Finish enemy and weapon customization, removal, Disable debug stuff, remove bottom movement, add set speed/size

This commit is contained in:
csd4ni3l
2025-06-19 21:50:05 +02:00
parent 613ff7eef7
commit a9c6f7dab4
8 changed files with 192 additions and 78 deletions

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Before

Width:  |  Height:  |  Size: 406 B

After

Width:  |  Height:  |  Size: 406 B

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@@ -1,16 +1,16 @@
from ursina import *
from utils.constants import min_enemy_speed, max_enemy_speed, enemy_health, min_enemy_movement, max_enemy_movement
from utils.constants import enemy_health, min_enemy_movement, max_enemy_movement
from ursina.shaders import lit_with_shadows_shader
class Enemy(Entity):
def __init__(self, player, shootables_parent, x, y, z, texture):
super().__init__(parent=shootables_parent, model='cube', collider='box', texture=texture, x=x, y=y, z=z, shader=lit_with_shadows_shader)
def __init__(self, speed, size, player, shootables_parent, x, y, z, texture):
super().__init__(parent=shootables_parent, model='cube', collider='box', texture=texture, x=x, y=y, z=z, shader=lit_with_shadows_shader, scale=size)
self.health_bar = Entity(parent=self, y=1.2, model='cube', color=color.red, world_scale=(1.5,.1,.1))
self.max_hp = enemy_health
self.hp = self.max_hp
self.type = random.choice(["left", "right", "top", "bottom"])
self.movement_type = random.choice(["left", "right", "top"])
self.movement_done = 0
self.speed = random.uniform(min_enemy_speed, max_enemy_speed)
self.speed = speed
self.movement_amount = random.uniform(min_enemy_movement, max_enemy_movement)
self.player = player
@@ -26,16 +26,16 @@ class Enemy(Entity):
start = self.position
end = self.position
if self.type == "left":
if self.movement_type == "left":
end -= Vec3(max(0.05, remaining), 0, 0)
scale = Vec3(max(0.05, remaining), 0.05, 0.05)
elif self.type == "right":
elif self.movement_type == "right":
end += Vec3(max(0.05, remaining), 0, 0)
scale = Vec3(max(0.05, remaining), 0.05, 0.05)
elif self.type == "top":
elif self.movement_type == "top":
end += Vec3(0, max(0.05, remaining), 0)
scale = Vec3(0.05, max(0.05, remaining), 0.05)
elif self.type == "bottom":
elif self.movement_type == "bottom":
end -= Vec3(0, max(0.05, remaining), 0)
scale = Vec3(0.05, max(0.05, remaining), 0.05)
@@ -49,33 +49,33 @@ class Enemy(Entity):
self.health_bar.look_at_2d(self.player, axis="x")
self.look_at_2d(self.player, axis="y")
if self.type == "left":
if self.movement_type == "left":
if self.movement_done < self.movement_amount:
self.x -= self.speed
self.movement_done += self.speed
else:
self.type = "right"
self.movement_type = "right"
self.movement_done = 0
elif self.type == "right":
elif self.movement_type == "right":
if self.movement_done < self.movement_amount:
self.x += self.speed
self.movement_done += self.speed
else:
self.type = "left"
self.movement_type = "left"
self.movement_done = 0
elif self.type == "top":
elif self.movement_type == "top":
if self.movement_done < self.movement_amount:
self.y += self.speed
self.movement_done += self.speed
else:
self.type = "bottom"
self.movement_type = "bottom"
self.movement_done = 0
elif self.type == "bottom":
elif self.movement_type == "bottom":
if self.movement_done < self.movement_amount:
self.y -= self.speed
self.movement_done += self.speed
else:
self.type = "top"
self.movement_type = "top"
self.movement_done = 0
self.update_path_line()

