mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2025-11-05 02:57:56 +01:00
Finish enemy and weapon customization, removal, Disable debug stuff, remove bottom movement, add set speed/size
This commit is contained in:
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Before Width: | Height: | Size: 406 B After Width: | Height: | Size: 406 B |
@@ -1,16 +1,16 @@
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from ursina import *
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from utils.constants import min_enemy_speed, max_enemy_speed, enemy_health, min_enemy_movement, max_enemy_movement
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from utils.constants import enemy_health, min_enemy_movement, max_enemy_movement
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from ursina.shaders import lit_with_shadows_shader
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class Enemy(Entity):
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def __init__(self, player, shootables_parent, x, y, z, texture):
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super().__init__(parent=shootables_parent, model='cube', collider='box', texture=texture, x=x, y=y, z=z, shader=lit_with_shadows_shader)
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def __init__(self, speed, size, player, shootables_parent, x, y, z, texture):
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super().__init__(parent=shootables_parent, model='cube', collider='box', texture=texture, x=x, y=y, z=z, shader=lit_with_shadows_shader, scale=size)
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self.health_bar = Entity(parent=self, y=1.2, model='cube', color=color.red, world_scale=(1.5,.1,.1))
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self.max_hp = enemy_health
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self.hp = self.max_hp
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self.type = random.choice(["left", "right", "top", "bottom"])
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self.movement_type = random.choice(["left", "right", "top"])
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self.movement_done = 0
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self.speed = random.uniform(min_enemy_speed, max_enemy_speed)
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self.speed = speed
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self.movement_amount = random.uniform(min_enemy_movement, max_enemy_movement)
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self.player = player
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@@ -26,16 +26,16 @@ class Enemy(Entity):
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start = self.position
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end = self.position
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if self.type == "left":
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if self.movement_type == "left":
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end -= Vec3(max(0.05, remaining), 0, 0)
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scale = Vec3(max(0.05, remaining), 0.05, 0.05)
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elif self.type == "right":
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elif self.movement_type == "right":
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end += Vec3(max(0.05, remaining), 0, 0)
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scale = Vec3(max(0.05, remaining), 0.05, 0.05)
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elif self.type == "top":
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elif self.movement_type == "top":
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end += Vec3(0, max(0.05, remaining), 0)
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scale = Vec3(0.05, max(0.05, remaining), 0.05)
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elif self.type == "bottom":
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elif self.movement_type == "bottom":
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end -= Vec3(0, max(0.05, remaining), 0)
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scale = Vec3(0.05, max(0.05, remaining), 0.05)
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@@ -49,33 +49,33 @@ class Enemy(Entity):
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self.health_bar.look_at_2d(self.player, axis="x")
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self.look_at_2d(self.player, axis="y")
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if self.type == "left":
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if self.movement_type == "left":
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if self.movement_done < self.movement_amount:
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self.x -= self.speed
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self.movement_done += self.speed
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else:
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self.type = "right"
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self.movement_type = "right"
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self.movement_done = 0
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elif self.type == "right":
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elif self.movement_type == "right":
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if self.movement_done < self.movement_amount:
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self.x += self.speed
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self.movement_done += self.speed
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else:
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self.type = "left"
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self.movement_type = "left"
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self.movement_done = 0
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elif self.type == "top":
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elif self.movement_type == "top":
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if self.movement_done < self.movement_amount:
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self.y += self.speed
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self.movement_done += self.speed
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else:
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self.type = "bottom"
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self.movement_type = "bottom"
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self.movement_done = 0
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elif self.type == "bottom":
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elif self.movement_type == "bottom":
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if self.movement_done < self.movement_amount:
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self.y -= self.speed
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self.movement_done += self.speed
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else:
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self.type = "top"
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self.movement_type = "top"
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self.movement_done = 0
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self.update_path_line()
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11
game/game.py
11
game/game.py
@@ -2,7 +2,7 @@ from game.inventory import Inventory
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from game.player import Player
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from game.enemy import Enemy
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from utils.constants import min_enemy_y, max_enemy_y
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from utils.constants import min_enemy_y, max_enemy_y, enemies
