Files
soundboard/src/main.rs

449 lines
15 KiB
Rust

use bevy::{log::Level, prelude::*};
use std::{collections::HashMap, fs::File, io::BufReader, path::Path};
use serde::{Deserialize, Serialize};
use bevy_egui::{EguiContextSettings, EguiContexts, EguiPrimaryContextPass, EguiStartupSet, egui};
use egui::ecolor::Color32;
#[cfg(target_os = "linux")]
mod linux_lib;
#[cfg(target_os = "windows")]
mod windows_lib;
use rodio::{
Decoder, OutputStream, Sink, Source, cpal::{self, traits::HostTrait}, OutputStreamBuilder
};
#[derive(Serialize, Deserialize)]
struct JSONData {
tabs: Vec<String>,
}
#[allow(dead_code)]
struct PlayingSound {
file_path: String,
length: f32,
sink: Sink,
#[cfg(target_os = "windows")]
normal_sink: Sink
}
struct SoundSystem {
#[cfg(target_os = "windows")]
normal_output_stream: OutputStream,
output_stream: OutputStream,
paused: bool,
}
#[derive(Resource)]
struct AppState {
loaded_files: HashMap<String, Vec<String>>,
json_data: JSONData,
current_directory: String,
currently_playing: Vec<PlayingSound>,
sound_system: SoundSystem,
virt_outputs: Vec<(String, String)>,
virt_output_index_switch: String,
virt_output_index: String,
}
const ALLOWED_FILE_EXTENSIONS: [&str; 4] = ["mp3", "wav", "flac", "ogg"];
fn create_virtual_mic() -> SoundSystem {
#[cfg(target_os = "windows")]
{
let (normal, virtual_mic) = windows_lib::create_virtual_mic_windows();
return SoundSystem {
output_stream: virtual_mic,
normal_output_stream: normal,
paused: false,
};
}
#[cfg(target_os = "linux")]
{
return SoundSystem {
output_stream: linux_lib::create_virtual_mic_linux(),
paused: false,
};
}
#[allow(unreachable_code)]
{
let host = cpal::default_host();
let device = host.default_output_device().expect("Could not get default output device");
SoundSystem {
output_stream: OutputStreamBuilder::from_device(device)
.expect("Unable to open device")
.open_stream()
.expect("Failed to open stream"),
// this is actually not needed here, since windows would exit by far. But, cargo doesnt like SoundSystem not getting the normal_output stream so...
#[cfg(target_os = "windows")]
normal_output_stream: OutputStreamBuilder::from_device(device)
.expect("Unable to open device")
.open_stream()
.expect("Failed to open stream"),
paused: false,
}
}
}
fn reload_sound() -> SoundSystem {
#[cfg(target_os = "linux")]
linux_lib::reload_sound();
return create_virtual_mic();
}
fn list_outputs() -> Vec<(String, String)> {
#[cfg(target_os = "windows")]
return Vec::from([("Select in apps".to_string(), String::from("9999999"))]);
#[cfg(target_os = "linux")]
return linux_lib::list_outputs();
#[allow(unreachable_code)]
return Vec::new();
}
fn main() {
App::new()
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(
DefaultPlugins
.set(bevy::log::LogPlugin {
filter: "warn,ui=info".to_string(),
level: Level::INFO,
..Default::default()
})
.set(WindowPlugin {
primary_window: Some(Window {
// You may want this set to `true` if you need virtual keyboard work in mobile browsers.