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@@ -2,7 +2,7 @@ from game.inventory import Inventory
from game.player import Player
from game.enemy import Enemy
from utils.constants import min_enemy_y, max_enemy_y
from utils.constants import min_enemy_y, max_enemy_y, enemies
from ursina import *
from ursina.shaders import lit_with_shadows_shader
@@ -26,8 +26,7 @@ class Game():
with open("settings.json", "r") as file:
self.settings_dict = json.load(file)
self.enemy_image_dir = self.settings_dict.get("enemy_image_directory", "assets/graphics/enemy")
self.enemy_file_names = [file_name for file_name in os.listdir(self.enemy_image_dir) if file_name.split(".")[1] in ["png", "jpg", "JPG"]]
self.enemy_types = self.settings_dict.get("enemies", enemies)
self.ground = Entity(model='plane', collider='box', scale=64, texture='grass', texture_scale=(4,4), shader=lit_with_shadows_shader)
@@ -58,14 +57,18 @@ class Game():
def summon_enemy(self):
if not len(self.enemies) >= 50:
enemy_stats = random.choice(list(self.enemy_types.items()))[1]
speed, size, image_path = enemy_stats["speed"], enemy_stats["size"], enemy_stats["image"]
self.enemies.append(
Enemy(
speed,
size,
self.player,
self.shootables_parent,
self.player.x + (random.randint(12, 24) * random.choice([1, -1])),
random.randint(min_enemy_y, max_enemy_y),
self.player.z + (random.randint(12, 24) * random.choice([1, -1])),
Texture(Path(os.path.join(self.enemy_image_dir, random.choice(self.enemy_file_names))))
Texture(Path(image_path))
)
)

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@@ -5,7 +5,7 @@ from ursina.prefabs.ursfx import ursfx
from ursina.prefabs.first_person_controller import FirstPersonController
from utils.preload import death_sound
from utils.constants import max_enemy_speed, weapons
from utils.constants import weapons
import json
@@ -46,7 +46,7 @@ class Player(FirstPersonController):
self.x = max(-16, min(self.x, 16))
self.z = max(-16, min(self.z, 16))
self.info_label.text = f"High Score: {self.high_score} Score: {self.score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%"
self.info_label.text = f"Score: {self.score} High Score: {self.high_score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%"
weapon_name = self.inventory.slot_names[self.inventory.current_slot]
self.gun.texture = Texture(Path(self.settings_dict.get("weapons", weapons)[weapon_name]["image"]))
@@ -58,7 +58,7 @@ class Player(FirstPersonController):
if time.perf_counter() - self.last_presence_update >= 3:
self.last_presence_update = time.perf_counter()
self.pypresence_client.update(state='Training Aim', details=f"High Score: {self.high_score} Score: {self.score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%")
self.pypresence_client.update(state='Training Aim', details=f"Score: {self.score} High Score: {self.high_score} Hits: {self.shots_fired}/{self.shots_hit} Accuracy: {round(self.accuracy, 2)}%")
def summon_enemy(self):
pass
@@ -79,7 +79,7 @@ class Player(FirstPersonController):
mouse.hovered_entity.hp -= self.weapon_dmg
mouse.hovered_entity.blink(color.red)
self.score += int(distance(mouse.hovered_entity, self) * (mouse.hovered_entity.speed / max_enemy_speed))
self.score += int(distance(mouse.hovered_entity, self))
self.shots_hit += 1

