mirror of
https://github.com/csd4ni3l/wizard_vs_irs.git
synced 2026-01-01 04:13:42 +01:00
Use importlib resources for resource files to fix loading issues, fix nuitka build script
This commit is contained in:
4
.github/workflows/main.yml
vendored
4
.github/workflows/main.yml
vendored
@@ -43,9 +43,9 @@ jobs:
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run: |
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run: |
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mkdir -p zip_output
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mkdir -p zip_output
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if [ "${{ runner.os }}" = "Windows" ]; then
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if [ "${{ runner.os }}" = "Windows" ]; then
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powershell.exe -Command "Compress-Archive -Path 'build/wizard_vs_irs.run.dist/*' -DestinationPath 'zip_output/WizardvsIRS-${{ runner.os }}.zip'"
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powershell.exe -Command "Compress-Archive -Path 'build/run.dist/*' -DestinationPath 'zip_output/WizardvsIRS-${{ runner.os }}.zip'"
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else
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else
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cd build/wizard_vs_irs.run.dist
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cd build/run.dist
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zip -r "../../zip_output/WizardvsIRS-${{ runner.os }}.zip" .
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zip -r "../../zip_output/WizardvsIRS-${{ runner.os }}.zip" .
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fi
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fi
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3
MANIFEST.in
Normal file
3
MANIFEST.in
Normal file
@@ -0,0 +1,3 @@
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include CREDITS
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include LICENSE
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recursive-include wizard_vs_irs/assets *
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@@ -21,3 +21,9 @@ wizard-vs-irs = "wizard_vs_irs.run:main"
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[build-system]
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[build-system]
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requires = ["setuptools>=61.0"]
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requires = ["setuptools>=61.0"]
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build-backend = "setuptools.build_meta"
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build-backend = "setuptools.build_meta"
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[tool.setuptools]
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include-package-data = true
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[tool.setuptools.packages.find]
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where = ["."]
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2
uv.lock
generated
2
uv.lock
generated
@@ -206,7 +206,7 @@ wheels = [
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[[package]]
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[[package]]
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name = "wizard-vs-irs"
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name = "wizard-vs-irs"
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version = "0.1.1"
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version = "0.1.2"
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source = { editable = "." }
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source = { editable = "." }
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dependencies = [
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dependencies = [
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{ name = "arcade" },
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{ name = "arcade" },
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@@ -12,7 +12,8 @@ def main():
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sys.excepthook = on_exception
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sys.excepthook = on_exception
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pyglet.resource.path.append(os.getcwd())
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pyglet.resource.path.append(os.getcwd())
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pyglet.font.add_directory('./assets/fonts')
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from importlib.resources import files
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pyglet.font.add_directory(str(files("wizard_vs_irs") / "assets" / "fonts"))
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if not log_dir in os.listdir():
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if not log_dir in os.listdir():
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os.makedirs(log_dir)
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os.makedirs(log_dir)
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@@ -1,15 +1,16 @@
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import arcade.gui, arcade
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import arcade.gui, arcade
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from importlib.resources import files
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button.png"))
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button_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(str(files("wizard_vs_irs") / "assets" / "graphics" / "button.png")))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture("assets/graphics/button_hovered.png"))
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button_hovered_texture = arcade.gui.NinePatchTexture(64 // 4, 64 // 4, 64 // 4, 64 // 4, arcade.load_texture(str(files("wizard_vs_irs") / "assets" / "graphics" / "button_hovered.png")))
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light_wizard_spritesheet = arcade.load_spritesheet("assets/graphics/mage-light.png").get_texture_grid((48, 64), 3, 12)
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light_wizard_spritesheet = arcade.load_spritesheet(str(files("wizard_vs_irs") / "assets" / "graphics" / "mage-light.png")).get_texture_grid((48, 64), 3, 12)
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light_wizard_up_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[0:2]])
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light_wizard_up_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[0:2]])
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light_wizard_right_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[3:5]])
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light_wizard_right_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[3:5]])
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light_wizard_standing_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[6:8]])
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light_wizard_standing_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[6:8]])
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light_wizard_left_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[9:11]])
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light_wizard_left_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in light_wizard_spritesheet[9:11]])
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dark_wizard_spritesheet = arcade.load_spritesheet("assets/graphics/mage-dark.png").get_texture_grid((48, 64), 3, 12)
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dark_wizard_spritesheet = arcade.load_spritesheet(str(files("wizard_vs_irs") / "assets" / "graphics" / "mage-dark.png")).get_texture_grid((48, 64), 3, 12)
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dark_wizard_up_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[0:2]])
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dark_wizard_up_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[0:2]])
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dark_wizard_right_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[3:5]])
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dark_wizard_right_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[3:5]])
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dark_wizard_standing_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[6:8]])
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dark_wizard_standing_animation = arcade.TextureAnimation([arcade.TextureKeyframe(texture, 300) for texture in dark_wizard_spritesheet[6:8]])
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@@ -19,4 +20,4 @@ fireball_texture = arcade.make_circle_texture(10, arcade.color.RED)
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lightning_bolt_texture = arcade.make_circle_texture(20, arcade.color.BLUE)
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lightning_bolt_texture = arcade.make_circle_texture(20, arcade.color.BLUE)
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ice_blast_texture = arcade.make_circle_texture(20, arcade.color.ICEBERG)
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ice_blast_texture = arcade.make_circle_texture(20, arcade.color.ICEBERG)
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irs_agent_texture = arcade.load_texture("assets/graphics/irs_agent.png")
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irs_agent_texture = arcade.load_texture(str(files("wizard_vs_irs") / "assets" / "graphics" / "irs_agent.png"))
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