prevent_default_event_handling: false,
..default()
}),
..default()
}),
)
.add_plugins(bevy_egui::EguiPlugin::default())
.insert_resource(AppState {
loaded_files: HashMap::new(),
json_data: JSONData { tabs: Vec::new() },
current_directory: String::new(),
currently_playing: Vec::new(),
sound_system: create_virtual_mic(),
virt_outputs: Vec::new(),
virt_output_index_switch: String::from("0"),
virt_output_index: String::from("999"),
})
.add_systems(
PreStartup,
setup_camera_system.before(EguiStartupSet::InitContexts),
)
.add_systems(Startup, load_system)
.add_systems(
EguiPrimaryContextPass,
(ui_system, update_ui_scale_factor_system, update_virtualmic),
)
.run();
}
fn update_virtualmic(mut app_state: ResMut<AppState>) {
if app_state.virt_outputs.is_empty() {
return;
}
if app_state.virt_output_index != app_state.virt_output_index_switch {
app_state.virt_output_index = app_state.virt_output_index_switch.clone();
#[cfg(target_os = "linux")]
linux_lib::move_index_to_virtualmic(app_state.virt_output_index_switch.clone());
}
}
fn load_system(mut app_state: ResMut<AppState>) {
app_state.virt_outputs = list_outputs();
if !app_state.virt_outputs.is_empty() {
app_state.virt_output_index_switch = app_state.virt_outputs[0].1.clone();
}
load_data(&mut app_state);
}
fn load_data(app_state: &mut AppState) {
if std::fs::exists("data.json").expect("Failed to check existence of JSON file") {
let data = std::fs::read_to_string("data.json").expect("Failed to read JSON");
app_state.json_data = serde_json::from_str(&data).expect("Failed to load JSON");
let tabs = app_state.json_data.tabs.clone();
app_state.loaded_files.clear();
if tabs.len() > 0 {
app_state.current_directory = tabs[0].clone();
}
for tab in tabs {
app_state.loaded_files.insert(tab.clone(), Vec::new());
if std::fs::exists(tab.clone()).expect("Failed to check existence of tab directory.") {
app_state.loaded_files.insert(
tab.clone(),
std::fs::read_dir(tab)
.expect("Failed to read directory")
.filter_map(|entry| {
entry.ok().and_then(|e| {
let path = e.path();
if path.is_file()
&& ALLOWED_FILE_EXTENSIONS.contains(
&path
.extension()
.unwrap_or_default()
.to_str()
.expect("Could not convert extension to string"),
)
{
path.to_str().map(|s| s.to_string())
} else {
None
}
})
})
.collect(),
);
}
}
}
}
fn setup_camera_system(mut commands: Commands) {
commands.spawn(Camera2d);
}
fn update_ui_scale_factor_system(egui_context: Single<(&mut EguiContextSettings, &Camera)>) {
let (mut egui_settings, camera) = egui_context.into_inner();
egui_settings.scale_factor = 1.5 / camera.target_scaling_factor().unwrap_or(1.5);
}
fn play_sound(file_path: String, app_state: &mut AppState) {
let file = File::open(&file_path).unwrap();
let src = Decoder::new(BufReader::new(file)).unwrap();
let sink = Sink::connect_new(&app_state.sound_system.output_stream.mixer());
let length = src
.total_duration()
.expect("Could not get source duration")
.as_secs_f32();
sink.append(src);
sink.play();
#[cfg(target_os = "windows")]
{
let file2 = File::open(&file_path).unwrap();
let src2 = Decoder::new(BufReader::new(file2)).unwrap();
let normal_sink = Sink::connect_new(&app_state.sound_system.normal_output_stream.mixer());
normal_sink.append(src2);
app_state.currently_playing.push(PlayingSound {
file_path: file_path.clone(),
length,
sink,
normal_sink
});
return;
}
app_state.currently_playing.push(PlayingSound {
file_path: file_path.clone(),
length,
sink,
sink // sink twice cuz rust is dumb shit and doesnt understand im already returning
})
}
fn ui_system(mut contexts: EguiContexts, mut app_state: ResMut<AppState>) -> Result {
let ctx = contexts.ctx_mut()?;
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
ui.heading("csd4ni3l Soundboard");
});
egui::SidePanel::right("tools").show(ctx, |ui| {
ui.heading("Tools");
