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https://github.com/csd4ni3l/wizard_vs_irs.git
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Fix some issues when checking levels of weapons, update last tax evasion level, mostly game testing (ps: Why does hackatime think i did 20 mins?)
This commit is contained in:
31
game/play.py
31
game/play.py
@@ -1,8 +1,23 @@
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import arcade, arcade.gui, random, math, time, json, math
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from utils.constants import BULLET_SPEED, HEALTH_INCREASE_PER_LEVEL, PLAYER_SPEED, IRS_AGENT_TYPES, ATTACK_INTERVAL_DECREASE_PER_LEVEL, ABILITIES
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from utils.constants import IRS_AGENT_SPAWN_INTERVAL, SPAWN_INTERVAL_DECREASE_PER_LEVEL, SPEED_INCREASE_PER_LEVEL, item_to_json_name
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from utils.constants import TAX_EVASION_LEVELS, TAX_EVASION_NAMES, TAX_INCREASE_PER_LEVEL, menu_background_color, INVENTORY_ITEMS, INVENTORY_TRIGGER_KEYS, PLAYER_INACCURACY_MAX
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from utils.constants import (
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ABILITIES,
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ATTACK_INTERVAL_DECREASE_PER_LEVEL,
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BULLET_SPEED,
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HEALTH_INCREASE_PER_LEVEL,
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INVENTORY_ITEMS,
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INVENTORY_TRIGGER_KEYS,
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IRS_AGENT_SPAWN_INTERVAL,
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IRS_AGENT_TYPES,
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item_to_json_name, # if it's a variable, better to keep original case
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PLAYER_INACCURACY_MAX,
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PLAYER_SPEED,
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SPAWN_INTERVAL_DECREASE_PER_LEVEL,
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SPEED_INCREASE_PER_LEVEL,
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TAX_EVASION_LEVELS,
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TAX_EVASION_NAMES,
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TAX_INCREASE_PER_LEVEL,
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)
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import utils.preload
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from utils.preload import irs_agent_texture
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@@ -138,7 +153,7 @@ anchor_x="right", anchor_y="bottom", align_x=-5)
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json_name = item_to_json_name[item_list[0]]
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damage = item_list[2] + (item_list[2] / 10 * self.data["shop"][f"{json_name}_dmg"])
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damage = item_list[2] + (item_list[2] / 10 * self.data["shop"].get(f"{json_name}_dmg", 0))
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irs_agent.health -= damage
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@@ -153,8 +168,8 @@ anchor_x="right", anchor_y="bottom", align_x=-5)
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self.camera_shake.start()
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def ability(self, ability):
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if self.mana >= ABILITIES[ability][1] and time.perf_counter() - self.last_ability_timers.get(ability, 9999999999) <= ABILITIES[ability][0]:
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self.mana -= ABILITIES[ability][1]
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if self.mana >= ABILITIES[ability]:
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self.mana -= ABILITIES[ability]
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self.last_ability_timers[ability] = time.perf_counter()
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if ability == "dash":
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@@ -282,7 +297,7 @@ anchor_x="right", anchor_y="bottom", align_x=-5)
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json_name = item_to_json_name[item_list[0]]
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if time.perf_counter() - self.last_shoot >= item_list[1] - ((item_list[1] / 15) * self.data["shop"][f"{json_name}_atk_speed"]):
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if time.perf_counter() - self.last_shoot >= item_list[1] - ((item_list[1] / 15) * self.data["shop"].get(f"{json_name}_atk_speed", 0)):
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self.last_shoot = time.perf_counter()
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mouse_pos = arcade.math.Vec2(
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@@ -344,7 +359,7 @@ anchor_x="right", anchor_y="bottom", align_x=-5)
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for irs_agent in self.irs_agents:
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if arcade.math.Vec2(bullet.center_x, bullet.center_y).distance((irs_agent.center_x, irs_agent.center_y)) <= (irs_agent.width / 2 + bullet.radius):
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self.damage_irs_agent(irs_agent)
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damage = item_list[2] + (item_list[2] / 10 * self.data["shop"][f"{json_name}_dmg"])
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damage = item_list[2] + (item_list[2] / 10 * self.data["shop"].get(f"{json_name}_dmg", 0))
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irs_agent.position += bullet.direction * damage * 1.5
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hit = True
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@@ -35,7 +35,7 @@ TAX_EVASION_LEVELS = {
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"International Watchlist": 125000,
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"Most Wanted": 250000,
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"Legendary": 500000,
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"Mythic": 1000000
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"THE ONE AND ONLY TAX EVADER": 1000000
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}
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TAX_EVASION_NAMES = list(TAX_EVASION_LEVELS.keys())
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@@ -64,10 +64,10 @@ INVENTORY_ITEMS = [
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]
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ABILITIES = {
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"dash": [5, 20],
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"tax_shield": [15, 50],
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"audit_bomb": [20, 100],
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"freeze_audit": [15, 150]
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"dash": 20,
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"tax_shield": 50,
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"audit_bomb": 100,
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"freeze_audit": 150
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}
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item_to_json_name = {
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