mirror of
https://github.com/csd4ni3l/aim-trainer.git
synced 2026-01-01 04:03:42 +01:00
Finish enemy and weapon customization, removal, Disable debug stuff, remove bottom movement, add set speed/size
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@@ -4,7 +4,7 @@ from ursina.prefabs.dropdown_menu import DropdownMenuButton
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from ursina.prefabs.button_group import ButtonGroup
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import pypresence, json, copy
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from utils.utils import FakePyPresence, Dropdown, FileManager
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from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
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from utils.constants import discord_presence_id, settings, settings_start_category
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from utils.preload import music_sound
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@@ -28,11 +28,17 @@ class Settings:
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self.ui += [self.main, self.back, self.category_group]
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self.dmg_inputs = {}
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self.atk_speed_inputs = {}
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self.weapon_dmg_inputs = {}
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self.weapon_atk_speed_inputs = {}
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self.weapon_img_paths = {}
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self.img_path_buttons = {}
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self.save_buttons = {}
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self.weapon_img_path_buttons = {}
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self.weapon_remove_buttons = {}
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self.enemy_speed_inputs = {}
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self.enemy_size_inputs = {}
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self.enemy_img_paths = {}
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self.enemy_img_path_buttons = {}
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self.enemy_remove_buttons = {}
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self.show(self.category)
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@@ -46,6 +52,9 @@ class Settings:
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elif category == "Weapons":
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self.weapons()
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return
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elif category == "Enemies":
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self.enemies()
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return
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y = .2
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@@ -101,13 +110,16 @@ class Settings:
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self.dir_file_manager = FileManager(return_folders=True, z=-1)
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self.dir_file_manager.on_submit = lambda value, btn=btn, name=name: self.directory_selected(btn, name, str(value[0]))
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def image_file_selected(self, btn, name, value):
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def image_file_selected(self, btn, item_type, name, value):
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btn.text = f"Select File ({value})"
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self.weapon_img_paths[name] = value
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if item_type == "weapon":
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self.weapon_img_paths[name] = value
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elif item_type == "enemy":
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self.enemy_img_paths[name] = value
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def select_image_file(self, btn, name):
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def select_image_file(self, btn, name, item_type):
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self.file_manager = FileManager(z=-1)
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self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, name, str(value[0]))
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self.file_manager.on_submit = lambda value, btn=btn, name=name: self.image_file_selected(btn, item_type, name, str(value[0]))
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def dropdown_update(self, n, dropdown_menu, btn):
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dropdown_menu.text = btn.text
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@@ -152,11 +164,135 @@ class Settings:
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else:
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music_sound.stop()
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if self.category == "Weapons" and self.data["weapons"]:
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for name in self.data["weapons"]:
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dmg, attack_speed, image = self.weapon_dmg_inputs[name].text, self.weapon_atk_speed_inputs[name].text, self.weapon_img_paths[name]
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self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
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if self.category == "Enemies" and self.data["enemies"]:
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for name in self.data["enemies"]:
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speed, size, image = self.enemy_speed_inputs[name].text, self.enemy_size_inputs[name].text, self.enemy_img_paths[name]
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self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
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json.dump(self.data, open('settings.json', 'w'), indent=4)
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self.hide()
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self.__init__(self.rpc)
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def add_enemy(self):
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name, speed, size, image = self.new_enemy_name_input.text, self.enemy_speed_inputs["New"].text, self.enemy_size_inputs["New"].text, self.enemy_img_paths["New"]
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self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
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if name in self.data["enemies"] or not name or not speed or not is_float(speed) or not size or not is_float(size) or not image:
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return
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self.data["enemies"][name] = {"speed": float(speed), "size": float(size), "image": image}
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self.clear()
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self.enemies()
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def add_weapon(self):
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name, dmg, atk_speed, image = self.new_weapon_name_input.text, self.weapon_dmg_inputs["New"].text, self.weapon_atk_speed_inputs["New"].text, self.weapon_img_paths["New"]
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self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
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if name in self.data["weapons"] or not name or not dmg or not is_float(dmg) or not atk_speed or not is_float(atk_speed) or not image:
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return
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self.data["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(atk_speed), "image": image}
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self.clear()
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self.weapons()
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def remove_enemy(self, name):
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self.data["enemies"] = self.data.get("enemies", settings["Enemies"]["default"])
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del self.data["enemies"][name]
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self.clear()
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self.enemies()
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def remove_weapon(self, name):
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self.data["weapons"] = self.data.get("weapons", settings["Weapons"]["default"])
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del self.data["weapons"][name]
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self.clear()
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self.weapons()
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def enemies(self):
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y = .3
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for enemy_name, enemy_dict in list(self.data.get("enemies", settings["Enemies"]["default"]).items()) + list({"New": {"speed": 0.12, "size": 1.0, "image": None}}.items()):
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speed, size, image = enemy_dict["speed"], enemy_dict["size"], enemy_dict["image"]
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self.enemy_img_paths[enemy_name] = image