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from ursina import *
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from ursina.shaders import lit_with_shadows_shader
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@@ -26,8 +26,7 @@ class Game():
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with open("settings.json", "r") as file:
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self.settings_dict = json.load(file)
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self.enemy_image_dir = self.settings_dict.get("enemy_image_directory", "assets/graphics/enemy")
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self.enemy_file_names = [file_name for file_name in os.listdir(self.enemy_image_dir) if file_name.split(".")[1] in ["png", "jpg", "JPG"]]
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self.enemy_types = self.settings_dict.get("enemies", enemies)
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self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader)
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@@ -58,14 +57,18 @@ class Game():
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def summon_enemy(self):
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if not len(self.enemies) >= 50:
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enemy_stats = random.choice(list(self.enemy_types.items()))[1]
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speed, size, image_path = enemy_stats["speed"], enemy_stats["size"], enemy_stats["image"]
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self.enemies.append(
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Enemy(
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speed,
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size,
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self.player,
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self.shootables_parent,
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self.player.x + (random.randint(12, 24) * random.choice([1, -1])),
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random.randint(min_enemy_y, max_enemy_y),
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self.player.z + (random.randint(12, 24) * random.choice([1, -1])),
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Texture(Path(os.path.join(self.enemy_image_dir, random.choice(self.enemy_file_names))))
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Texture(Path(image_path))
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)
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)
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@@ -5,7 +5,7 @@ from ursina.prefabs.ursfx import ursfx
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from ursina.prefabs.first_person_controller import FirstPersonController
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from utils.preload import death_sound
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from utils.constants import max_enemy_speed, weapons
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from utils.constants import weapons
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import json
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@@ -46,7 +46,7 @@ class Player(FirstPersonController):
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self.x = max(-16, min(self.x, 16))
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self.z = max(-16, min(self.z, 16))
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self.info_label.text = f"High Score: {self.high_score} Score: {self.score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%"
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self.info_label.text = f"Score: {self.score} High Score: {self.high_score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%"
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weapon_name = self.inventory.slot_names[self.inventory.current_slot]
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self.gun.texture = Texture(Path(self.settings_dict.get("weapons", weapons)[weapon_name]["image"]))
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@@ -58,7 +58,7 @@ class Player(FirstPersonController):
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if time.perf_counter() - self.last_presence_update >= 3:
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self.last_presence_update = time.perf_counter()
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self.pypresence_client.update(state='Training Aim', details=f"High Score: {self.high_score} Score: {self.score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%")
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self.pypresence_client.update(state='Training Aim', details=f"Score: {self.score} High Score: {self.high_score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%")
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def summon_enemy(self):
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pass
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@@ -79,7 +79,7 @@ class Player(FirstPersonController):
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mouse.hovered_entity.hp -= self.weapon_dmg
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mouse.hovered_entity.blink(color.red)
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self.score += int(distance(mouse.hovered_entity, self) * (mouse.hovered_entity.speed / max_enemy_speed))
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self.score += int(distance(mouse.hovered_entity, self))
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self.shots_hit += 1
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@@ -4,7 +4,7 @@ from ursina.prefabs.dropdown_menu import DropdownMenuButton
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from ursina.prefabs.button_group import ButtonGroup
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import pypresence, json, copy
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from utils.utils import FakePyPresence, Dropdown, FileManager
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from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
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from utils.constants import discord_presence_id, settings, settings_start_category
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from utils.preload import music_sound
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@@ -28,11 +28,17 @@ class Settings:
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self.ui += [self.main, self.back, self.category_group]
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self.dmg_inputs = {}
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self.atk_speed_inputs = {}
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self.weapon_dmg_inputs = {}
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self.weapon_atk_speed_inputs = {}
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self.weapon_img_paths = {}
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self.img_path_buttons = {}
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self.save_buttons = {}
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self.weapon_img_path_buttons = {}
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self.weapon_remove_buttons = {}
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self.enemy_speed_inputs = {}
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self.enemy_size_inputs = {}
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self.enemy_img_paths = {}
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self.enemy_img_path_buttons = {}
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self.enemy_remove_buttons = {}
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self.show(self.category)
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@@ -46,6 +52,9 @@ class Settings:
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elif category == "Weapons":
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self.weapons()