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@@ -4,7 +4,7 @@ from ursina.prefabs.dropdown_menu import DropdownMenuButton
from ursina.prefabs.button_group import ButtonGroup
import pypresence, json, copy
from utils.utils import FakePyPresence, Dropdown, FileManager
from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
from utils.constants import discord_presence_id, settings, settings_start_category
from utils.preload import music_sound
@@ -28,11 +28,17 @@ class Settings:
self.ui += [self.main, self.back, self.category_group]
self.dmg_inputs = {}
self.atk_speed_inputs = {}
self.weapon_dmg_inputs = {}
self.weapon_atk_speed_inputs = {}
self.weapon_img_paths = {}
self.img_path_buttons = {}
self.save_buttons = {}
self.weapon_img_path_buttons = {}
self.weapon_remove_buttons = {}
self.enemy_speed_inputs = {}
self.enemy_size_inputs = {}
self.enemy_img_paths = {}
self.enemy_img_path_buttons = {}
self.enemy_remove_buttons = {}
self.show(self.category)
@@ -46,6 +52,9 @@ class Settings:
elif category == "Weapons":
self.weapons()
return
elif category == "Enemies":
self.enemies()
return
y = .2
@@ -101,13 +110,16 @@ class Settings:
self.dir_file_manager = FileManager(return_folders=True, z=-1)
self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0]))
def image_file_selected(self, btn, name, value):
def image_file_selected(self, btn, item_type, name, value):
btn.text = f"Select File ({value})"
self.weapon_img_paths[name] = value
if item_type == "weapon":
self.weapon_img_paths[name] = value
elif item_type == "enemy":
self.enemy_img_paths[name] = value
def select_image_file(self, btn, name):
def select_image_file(self, btn, name, item_type):
self.file_manager = FileManager(z=-1)
self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, name, str(value[0]))
self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, item_type, name, str(value[0]))
def dropdown_update(self, n, dropdown_menu, btn):
dropdown_menu.text = btn.text
@@ -152,11 +164,135 @@ class Settings:
else:
music_sound.stop()
if self.category == "Weapons" and self.data["weapons"]:
for name in self.data["weapons"]:
dmg, attack_speed, image = self.weapon_dmg_inputs[name].text, self.weapon_atk_speed_inputs[name].text, self.weapon_img_paths[name]
self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
if self.category == "Enemies" and self.data["enemies"]:
for name in self.data["enemies"]:
speed, size, image = self.enemy_speed_inputs[name].text, self.enemy_size_inputs[name].text, self.enemy_img_paths[name]
self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
json.dump(self.data, open('settings.json', 'w'), indent=4)
self.hide()
self.__init__(self.rpc)
def add_enemy(self):
name, speed, size, image = self.new_enemy_name_input.text, self.enemy_speed_inputs["New"].text, self.enemy_size_inputs["New"].text, self.enemy_img_paths["New"]
self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
if name in self.data["enemies"] or not name or not speed or not is_float(speed) or not size or not is_float(size) or not image:
return
self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
self.clear()
self.enemies()
def add_weapon(self):
name, dmg, atk_speed, image = self.new_weapon_name_input.text, self.weapon_dmg_inputs["New"].text, self.weapon_atk_speed_inputs["New"].text, self.weapon_img_paths["New"]
self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
if name in self.data["weapons"] or not name or not dmg or not is_float(dmg) or not atk_speed or not is_float(atk_speed) or not image:
return
self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(atk_speed), "image": image}
self.clear()
self.weapons()
def remove_enemy(self, name):
self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
del self.data["enemies"][name]
self.clear()
self.enemies()
def remove_weapon(self, name):
self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
del self.data["weapons"][name]
self.clear()
self.weapons()
def enemies(self):
y = .3
for enemy_name, enemy_dict in list(self.data.get("enemies", settings["Enemies"]["default"]).items()) + list({"New": {"speed": 0.12, "size": 1.0, "image": None}}.items()):
speed, size, image = enemy_dict["speed"], enemy_dict["size"], enemy_dict["image"]
self.enemy_img_paths[enemy_name] = image
if not image is None:
self.ui.append(Text(enemy_name, parent=camera.ui, position=(-.8, y), scale=1.2))
else:
self.new_enemy_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.new_enemy_name_input)
self.ui.append(Text("Speed: ", parent=camera.ui, position=(-.6, y), scale=1.2))
self.enemy_speed_inputs[enemy_name] = InputField(default_value=str(round(speed, 2)), parent=camera.ui, position=(-.4, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.enemy_speed_inputs[enemy_name])
self.ui.append(Text("Size: ", parent=camera.ui, position=(-.3, y), scale=1.2))
self.enemy_size_inputs[enemy_name] = InputField(default_value=str(round(size, 2)), parent=camera.ui, position=(-.15, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.enemy_size_inputs[enemy_name])
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(-.05, y), scale=1.2))
self.enemy_img_path_buttons[enemy_name] = Button(text=f"Select File ({image})", scale_x=.6, scale_y=0.05, text_size=.75, position=(0.43, y - .01))
self.enemy_img_path_buttons[enemy_name].on_click = lambda name=enemy_name, btn=self.enemy_img_path_buttons[enemy_name]: self.select_image_file(btn, name, "enemy")
self.ui.append(self.enemy_img_path_buttons[enemy_name])
if image is None:
self.enemy_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.enemy_add_button.on_click = lambda: self.add_enemy()
self.ui.append(self.enemy_add_button)
else:
self.enemy_remove_buttons[enemy_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.enemy_remove_buttons[enemy_name].on_click = lambda name=enemy_name: self.remove_enemy(name)
self.ui.append(self.enemy_remove_buttons[enemy_name])
y -= 0.08
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
def weapons(self):
y = .3
for weapon_name, weapon_dict in list(self.data.get("weapons", settings["Weapons"]["default"]).items()) + list({"New": {"dmg": 10, "atk_speed": 0.1, "image": None}}.items()):
dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
self.weapon_img_paths[weapon_name] = image
if not image is None:
self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
else:
self.new_weapon_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.new_weapon_name_input)
self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
self.weapon_dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.weapon_dmg_inputs[weapon_name])
self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
self.weapon_atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.weapon_atk_speed_inputs[weapon_name])
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.025, y), scale=1.2))
self.weapon_img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.5, scale_y=0.05, text_size=.5, position=(0.475, y - .01))
self.weapon_img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.weapon_img_path_buttons[weapon_name]: self.select_image_file(btn, name, "weapon")
self.ui.append(self.weapon_img_path_buttons[weapon_name])
if image is None:
self.weapon_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.weapon_add_button.on_click = lambda: self.add_weapon()
self.ui.append(self.weapon_add_button)
else:
self.weapon_remove_buttons[weapon_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
self.weapon_remove_buttons[weapon_name].on_click = lambda name=weapon_name: self.remove_weapon(name)
self.ui.append(self.weapon_remove_buttons[weapon_name])
y -= 0.08
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
self.ui.append(self.apply_button)
def clear(self):
for e in list(self.ui):
if e not in (self.main, self.back, self.category_group):
@@ -201,39 +337,4 @@ class Settings:
self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
self.credits_label.type = 'credits_text'
self.ui.append(self.credits_label)
def save_weapon(self, name):
dmg, attack_speed, image = self.dmg_inputs[name].text, self.atk_speed_inputs[name].text, self.weapon_img_paths[name]
self.edits["weapons"] = self.edits.get("weapons", settings["Weapons"]["default"])
self.edits["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
self.apply_changes()
def weapons(self):
y = .2
for weapon_name, weapon_dict in self.data.get("weapons", settings["Weapons"]["default"]).items():
dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
self.dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.dmg_inputs[weapon_name])
self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
self.atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
self.ui.append(self.atk_speed_inputs[weapon_name])
self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.05, y), scale=1.2))
self.img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.3, scale_y=0.05, text_size=.5, position=(0.4, y - .01))
self.img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.img_path_buttons[weapon_name]: self.select_image_file(btn, name)
self.ui.append(self.img_path_buttons[weapon_name])
self.save_buttons[weapon_name] = Button(text="Save", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.7, y - .01))
self.save_buttons[weapon_name].on_click = lambda name=weapon_name: self.save_weapon(name)
self.ui.append(self.save_buttons[weapon_name])
y -= 0.08
self.ui.append(self.credits_label)