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if not image is None:
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self.ui.append(Text(enemy_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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else:
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self.new_enemy_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.new_enemy_name_input)
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self.ui.append(Text("Speed: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.enemy_speed_inputs[enemy_name] = InputField(default_value=str(round(speed, 2)), parent=camera.ui, position=(-.4, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.enemy_speed_inputs[enemy_name])
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self.ui.append(Text("Size: ", parent=camera.ui, position=(-.3, y), scale=1.2))
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self.enemy_size_inputs[enemy_name] = InputField(default_value=str(round(size, 2)), parent=camera.ui, position=(-.15, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.enemy_size_inputs[enemy_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(-.05, y), scale=1.2))
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self.enemy_img_path_buttons[enemy_name] = Button(text=f"Select File ({image})", scale_x=.6, scale_y=0.05, text_size=.75, position=(0.43, y - .01))
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self.enemy_img_path_buttons[enemy_name].on_click = lambda name=enemy_name, btn=self.enemy_img_path_buttons[enemy_name]: self.select_image_file(btn, name, "enemy")
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self.ui.append(self.enemy_img_path_buttons[enemy_name])
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if image is None:
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self.enemy_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.enemy_add_button.on_click = lambda: self.add_enemy()
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self.ui.append(self.enemy_add_button)
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else:
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self.enemy_remove_buttons[enemy_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.enemy_remove_buttons[enemy_name].on_click = lambda name=enemy_name: self.remove_enemy(name)
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self.ui.append(self.enemy_remove_buttons[enemy_name])
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y -= 0.08
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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def weapons(self):
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y = .3
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for weapon_name, weapon_dict in list(self.data.get("weapons", settings["Weapons"]["default"]).items()) + list({"New": {"dmg": 10, "atk_speed": 0.1, "image": None}}.items()):
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dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
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self.weapon_img_paths[weapon_name] = image
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if not image is None:
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self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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else:
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self.new_weapon_name_input = InputField(default_value="New", parent=camera.ui, position=(-.75, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.new_weapon_name_input)
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self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.weapon_dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.weapon_dmg_inputs[weapon_name])
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self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
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self.weapon_atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.weapon_atk_speed_inputs[weapon_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.025, y), scale=1.2))
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self.weapon_img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.5, scale_y=0.05, text_size=.5, position=(0.475, y - .01))
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self.weapon_img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.weapon_img_path_buttons[weapon_name]: self.select_image_file(btn, name, "weapon")
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self.ui.append(self.weapon_img_path_buttons[weapon_name])
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if image is None:
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self.weapon_add_button = Button(text="Add", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.weapon_add_button.on_click = lambda: self.add_weapon()
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self.ui.append(self.weapon_add_button)
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else:
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self.weapon_remove_buttons[weapon_name] = Button(text="Remove", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.8, y - .01))
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self.weapon_remove_buttons[weapon_name].on_click = lambda name=weapon_name: self.remove_weapon(name)
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self.ui.append(self.weapon_remove_buttons[weapon_name])
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y -= 0.08
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self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
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self.ui.append(self.apply_button)
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def clear(self):
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for e in list(self.ui):
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if e not in (self.main, self.back, self.category_group):
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@@ -201,39 +337,4 @@ class Settings:
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self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
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self.credits_label.type = 'credits_text'
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self.ui.append(self.credits_label)
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def save_weapon(self, name):
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dmg, attack_speed, image = self.dmg_inputs[name].text, self.atk_speed_inputs[name].text, self.weapon_img_paths[name]
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self.edits["weapons"] = self.edits.get("weapons", settings["Weapons"]["default"])
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self.edits["weapons"][name] = {"dmg": float(dmg), "atk_speed": float(attack_speed), "image": image}
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self.apply_changes()
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def weapons(self):
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y = .2
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for weapon_name, weapon_dict in self.data.get("weapons", settings["Weapons"]["default"]).items():
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dmg, atk_speed, image = weapon_dict["dmg"], weapon_dict["atk_speed"], weapon_dict["image"]
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self.ui.append(Text(weapon_name, parent=camera.ui, position=(-.8, y), scale=1.2))
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self.ui.append(Text("DMG: ", parent=camera.ui, position=(-.6, y), scale=1.2))
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self.dmg_inputs[weapon_name] = InputField(default_value=str(round(dmg, 2)), parent=camera.ui, position=(-.45, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.dmg_inputs[weapon_name])
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self.ui.append(Text("Attack Speed: ", parent=camera.ui, position=(-.35, y), scale=1.2))
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self.atk_speed_inputs[weapon_name] = InputField(default_value=str(round(atk_speed, 2)), parent=camera.ui, position=(-0.075, y - .01), scale_x=0.125, scale_y=.05)
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self.ui.append(self.atk_speed_inputs[weapon_name])
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self.ui.append(Text("Image Path: ", parent=camera.ui, position=(0.05, y), scale=1.2))
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self.img_path_buttons[weapon_name] = Button(text=f"Select File ({image})", scale_x=.3, scale_y=0.05, text_size=.5, position=(0.4, y - .01))
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self.img_path_buttons[weapon_name].on_click = lambda name=weapon_name, btn=self.img_path_buttons[weapon_name]: self.select_image_file(btn, name)
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self.ui.append(self.img_path_buttons[weapon_name])
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self.save_buttons[weapon_name] = Button(text="Save", scale_x=.1, scale_y=0.05, text_size=.7, position=(0.7, y - .01))
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self.save_buttons[weapon_name].on_click = lambda name=weapon_name: self.save_weapon(name)
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self.ui.append(self.save_buttons[weapon_name])
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y -= 0.08
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self.ui.append(self.credits_label)
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