allocation, adding a timer, a framebuffer swap, rectangle and buffer
draw syscall, moving the header files to the correct directory,
disabling stack protection, AVX and MMX, while enabling SSE, fix
interrupt handler popping in the wrong order, improve
load_segment_to_memory alignment, add load_from_ptr to framebuffer for
very quick drawing, serial_print as well as render font in
consolewriter, zero the memory in sbrk, add a fake file system and
methods to libxunil for DOOM, add correct printf, vsnprintf add _start
which calls the main function in libxunil, mark all registers as used
inside syscalls for no memory corruption, add build_helloworld.sh script
FRAME_ALLOCATOR global, make XunilFrameAllocator not hold Limine entries
so it can be used without lifetimes, implement the process struct, add
user heap by giving back heap_start from ELF and adding sbrk syscall,
align ELF loading in userspace_stub, implement lots of libc functions in
libxunil, remove x86_64 dependency from libxunil, add malloc and all
required heap functions to libxunil and more syscall numbers, add a util
file to libxunil, add build scripts for libxunil and doomgeneric
with_process to interact with them. User space now has it's own address
space and mapper which means we will be able to allocate memory for it.
I added a bunch of functions as stubs into libxunil which are required
for doomgeneric.
relocations, add some more functions to libxunil, use include inside of
tests instead of manually defining types and add basic libc header
files. Move libxunil to the user folder, and add helloworld and
doomgeneric as apps
implementation, running support, also basic syscalls to test if it
works. add a syscall ABI and a new libxunil ABI for calling back to the
kernel with syscalls, add user mode protection when running ELF, add TSS
Privilege Stack table to fix GPF issues, add invalid opcode handler, fix
rust panics using rectangle_filled instead of fb clear. Also add a hello
world example binary that runs in usermode at startup.
add mouse support and interrupts on x86_64 using a ps2 mouse which
needed pic unmasking, add span filling to framebuffer, add back
without_interrupts to serial console and framebuffer, add a mouse
rectangle which tracks the mouse position and test the performance of
the drawing.
set PIT interval to 1000hz, use a vector inside Framebuffer, remove
without_interrupts from the framebuffer and serial console, move to
usize on primitives, add date at boot and turn on multithreading, add a
boot animation and add a test_performance function with the new timer
frame allocator optimizations, make a basic init function in arch that
will initialize everything for a given arch. Add tests in kmain for
alloc, and add a Locked struct used for static mutables and the linked
list.
and breakpoints, add keyboard support through the keyboar interrupt, add
paging memory management and a Frame Allocator, add a generic arch
module that initializes arch-specific things, fix framebuffer and
serialconsole being accessed from multiple places, move serial to driver
since its not actually a serial console.
serial writer always centering and assuming, added a margin for correct
displaying. Added the IDT and GDT tables, and the TSS so double faults
cant happen. Handled all of these interrupts using functions. Serial
console is now topleft and panic messages are formatted correctly from
there. core PI constant is now used instead of our own.