3
run.py
View File

@@ -34,8 +34,11 @@ if not args["fullscreen"]:
app = Ursina(title="Aim Trainer", development_mode=False, **args)
window.cog_button.enabled = False
window.editor_ui.enabled = True
window.fps_counter.enabled = True
window.collider_counter.enabled = False
window.entity_counter.enabled = False
if settings.get("music", True):
from utils.preload import music_sound

View File

@@ -1,9 +1,7 @@
min_enemy_y = 9
max_enemy_y = 16
min_enemy_y = 0
max_enemy_y = 20
min_enemy_movement = 7
max_enemy_movement = 10
min_enemy_speed = 0.08
max_enemy_speed = 0.12
enemy_health = 100
weapons = {
@@ -15,12 +13,14 @@ weapons = {
"sniper": {"dmg": 100, "atk_speed": 1, "image": "assets/graphics/sniper.png"},
}
enemies = {
"default": {"speed": 0.12, "size": 1, "image": "assets/graphics/default_enemy.png"}
}
discord_presence_id = 1380237183352311838
settings = {
"Gameplay": {
"Enemy Image Directory": {"type": "directory_select", "config_key": "enemy_image_directory", "default": "assets/graphics/enemy"}
},
"Enemies": {"default": enemies},
"Weapons": {"default": weapons},
"Graphics": {
"Window Mode": {"type": "option", "options": ["Windowed", "Fullscreen", "Borderless"], "config_key": "window_mode", "default": "Windowed"},
@@ -40,4 +40,4 @@ settings = {
"Credits": None
}
settings_start_category = "Gameplay"
settings_start_category = "Enemies"

View File

@@ -70,3 +70,10 @@ class FakePyPresence():
...
def close(self, *args, **kwargs):
...
def is_float(string):
try:
float(string)
return True
except ValueError:
return False