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https://github.com/csd4ni3l/wizard_vs_irs.git
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Add working shop with upgrades and the dark mode wizard, and now the white mode is default, high score and evaded tax in main and add more tax evasion levels
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@@ -13,26 +13,60 @@ IRS_AGENT_SPEED = 1.5
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IRS_AGENT_HEALTH = 15
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TAX_PER_IRS_AGENT = 100
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TAX_EVASION_LEVELS = {"Compliant Citizen": 0, "Suspicious": 1, "Under Review": 2500, "Flagged": 5000, "Audited": 10000, "Criminal Case": 20000, "Most Wanted": 50000, "Legendary": 100000}
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TAX_EVASION_NAMES = list(TAX_EVASION_LEVELS.keys())
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BULLET_SPEED = 10
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SPEED_INCREASE_PER_LEVEL = 0.3
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SPAWN_INTERVAL_DECREASE_PER_LEVEL = 0.075
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HEALTH_INCREASE_PER_LEVEL = 2
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TAX_INCREASE_PER_LEVEL = 100
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TAX_INCREASE_PER_LEVEL = 50
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ATTACK_INTERVAL_DECREASE_PER_LEVEL = .1
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SHOP_ITEMS = []
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TAX_EVASION_LEVELS = {
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"Compliant Citizen": 0,
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"Minor Mistake": 300,
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"Mildly Suspicious": 1250,
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"Suspicious": 3000,
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"Under Review": 5000,
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"Investigated": 10000,
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"Flagged": 15000,
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"Audited": 30000,
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"Seized Assets": 50000,
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"Criminal Case": 125000,
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"International Watchlist": 250000,
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"Most Wanted": 500000,
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"Legendary": 1000000,
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"Mythic": 5000000
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}
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TAX_EVASION_NAMES = list(TAX_EVASION_LEVELS.keys())
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BULLET_SPEED = 8
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PLAYER_INACCURACY_MAX = 10
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PLAYER_SPEED = 4
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INVENTORY_ITEMS = [
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["Fireball", 0.2, 10, 10, "fireball_texture"],
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["Lightning Bolt", 0.4, 20, 20, "lightning_bolt_texture"],
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["Ice Blast", 0.1, 5, 7.5, "ice_blast_texture"],
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# name, json_key, max_count, upgrade_cost
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SHOP_ITEMS = [
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["Fireball DMG", "fb_dmg", 999, 10000],
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["Fireball ATK Speed", "fb_atk_speed", 10, 30000],
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["Lightning Bolt DMG", "lb_dmg", 999, 10000],
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["Lightning Bolt ATK Speed", "lb_atk_speed", 10, 30000],
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["Ice Blast DMG", "ib_dmg", 999, 10000],
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["Ice Blast ATK Speed", "ib_atk_speed", 10, 30000],
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["Inaccuracy Decrease", "inaccuracy_decrease", 10, 25000],
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["Player Speed", "player_speed", 999, 20000],
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["Bullet Speed", "bullet_speed", 999, 20000],
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["Dark Mode Wizard", "dark_mode_wizard", 1, 1000000]
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]
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INVENTORY_ITEMS = [
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["Fireball", 0.25, 10, 10, "fireball_texture"],
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["Lightning Bolt", 0.45, 20, 20, "lightning_bolt_texture"],
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["Ice Blast", 0.15, 5, 7.5, "ice_blast_texture"],
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]
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item_to_json_name = {
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"Fireball": "fb",
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"Lightning Bolt": "lb",
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"Ice Blast": "ib"
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}
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INVENTORY_TRIGGER_KEYS = [getattr(arcade.key, f"KEY_{n+1}") for n in range(len(INVENTORY_ITEMS))]
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button_style = {'normal': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK), 'hover': UITextureButtonStyle(font_name="Roboto", font_color=arcade.color.BLACK),
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