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return
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elif category == "Enemies":
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self.enemies()
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return
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y = .2
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@@ -101,13 +110,16 @@ class Settings:
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self.dir_file_manager = FileManager(return_folders=True, z=-1)
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self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0]))
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def image_file_selected(self, btn, name, value):
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def image_file_selected(self, btn, item_type, name, value):
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btn.text = f"Select File ({value})"
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self.weapon_img_paths[name] = value
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if item_type == "weapon":
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self.weapon_img_paths[name] = value
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elif item_type == "enemy":
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self.enemy_img_paths[name] = value
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def select_image_file(self, btn, name):
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def select_image_file(self, btn, name, item_type):
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self.file_manager = FileManager(z=-1)
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self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, name, str(value[0]))
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self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, item_type, name, str(value[0]))
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def dropdown_update(self, n, dropdown_menu, btn):
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dropdown_menu.text = btn.text
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@@ -152,11 +164,135 @@ class Settings:
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else:
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music_sound.stop()
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if self.category == "Weapons" and self.data["weapons"]:
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for name in self.data["weapons"]:
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dmg, attack_speed, image = self.weapon_dmg_inputs[name].text, self.weapon_atk_speed_inputs[name].text, self.weapon_img_paths[name]
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self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
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if self.category == "Enemies" and self.data["enemies"]:
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for name in self.data["enemies"]:
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speed, size, image = self.enemy_speed_inputs[name].text, self.enemy_size_inputs[name].text, self.enemy_img_paths[name]
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self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
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json.dump(self.data, open('settings.json', 'w'), indent=4)
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self.hide()
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self.__init__(self.rpc)
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def add_enemy(self):
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name, speed, size, image = self.new_enemy_name_input.text, self.enemy_speed_inputs["New"].text, self.enemy_size_inputs["New"].text, self.enemy_img_paths["New"]
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self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
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if name in self.data["enemies"] or not name or not speed or not is_float(speed) or not size or not is_float(size) or not image:
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return
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self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
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self.clear()
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self.enemies()
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def add_weapon(self):
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name, dmg, atk_speed, image = self.new_weapon_name_input.text, self.weapon_dmg_inputs["New"].text, self.weapon_atk_speed_inputs["New"].text, self.weapon_img_paths["New"]
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self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
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if name in self.data["weapons"] or not name or not dmg or not is_float(dmg) or not atk_speed or not is_float(atk_speed) or not image:
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return
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self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(atk_speed), "image": image}
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self.clear()
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self.weapons()
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def remove_enemy(self, name):
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self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
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del self.data["enemies"][name]
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self.clear()
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self.enemies()
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def remove_weapon(self, name):
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self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
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del self.data["weapons"][name]
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self.clear()
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self.weapons()
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def enemies(self):
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y = .3
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for enemy_name, enemy_dict in list(self.data.get("enemies", settings["Enemies"]["default"]).items()) + list({"New": {"speed": 0.12, "size": 1.0, "image": None}}.items()):
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speed, size, image = enemy_dict["speed"], enemy_dict["size"], enemy_dict["image"]
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self.enemy_img_paths[enemy_name] = image
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if not image is None:
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self.ui.append(Text(enemy_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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else:
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self.new_enemy_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.new_enemy_name_input)
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self.ui.append(Text("Speed: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.enemy_speed_inputs[enemy_name] = InputField(default_value=str(round(speed, 2)), parent=camera.ui, position=(-.4, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.enemy_speed_inputs[enemy_name])
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self.ui.append(Text("Size: ", parent=camera.ui, position=(-.3, y), scale=1.2))
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self.enemy_size_inputs[enemy_name] = InputField(default_value=str(round(size, 2)), parent=camera.ui, position=(-.15, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.enemy_size_inputs[enemy_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(-.05, y), scale=1.2))