ui.separator();
let available_width = ui.available_width();
let available_height = ui.available_height();
let outputs = app_state.virt_outputs.clone();
#[allow(unused_mut)]
let mut mic_name = "Select inside apps".to_string();
#[cfg(target_os = "linux")]
{
let output_index = app_state.virt_output_index.clone();
let output_sink = linux_lib::get_sink_by_index("source-outputs", output_index);
if let Some(app_name) = output_sink["properties"]["application.name"].as_str() {
mic_name = app_name.to_string();
}
}
ui.label("Virtual Mic Output");
egui::ComboBox::from_id_salt("Virtual Mic Output")
.selected_text(mic_name)
.width(available_width)
.height(available_height / 15.0)
.show_ui(ui, |ui| {
for output in &outputs {
ui.selectable_value(
&mut app_state.virt_output_index_switch,
output.1.clone(),
output.0.clone(),
);
}
});
if ui
.add_sized(
[available_width, available_height / 15.0],
egui::Button::new("Add folder"),
)
.clicked()
{
if let Some(folder) = rfd::FileDialog::new().pick_folder() {
if let Some(path_str) = folder.to_str() {
println!("Selected: {}", path_str);
app_state.json_data.tabs.push(path_str.to_string());
std::fs::write(
"data.json",
serde_json::to_string(&app_state.json_data)
.expect("Could not convert JSON to string"),
)
.expect("Could not write to JSON file");
load_data(&mut app_state);
} else {
println!("Invalid path encoding!");
}
}
}
if ui
.add_sized(
[available_width, available_height / 15.0],
egui::Button::new("Reload content"),
)
.clicked()
{
load_data(&mut app_state);
println!("Reloaded content");
}
if ui
.add_sized(
[available_width, available_height / 15.0],
egui::Button::new("Youtube downloader"),
)
.clicked()
{
println!("Youtube downloader!");
}
if ui
.add_sized(
[available_width, available_height / 15.0],
egui::Button::new("Reload sound system"),
)
.clicked()
{
app_state.currently_playing.clear();
app_state.sound_system = reload_sound();
println!("Sucessfully reloaded sound system!");
}
});
egui::TopBottomPanel::bottom("currently_playing").show(ctx, |ui| {
ui.horizontal(|ui| {
if app_state.sound_system.paused {
ui.heading("Paused");
} else {
ui.heading("Playing");
}
ui.vertical(|ui| {
for playing_sound in &app_state.currently_playing {
ui.label(format!(
"{} - {:.2} / {:.2}",
playing_sound.file_path,
playing_sound.sink.get_pos().as_secs_f32(),
playing_sound.length
));
}
})
});
});
egui::CentralPanel::default().show(ctx, |ui| {
let available_height = ui.available_height();
ui.horizontal(|ui| {
let available_width = ui.available_width();
let current_directories = app_state.loaded_files.keys().cloned().collect::<Vec<_>>();
for directory in current_directories.clone() {
let mut button = egui::Button::new(&directory);
if directory == app_state.current_directory {
button = button.fill(Color32::BLACK);
}
if ui
.add_sized(
[
available_width / current_directories.len() as f32,
available_height / 15.0,
],
button,
)
.clicked()
{
app_state.current_directory = directory;
};
}
});
ui.add_space(available_height / 50.0);
if app_state.current_directory.chars().count() > 0 {
let files = app_state
.loaded_files
.get(&app_state.current_directory)
.cloned()
.unwrap_or_default();
egui::ScrollArea::vertical().show(ui, |ui| {
for element in files {
if let Some(filename) = element.split("/").collect::<Vec<_>>().last() {
if ui
.add_sized(
[ui.available_width(), available_height / 15.0],
egui::Button::new(*filename),
)
.clicked()
{
let path = Path::new(&app_state.current_directory)
.join(filename)
.to_string_lossy()
.to_string();
play_sound(path, &mut app_state);
}
}
}
});
}
});
app_state.currently_playing.retain(|playing_sound| {
playing_sound.sink.get_pos().as_secs_f32() <= (playing_sound.length - 0.01) // 0.01 offset needed here because of floating point errors and so its not exact
});
Ok(())
}