vec<(String, String)> {
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}
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fn main() {
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let virtual_mic_stream = create_virtual_mic();
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// let (normal_output_stream, virtual_mic_stream) = create_virtual_mic();
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App::new()
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.insert_resource(ClearColor(Color::BLACK))
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.add_plugins(
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@@ -123,11 +129,7 @@ fn main() {
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json_data: JSONData { tabs: Vec::new() },
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current_directory: String::new(),
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currently_playing: Vec::new(),
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sound_system: SoundSystem {
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virtual_mic_stream,
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// normal_output_stream,
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paused: false,
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},
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sound_system: create_virtual_mic(),
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virt_outputs: Vec::new(),
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virt_output_index_switch: String::from("0"),
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virt_output_index: String::from("999"),
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@@ -218,27 +220,31 @@ fn update_ui_scale_factor_system(egui_context: Single<(&mut EguiContextSettings,
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}
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fn play_sound(file_path: String, app_state: &mut AppState) {
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let virtual_file = File::open(&file_path).unwrap();
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let virtual_src = Decoder::new(BufReader::new(virtual_file)).unwrap();
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let virtual_sink = Sink::connect_new(&app_state.sound_system.virtual_mic_stream.mixer());
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let length = virtual_src
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let file = File::open(&file_path).unwrap();
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let src = Decoder::new(BufReader::new(file)).unwrap();
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let sink = Sink::connect_new(&app_state.sound_system.output_stream.mixer());
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let length = src
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.total_duration()
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.expect("Could not get source duration")
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.as_secs_f32();
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virtual_sink.append(virtual_src);
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virtual_sink.play();
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sink.append(src);
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// let normal_file = File::open(&file_path).unwrap();
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// let normal_src = Decoder::new(BufReader::new(normal_file)).unwrap();
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// let normal_sink = Sink::connect_new(&app_state.sound_system.normal_output_stream.mixer());
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// normal_sink.append(normal_src);
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// normal_sink.play();
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#[cfg(target_os = "windows")]
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{
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let file2 = File::open(&file_path).unwrap();
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let src2 = Decoder::new(BufReader::new(file2)).unwrap();
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let normal_sink = Sink::connect_new(&app_state.sound_system.normal_output_stream.mixer());
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sink2.append(src2);
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}
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sink.play();
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app_state.currently_playing.push(PlayingSound {
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file_path: file_path.clone(),
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length,
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virtual_sink,
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// normal_sink
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sink,
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#[cfg(target_os = "windows")]
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normal_sink
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})
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}
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@@ -263,8 +269,8 @@ fn ui_system(mut contexts: EguiContexts, mut app_state: ResMut<AppState>) -> Res
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#[cfg(target_os = "linux")]
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{
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let output_index = app_state.virt_output_index.clone();
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let output_device = linux_lib::get_device_by_index("source-outputs", output_index);
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if let Some(app_name) = output_device["properties"]["application.name"].as_str() {
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let output_sink = linux_lib::get_sink_by_index("source-outputs", output_index);
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if let Some(app_name) = output_sink["properties"]["application.name"].as_str() {
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mic_name = app_name.to_string();
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}
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}
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@@ -338,8 +344,7 @@ fn ui_system(mut contexts: EguiContexts, mut app_state: ResMut<AppState>) -> Res
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.clicked()
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{
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app_state.currently_playing.clear();
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app_state.sound_system.virtual_mic_stream = reload_sound();
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// (app_state.sound_system.normal_output_stream, app_state.sound_system.virtual_mic_stream) = reload_sound();
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app_state.sound_system.output_stream = reload_sound();
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println!("Sucessfully reloaded sound system!");
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}
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});
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@@ -357,7 +362,7 @@ fn ui_system(mut contexts: EguiContexts, mut app_state: ResMut<AppState>) -> Res
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ui.label(format!(
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"{} - {:.2} / {:.2}",
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playing_sound.file_path,
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playing_sound.virtual_sink.get_pos().as_secs_f32(),
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playing_sound.sink.get_pos().as_secs_f32(),
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playing_sound.length
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));
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}
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@@ -421,7 +426,7 @@ fn ui_system(mut contexts: EguiContexts, mut app_state: ResMut<AppState>) -> Res
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});
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app_state.currently_playing.retain(|playing_sound| {
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playing_sound.virtual_sink.get_pos().as_secs_f32() <= (playing_sound.length - 0.01) // 0.01 offset needed here because of floating point errors and so its not exact
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playing_sound.sink.get_pos().as_secs_f32() <= (playing_sound.length - 0.01) // 0.01 offset needed here because of floating point errors and so its not exact
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});
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Ok(())
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