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self.enemy_img_path_buttons[enemy_name] = Button(text=f"Select File ({image})", scale_x=.6, scale_y=0.05, text_size=.75, position=(0.43, y - .01))
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self.enemy_img_path_buttons[enemy_name].on_click = lambda name=enemy_name, btn=self.enemy_img_path_buttons[enemy_name]: self.select_image_file(btn, name, "enemy")
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self.ui.append(self.enemy_img_path_buttons[enemy_name])
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if image is None:
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self.enemy_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.enemy_add_button.on_click = lambda: self.add_enemy()
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self.ui.append(self.enemy_add_button)
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else:
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self.enemy_remove_buttons[enemy_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.enemy_remove_buttons[enemy_name].on_click = lambda name=enemy_name: self.remove_enemy(name)
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self.ui.append(self.enemy_remove_buttons[enemy_name])
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y -= 0.08
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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def weapons(self):
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y = .3
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for weapon_name, weapon_dict in list(self.data.get("weapons", settings["Weapons"]["default"]).items()) + list({"New": {"dmg": 10, "atk_speed": 0.1, "image": None}}.items()):
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dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
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self.weapon_img_paths[weapon_name] = image
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if not image is None:
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self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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else:
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self.new_weapon_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.new_weapon_name_input)
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self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.weapon_dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.weapon_dmg_inputs[weapon_name])
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self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
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self.weapon_atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.weapon_atk_speed_inputs[weapon_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.025, y), scale=1.2))
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self.weapon_img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.5, scale_y=0.05, text_size=.5, position=(0.475, y - .01))
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self.weapon_img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.weapon_img_path_buttons[weapon_name]: self.select_image_file(btn, name, "weapon")
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self.ui.append(self.weapon_img_path_buttons[weapon_name])
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||||
|
||||
if image is None:
|
||||
self.weapon_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
|
||||
self.weapon_add_button.on_click = lambda: self.add_weapon()
|
||||
self.ui.append(self.weapon_add_button)
|
||||
else:
|
||||
self.weapon_remove_buttons[weapon_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
|
||||
self.weapon_remove_buttons[weapon_name].on_click = lambda name=weapon_name: self.remove_weapon(name)
|
||||
self.ui.append(self.weapon_remove_buttons[weapon_name])
|
||||
|
||||
y -= 0.08
|
||||
|
||||
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
|
||||
self.ui.append(self.apply_button)
|
||||
|
||||
def clear(self):
|
||||
for e in list(self.ui):
|
||||
if e not in (self.main, self.back, self.category_group):
|
||||
@@ -201,39 +337,4 @@ class Settings:
|
||||
|
||||
self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
|
||||
self.credits_label.type = 'credits_text'
|
||||
self.ui.append(self.credits_label)
|
||||
|
||||
def save_weapon(self, name):
|
||||
dmg, attack_speed, image = self.dmg_inputs[name].text, self.atk_speed_inputs[name].text, self.weapon_img_paths[name]
|
||||
|
||||
self.edits["weapons"] = self.edits.get("weapons", settings["Weapons"]["default"])
|
||||
self.edits["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
|
||||
|
||||
self.apply_changes()
|
||||
|
||||
def weapons(self):
|
||||
y = .2
|
||||
|
||||
for weapon_name, weapon_dict in self.data.get("weapons", settings["Weapons"]["default"]).items():
|
||||
dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
|
||||
|
||||
self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
|
||||
|
||||
self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
|
||||
self.dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
|
||||
self.ui.append(self.dmg_inputs[weapon_name])
|
||||
|
||||
self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
|
||||
self.atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
|
||||
self.ui.append(self.atk_speed_inputs[weapon_name])
|
||||
|
||||
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.05, y), scale=1.2))
|
||||
self.img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.3, scale_y=0.05, text_size=.5, position=(0.4, y - .01))
|
||||
self.img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.img_path_buttons[weapon_name]: self.select_image_file(btn, name)
|
||||
self.ui.append(self.img_path_buttons[weapon_name])
|
||||
|
||||
self.save_buttons[weapon_name] = Button(text="Save", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.7, y - .01))
|
||||
self.save_buttons[weapon_name].on_click = lambda name=weapon_name: self.save_weapon(name)
|
||||
self.ui.append(self.save_buttons[weapon_name])
|
||||
|
||||
y -= 0.08
|
||||
self.ui.append(self.credits_label)
|
||||
3
run.py
3
run.py
@@ -34,8 +34,11 @@ if not args["fullscreen"]:
|
||||
|
||||
app = Ursina(title="Aim Trainer", development_mode=False, **args)
|
||||
|
||||
window.cog_button.enabled = False
|
||||
window.editor_ui.enabled = True
|
||||
window.fps_counter.enabled = True
|
||||
window.collider_counter.enabled = False
|
||||
window.entity_counter.enabled = False
|
||||
|
||||
if settings.get("music", True):
|
||||
from utils.preload import music_sound
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
min_enemy_y = 9
|
||||
max_enemy_y = 16
|
||||
min_enemy_y = 0
|
||||
max_enemy_y = 20
|
||||
min_enemy_movement = 7
|
||||
max_enemy_movement = 10
|
||||
min_enemy_speed = 0.08
|
||||
max_enemy_speed = 0.12
|
||||
enemy_health = 100
|
||||
|
||||
weapons = {
|
||||
@@ -15,12 +13,14 @@ weapons = {
|
||||
"sniper": {"dmg": 100, "atk_speed": 1, "image": "assets/graphics/sniper.png"},
|
||||
}
|
||||
|
||||
enemies = {
|
||||
"default": {"speed": 0.12, "size": 1, "image": "assets/graphics/default_enemy.png"}
|
||||
}
|
||||
|
||||
discord_presence_id = 1380237183352311838
|
||||
|
||||
settings = {
|
||||
"Gameplay": {
|
||||
"Enemy Image Directory": {"type": "directory_select", "config_key": "enemy_image_directory", "default": "assets/graphics/enemy"}
|
||||
},
|
||||
"Enemies": {"default": enemies},
|
||||
"Weapons": {"default": weapons},
|
||||
"Graphics": {
|
||||
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
|
||||
@@ -40,4 +40,4 @@ settings = {
|
||||
"Credits": None
|
||||
}
|
||||
|
||||
settings_start_category = "Gameplay"
|
||||
settings_start_category = "Enemies"
|
||||
|
||||
@@ -70,3 +70,10 @@ class FakePyPresence():
|
||||
...
|
||||
def close(self, *args, **kwargs):
|
||||
...
|
||||
|
||||
def is_float(string):
|
||||
try:
|
||||
float(string)
|
||||
return True
|
||||
except ValueError:
|
||||
return False
|
||||
Reference in New Issue
Block a user